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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: [0.97a] BigBeans Ship Compilation  (Read 279742 times)

Dadada

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #180 on: June 04, 2023, 02:08:33 PM »

:D Thank you for the update!
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PreConceptor

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #181 on: June 04, 2023, 02:50:30 PM »

Altia noooooooo  :'(

At least I still got the Fennec

Thanks for the update! The hole in my modlist has been spackled.
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Siffrin

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #182 on: June 04, 2023, 03:50:40 PM »

RIP Carnal, I never used you before but you looked way better than the Fennec.
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Gods most reckless Odyssey captain.

BigBeans

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #183 on: June 05, 2023, 10:17:55 AM »

RIP Carnal, I never used you before but you looked way better than the Fennec.

Fennec is safe due to author bias.
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Dazs

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #184 on: June 05, 2023, 05:49:10 PM »

Thank you for the update and I understand removing ships that do not seem to have a purpose but I though the Coveter was a great early mining ship that I used in my wolfpack fleet. I always looked for a (p) version to salvage when I tackled smaller pirate fleets at the start. I respect your bias and author vision and look forward to whatever you decide to release in the future.

BigBeans

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #185 on: June 05, 2023, 06:45:30 PM »

Thank you for the update and I understand removing ships that do not seem to have a purpose but I though the Coveter was a great early mining ship that I used in my wolfpack fleet. I always looked for a (p) version to salvage when I tackled smaller pirate fleets at the start. I respect your bias and author vision and look forward to whatever you decide to release in the future.

I disliked the Covetors sprite and role. But I might add in a frigate in the style of my other civilian ships that could fill that early game miner role potentially.
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Marcoda

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #186 on: June 05, 2023, 10:36:28 PM »

Awww I liked the Ignis.
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BigBeans

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #187 on: June 06, 2023, 02:11:33 PM »

Awww I liked the Ignis.

I plan to replace it with something similiar eventually.
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witchking321

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #188 on: June 08, 2023, 08:24:57 PM »

Came back with the new update to the base game and i must say this is probably my favourite Ship pack mod

Currently doing a Midline themed save because of the Pegasus (Never liked the Conquest) and my fleet is a combination of vanilla, Tahlan and your mod ships

Especially the Hartfell, Preybird and Tungustan are awesome
Wanted to try the Stern too but between ai quirkiness (I put a mauler at the front and 2 hvd at the sides and the aggressive ai would rather fire from the mauler than the hvd most of the time) and the Sunder just being ridiculous, i kinda skipped on them

But i love all the ships when i face them or fight alongside as allies
Especially the Terringzean is a nice middle ground between Onslaught and Invictus while Threave fulfills the role of Low Wech Battlecruiser better than the Retribution, caught my eye since i am commissioned with the Persean League and spend a lot of time fighting with the Hegemony

Also some feedback, but i think the Preybird is a bit too good right now
With 16 dp is a bit more expensive than Drover and Reserve Deployment is very strong right now and kinda balanced around the Gemini

The official patch notes even say the following:
Gemini:

    Is now the only ship with Reserve Deployment
    Reserve Deployment changes:
        Does not reduce fighter replacement rate
        Doubles wing size
        30 second fighter duration (up from 15)
        Cooldown and flux cost remain the same
        (Mod note: will be very much imbalanced for ships with more fighter bays)

So my suggestion is to keep Reserve Deployment but maybe up the DP to 18?
Honestly, i am not sure since the Heron is a thing too so maybe others should give feedback too
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BigBeans

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #189 on: June 09, 2023, 07:39:45 AM »


So my suggestion is to keep Reserve Deployment but maybe up the DP to 18?
Honestly, i am not sure since the Heron is a thing too so maybe others should give feedback too

Thanks for kind words and feedback. I noticed Preybird might be slightly OP. I buffed it perhaps too much as before it used to be kinda useless.

Might change it to 18-19DP.
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Ragnarok101

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #190 on: July 11, 2023, 07:58:18 AM »

So I've finally gotten to use this, and I have to wonder - is it making the pirates dumber?

Because usually, once you get a single capship, pirate fleets don't try and mess with you and your fleets unless they seriously outnumber and outgun you.

Currently, running a fleet that's like half the stuff from this ship pack (Hubship, a Maraka, a Kingpin, and a pair of Fennecs, plus a mix of vanilla destroyers and frigates), pirate fleets seem to think that just because they have a couple converted cruisers or missile support they can take on what's a fairly sizeable fleet for early to mid game. Is this just a general shift in AI aggressiveness in 0.96 or is there some variable for the ships that says 'this is X class, don't approach unless you reach Y value in firepower' that isn't present for the ships in this mod? Because you'd think they'd not want to fight the Hubship that can melt their flagship from across the map.
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BigBeans

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #191 on: July 11, 2023, 06:26:04 PM »

So I've finally gotten to use this, and I have to wonder - is it making the pirates dumber?

Because usually, once you get a single capship, pirate fleets don't try and mess with you and your fleets unless they seriously outnumber and outgun you.

Currently, running a fleet that's like half the stuff from this ship pack (Hubship, a Maraka, a Kingpin, and a pair of Fennecs, plus a mix of vanilla destroyers and frigates), pirate fleets seem to think that just because they have a couple converted cruisers or missile support they can take on what's a fairly sizeable fleet for early to mid game. Is this just a general shift in AI aggressiveness in 0.96 or is there some variable for the ships that says 'this is X class, don't approach unless you reach Y value in firepower' that isn't present for the ships in this mod? Because you'd think they'd not want to fight the Hubship that can melt their flagship from across the map.

The only thing in my mod that might affect something like that is Fleet Points but my ships fleet points are roughly in line with vanillas and you can check them if you don't believe me. Other than that, theres nothing that can cause that behaviour, this is just a ship pack theres nothing that alters the AI.
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Ragnarok101

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #192 on: July 12, 2023, 06:05:21 AM »

So I've finally gotten to use this, and I have to wonder - is it making the pirates dumber?

Because usually, once you get a single capship, pirate fleets don't try and mess with you and your fleets unless they seriously outnumber and outgun you.

Currently, running a fleet that's like half the stuff from this ship pack (Hubship, a Maraka, a Kingpin, and a pair of Fennecs, plus a mix of vanilla destroyers and frigates), pirate fleets seem to think that just because they have a couple converted cruisers or missile support they can take on what's a fairly sizeable fleet for early to mid game. Is this just a general shift in AI aggressiveness in 0.96 or is there some variable for the ships that says 'this is X class, don't approach unless you reach Y value in firepower' that isn't present for the ships in this mod? Because you'd think they'd not want to fight the Hubship that can melt their flagship from across the map.

The only thing in my mod that might affect something like that is Fleet Points but my ships fleet points are roughly in line with vanillas and you can check them if you don't believe me. Other than that, theres nothing that can cause that behaviour, this is just a ship pack theres nothing that alters the AI.

Oh, if it's fleet points, that makes much more sense. The attacking fleets have a ton of shieldless chaff that dies early on, but those probably add up to enough to equal my own fleet.
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BigBeans

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #193 on: July 15, 2023, 07:37:42 PM »

Update!
NOT SAVE COMPATIBLE DUE TO A CRASH FIX

BSC 0.1.98.1
https://drive.google.com/file/d/1p7eErJ7OgfABMYwNk8YHjlzOpVXsuYVN/view?usp=sharing



Changelog:
Fixed potential crash related to another name issue.
Fixed Shalloch deco weps.

Added Carnal Heavy frigate, replacement for Ignis, re-uses old Carnal Light frigate name.
Added Lockout (P)
Added Maraka (LP)

Removed Annihilator MLRS (boring and other mods do it better)

Updated Hammerhead (LP) paintjob.
Updated Hammerhead (P) paintjob.
Updated Mudskipper MK.III paintjob.
Slightly changed Bitzer (P) and Bitzer (LP) Paintjob
Several other minor sprite changes or fixes.

Nadir now has PD drones as a system instead of active flares.
Preybird system changed to ammofeed as reserve deployment was busted. Hopefully this is more balanced.
Tungustan beam changed to Kinetic damage type since it's a gravity beam like graviton. Base range dropped to 1800. Lemme know if this ruins the ship or not lol.
Stern has had its mount layout adjusted to hopefully help the AI us it better.
Mosstrooper no longer known by Indies, only spawns in Merc and Scav fleets.
Fennec name changed to Coyote.
« Last Edit: July 16, 2023, 06:33:51 AM by BigBeans »
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jvaler

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Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #194 on: July 17, 2023, 06:29:00 PM »

The Nadir is hands down my favorite ship of any mod, it's beautiful and creative with an actual spinning hab ring.

My feedback though is that both Nadir variants have 6 unallocated ordinance points, and the combat variant has the frontal shield conversion hullmod despite already having a 360 frontal shield.
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