Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 25 26 [27]

Author Topic: [0.98a] BigBeans Ship Compilation  (Read 395285 times)

Arghy

  • Captain
  • ****
  • Posts: 326
    • View Profile
Re: [0.98a] BigBeans Ship Compilation
« Reply #390 on: April 29, 2025, 10:35:22 AM »

The salvage bonus is based on hull size so the haven being a destroyer will make it more efficient than a shepard which is a frigate. If you mouse over the hullmod it will show you the math behind it.
Logged

BigBeans

  • Captain
  • ****
  • Posts: 328
    • View Profile
Re: [0.98a] BigBeans Ship Compilation
« Reply #391 on: April 29, 2025, 04:17:58 PM »

Hi, I'm new to mods and was wondering if the Haven Drone Tender is actually more efficient for collecting salvage than the Shepherd? As in, does it give more of a bonus towards salvage gathered?

Yes.

The bigger the hull, the better the salvage bonus.
Logged

Mattes

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.98a] BigBeans Ship Compilation
« Reply #392 on: April 30, 2025, 05:42:45 AM »

I completely missed that, thank you very much!
Logged

t3rm1dor

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.98a] BigBeans Ship Compilation
« Reply #393 on: May 07, 2025, 04:32:20 AM »

The remmant bogle version doesn't seem to show in the codex.
Logged

Arghy

  • Captain
  • ****
  • Posts: 326
    • View Profile
Re: [0.98a] BigBeans Ship Compilation
« Reply #394 on: May 07, 2025, 06:32:22 PM »

I take back what i've said about the galli. I've dedicated this run to fielding them and its basically doing the same job as the omen at a slightly cheaper cost with more versatility. The omen is more survivable but expensive to actually field.
Logged

BigBeans

  • Captain
  • ****
  • Posts: 328
    • View Profile
Re: [0.98a] BigBeans Ship Compilation
« Reply #395 on: May 17, 2025, 05:19:32 PM »

The remmant bogle version doesn't seem to show in the codex.

Yeah, Starsector 0.98 changed how hidden entries work in the Codex. It has been fixed for the next mod update.
Logged

Arghy

  • Captain
  • ****
  • Posts: 326
    • View Profile
Re: [0.98a] BigBeans Ship Compilation
« Reply #396 on: May 18, 2025, 01:38:52 AM »

I recently lost a fight i shouldn't have because my nadirs keep trying to strafe instead of being the all beam mobile turrets they should be. I feel the large turrets need a slightly larger angle so they can bring more turrets to bear at a time. They kept moving towards the edge of the battlefield only allowing 1 tach to be brought to bear which prevented the critical mass that was needed to kill targets--it was very frustrating to watch. Such a slow ship shouldn't be trying to do drive bys when literally every other ship in the game can simply leave its weapon range so easily.

I could probably have won if i micro manged them and ensured they didn't move from the center of the battle but the AI can't do this--i actually got the 2 nadirs by driving them off into the corner of the map and killing them last. They're wonderful ships and should totally be a menace but because they have all turrets i feel they try to be extremely slow odyessys.
Logged
Pages: 1 ... 25 26 [27]