So I've finally gotten to use this, and I have to wonder - is it making the pirates dumber?
Because usually, once you get a single capship, pirate fleets don't try and mess with you and your fleets unless they seriously outnumber and outgun you.
Currently, running a fleet that's like half the stuff from this ship pack (Hubship, a Maraka, a Kingpin, and a pair of Fennecs, plus a mix of vanilla destroyers and frigates), pirate fleets seem to think that just because they have a couple converted cruisers or missile support they can take on what's a fairly sizeable fleet for early to mid game. Is this just a general shift in AI aggressiveness in 0.96 or is there some variable for the ships that says 'this is X class, don't approach unless you reach Y value in firepower' that isn't present for the ships in this mod? Because you'd think they'd not want to fight the Hubship that can melt their flagship from across the map.