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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] BigBeans Ship Compilation  (Read 396542 times)

ctuncks

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Re: [0.97a] BigBeans Ship Compilation
« Reply #285 on: March 30, 2024, 05:45:36 PM »

Just curious is there a purpose for the Dual Mining Laser that shows up in the codex? It doesn't seem to be carried by any of the factions so no sales, seemingly no blueprint for it, doesn't seem to be built into any ships. I guess you might find it during salvaging.

Oh yeah, I just forgot about it lol.

No worries, just tinkering with a weapon finder tool I'm making and occasionally finding weird weapons. My general assumption is their either half finished ideas left at the wayside or don't have the right Hints or tags allocated.
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Arghy

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Re: [0.97a] BigBeans Ship Compilation
« Reply #286 on: March 31, 2024, 01:09:51 AM »

I found the dual mining turret once during my last play through, no idea how though.

Is there a reason the 14th maraka is worse than a 14th eagle thats 2 DP cheaper than it? I'm assuming its the built in speed but i finally found one so i was trying to build it out expecting a faster dom with maybe less hardpoints but it's seemingly worse in most stats compared to other ships near its DP cost(22). I'm about to finish the gate quest and start some serious exploring so i'll give it some battle testing but off the bat its giving me falcon vibes for far more DP spent.
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BigBeans

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Re: [0.97a] BigBeans Ship Compilation
« Reply #287 on: March 31, 2024, 03:22:28 PM »

I found the dual mining turret once during my last play through, no idea how though.

Is there a reason the 14th maraka is worse than a 14th eagle thats 2 DP cheaper than it? I'm assuming its the built in speed but i finally found one so i was trying to build it out expecting a faster dom with maybe less hardpoints but it's seemingly worse in most stats compared to other ships near its DP cost(22). I'm about to finish the gate quest and start some serious exploring so i'll give it some battle testing but off the bat its giving me falcon vibes for far more DP spent.

Dunno how it would feel like a Falcon when it has a Large slot but it should probably be 20DP now. I forgot Eagle DP was changed.
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Arghy

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Re: [0.97a] BigBeans Ship Compilation
« Reply #288 on: March 31, 2024, 03:40:39 PM »

It's actually slower than an eagle too haha it def could use a DP reduction and maybe 10 more OP though seeing its supposed to be a pursuit dom i could see leaving the DP as is and increasing other stats to represent it being a fast heavy cruiser. It feels a little short on OP to make use of the large mount as i wanted to give it a reaper launcher with expanded missile racks but at 26 OP the reaper is kinda out of reach without crippling the flux.

I swear the eagle being perfect in every way really forces other ~20DP cruisers into a corner--this is why i love the adventurer at 28DP because for what it brings to the table you actually want a few of them.
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BigBeans

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Re: [0.97a] BigBeans Ship Compilation
« Reply #289 on: March 31, 2024, 05:02:21 PM »

I will think about more stat changes for it maybe.
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Ragnarok101

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Re: [0.97a] BigBeans Ship Compilation
« Reply #290 on: April 08, 2024, 07:58:45 AM »

Gallivanter seems a little too fragile for the Strike variant. The most use I get out of it is a range 1000 beamship.
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Arghy

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Re: [0.97a] BigBeans Ship Compilation
« Reply #291 on: April 09, 2024, 01:50:18 AM »

The gall suffers from the omen being so good, it's 1 DP more and pretty much the perfect platform for the HRS(high res sensors) hull mod. Fixed mounts on a fairly fragile frigate is also not a great idea where a 2 x TL, 1 x swarmer omen will kite anything short of officer ships. It really needs to lose the 2 forward facing weapons for a medium hybrid turret slot but even then for an exploration themed frigate the omen will still overshadow it.
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Ragnarok101

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Re: [0.97a] BigBeans Ship Compilation
« Reply #292 on: April 09, 2024, 06:51:54 AM »

Sword is a fun punchy high-end midline frigate. I've been experimenting and it's pretty solid as a free Eagle-beam kinda ship (loaded with Ion Beam and 2x gravitons just like I loadout my Eagle energy armament). Definitely not designed for PD but a good pressure-applying frigate that fits the Midline design ethos of mutually supporting specialists.

Still need to get my hands on some Accipiters.
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BigBeans

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Re: [0.97a] BigBeans Ship Compilation
« Reply #293 on: April 10, 2024, 02:59:56 PM »

I will think about adjusting Gallivanter a bit but I can't help it that Omen is so good (tho imo Omen isn't an explorer).
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Arghy

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Re: [0.97a] BigBeans Ship Compilation
« Reply #294 on: April 10, 2024, 08:48:04 PM »

I feel like going side grade with the gall would solve the issue, make the 2 small forward facing slots composites so you could build a missile boat and give it a little more OP than the omen. The omen is 6dp and has 3 built in hull mods so making the gall be 1dp more with more free OP to spend would go well into it being this flexible ship. One of the combat problems of the Gall is it'll try to face tank much larger ships and just get exploded because it's bringing it's 2 small forward mounts to bear.
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Define Reality

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Re: [0.97a] BigBeans Ship Compilation
« Reply #295 on: April 14, 2024, 02:16:08 PM »

Hello Beans! Love the mod, and thank you so much for all of the work you've done with it.

I just wanted to ask about something that seems possibly unintentional. I found a Tungustan and was looking over its slots, and I noticed that it's built-in Impulse Beam Array only has a flux cost of 0.5/second. Given that the ship only has a total of 4 small slots elsewhere, the flux economy of the ship is essentially unlimited in-combat.

I was going to use this one-trick pony for backline support in my fleet, but I didn't want to abuse what could potentially be a stat typo.

Best regards to you.
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BigBeans

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Re: [0.97a] BigBeans Ship Compilation
« Reply #296 on: April 14, 2024, 02:21:10 PM »

Oh yeah, I should probably rework Tungustans beam yeah.

It's hard to balance though, if I make the main beam too weak it makes the entire ship bad. But I'll have a look at it.
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Consul

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Re: [0.97a] BigBeans Ship Compilation
« Reply #297 on: April 24, 2024, 04:07:25 PM »

1.Do i need a new game to see this ships in game?  Or they are save-compatible?
2.Will this mod work vs Starship Legends mod?
« Last Edit: April 24, 2024, 04:39:56 PM by Consul »
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A_Random_Dude

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Re: [0.97a] BigBeans Ship Compilation
« Reply #298 on: April 24, 2024, 04:15:23 PM »

The ships can spawn mid-game, but only in fleets generated after you add the mod to the game. As old fleets take time to be replaced, it might take a while to see new hulls.

You decide if that's reason enough to make a new save.
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BigBeans

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Re: [0.97a] BigBeans Ship Compilation
« Reply #299 on: April 24, 2024, 05:05:57 PM »

1.Do i need a new game to see this ships in game?  Or they are save-compatible?
2.Will this mod work vs Starship Legends mod?

No and yes.
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