I felt a great appeasement in the Path, as if millions of artificial voices cried out in terror and were suddently silenced...I feel something righteous has happened.Man, what a waste, what does being peaceful with the Luddic path even d-Sector wide supplies data right after raiding a couple of persean league colonies and Ragnar Complex, this is a few days after the fact since I went to Sindria to both refuel and supply Umbra upClearing the entirety of Umbra's supply shortage in one goClearing the entirety of Chalcedon's supply shortage also in one goSupplies are usually worse to raid for than either recreational drugs you can farm on mining worlds and heavy armaments you can fish for on colonies with a military base, but you can find them much more easily in a lot more hostile colonies (spreading the raiding, therefore preventing Deterioration) and they're also a resource you actually
need meaning I can more or less travel the core sector indefinetly for goodies and never bother stopping for supplies or fuel, considering the Infernus is basically a roided up Tanker and I can usually raid half a dozen planets, sell stuff and get back to my one planet in the fringes of the sector and then come back in one go with a stop to Sindria for refueling.
The fleet for anyone interested. Man it feels good to go at 14 burn speed without a single care in the world. Noone really wants to stop me anyway. I have not found two Hurricanes to give to that Legion yet, maybe I ought to farm some Hegemony fleets...
And yes I've spent a story points on the Colossi to fit more logistic mods. All my fleet has Solar shielding to just not care about Hyperspace storms.
As for skills, I've got 10 In Leadership and the remaining 5 are in Technology. I don't plan to manually pilot a ship anytime soon. As for mods:
The ones in red I have not activated and/or are not updated for 0.95 yet.
It's an entirely low tech themed campaign for now. I picked up the fat pigeon and the crab along for the ride, they ARE low tech afterall, altough I'll probably drop them in favour of more asteroid ships (when I find more) unless I really need them in the future. I just wanted to share how disgustingly profitable raiding is with both Pirates and the Path (I don't think either one cares all that much about black market trading), virtually making AI cores just pretty reputation fodder for the Luddic Path to have fun torturing.
I do not yet know if Luddic Path even bothers creating cells in your planets if they got no cores once they're friendly, I guess I'll find out soon enough
New happenings! (28/04/2021)A nice family photo with the Kazeron Star Fortress as a special guest!
Also, selling supplies to pirates on the open market is not the best idea...
I really expected the rep with pirates to at least go up as much as I got the other factions hurt but no. One more reason to always sell using the black market to both Path and Pirates, especially when it even pays you more for each piece you sell even without taking the "tarriffs" (it's a pirate planet, are you telling me they have the same 30% tax as the Hegemony?!):
Holy Ludd, Kazeron is the golden goose of raiding. Look at that absolutely
disgusting heavy weapons value...
And I can even raid it a second time 3 days later for supplies, since the planet's size can handle -6 stability and
not deteriorate
Selling all the goodies to the Thulian Raider base just across the star system, plus some Recreational Drugs I..eh...requisitioned from the Hegemony amongst other things I sold on the way to Kazeron
Welp, that's a Star fortress in my one colony alright
Side Note: I'll probably keep this thread seldomly updated until I finish the campaign. I'm still around mid-game and have to find the stuff I need for...uh...quite the harder fights. Man playing pseudo low-tech is hard after buzzsawing my way thru the game with High Tech
Forward onto Lategame (01/05/2021)I'd love to say I sat down and started thinking about making my fleet better and start cutting on obviously early and mid game picks to make it endgame ready, bt that's not what happened.
This is what happened.
Turns out the other half was, in fact, as easy
I had the
Fat Pigeon in storage at my main planet at the time, but everything else pretty much got wiped. It
is Iron mode afterall.
Speaking of colonies, I've managed to get 3 colonies up in the same system, which also contains a Cryosleeper to skyrocket their growth. This is the main planet!
The new fleet setup! I wanted to fully use my 10 leadership, 5 technology tech tree, so I went for a battlecarrier focus supported by Wolfpack tactics and Officer augmented superfrigades. I've got 5 Capitals and 6 Frigades. All of them have a level 6 officer (I am more or less searching for the perfect ones as I do the story missions) and I'm driving one of the frigades. I will usually deploy all 6 frigades (60 FP) and spend the rest of the 120FleetPoints (I am playing with the default 300 battle size) with various combinations from the 5 capitals, usually one Pebble escorted by the two Legions. The Other Alternative is deploying two Pebbles escorted by one Legion Each and use the remaining 20DP to cycle through the longer fights.
I don't know how I feel about the Legions and the one Tryrant. I'm probably going to switch them for 3 Dragon battlecruisers (Pirate versions of the Odissey from Underworld, they trade Plasma Burn for fast Missile Racks
)
Tyrant Setup. Not bothering with Smods since I'm pretty much replacing it as soon as I get myself the Dragon blueprints
Fat Pigeon and Stuffed
Dove Setup:
Renegade and
Salamander To The Knee setup
To quote myself from another thread:
The Big Asteroid Chungus is a Pebble Battlecarrier from the Asteroid Ship Pack (which you can find here https://fractalsoftworks.com/forum/index.php?topic=17871.0 ) . It's what happens when Pirates hit the offspring of a Paragon and a Legion until it's malformed enough to call it one of their own. It's a battlecarrier with Fortress shield, 35.000 hullpoints (that's before hullmods), 13 Salamanders with ECCM, 3 Khopesh Rocket Bombers and an admittedly trivial level of firepower. It's there to eat damage and just be annoying as hell.It actually can exceed 60.000 hullpoints (with reinforced bulkheads, blast doors and insulated engine assembly) but I ended up going for Hardened Shields, Reinforced Bulkheads and Heavy armor as Integrated hullmods in the end.
Now, it's
a bit overpowered (Despite having
very little firepower for a capital) but it can actually win a fight against the Paragon just with an officer (it did not have any integrated hullmods at the time of this simulation. Mostly because the salamander spam combined with the Khopesh vomit lands, leaving the paragon drifting lifelessly for most of the fight:
I'm sorry I took so many screenshots but I was galvanized by a bootleg Paragon shield slapped into an asteroid with 3 fighter bays beating the original. It's absolutely mental.
Venom X-setup when it eventually gets 3 integrated hullmods:
The Venom-Xs can actually kill the two simulation Onslaughts without much issue and no casualties. I've tried with 5 here but just three are enough, surprisingly.
Taking the new fleet out for a spin and I've also found out Elventide (I can't clearly remember if it's the name of the planet) is
really good to raid for volatiles. Look at
that valueDid anybody else know you could actually
destroy dominion relics on planets?
Maybe on the next, Luddic Path focus campaign...Revenge! (sort of, the Venom-Xs are quite frail without 3 S-mods)
And into the Incinerator you go!Can you hear their cries, it's like song to me!The main tactic I use to defeat star fortresses and raid big planets. It actually works even against the mine-spamtastic ones too since they'll often focus on the Venom-Xs I've purposefully deployed to just bait mine spam:
The showcase on the tactical map is only a batlestation, since I forgot to take more screenshots of the Kazeron siege:
Gotta love 360 shield frigades playing a bullet hell game with mines
The grind is almost over, but the furnace never goes cold (03/05/2021)A part of me thought it would be a good idea to put the two following screenshots in the usual spoiler windows
to not get in the way of reading my awful writing, comedic sense and writing but this is the main focus of the campaign:
I love the smell of charred AI waifus in the morning.I've actually had both pirate activity AND Pather cells despite both of them being friendly to me, but I only had to go out and squash their respective raider bases once. And here I though Warlord Kanta and the Luddic Path ringleaders would not dare anger my faction after the seas of supplies and ship/weapon blueprints I gave them.
What is interesting is that both reputation values for destroying said bases did not change, the only negative effect that occured was a pirate fleet that got destroyed as it attempted a defence of the station that spawned it. Does anyone know if it's intended?
My fleet is now almost fully powered up after a lot of Galatia missions and [Redacted] fights in High Danger Systems. I am really, really happy to how much of an absolute
unit the pebble is. While 90% of capitals would just run at the sight of the dreaded Autopulse/Sabot variant
I can just give my Pebble a kill order on it and it will tank to kingdom come while immobilizing the target with the 13 Salamanders for both its own bombers and the Legions escorting it. It's glorious, really.
I've also made some slight modifications to my Venom-X designs. I decided to go for a simple design using just the one assault chaingun and the one Heavy machine Gun. The entirety of the remaining ordnance points is fully invested into making the ship as survivable as possible,
not that's it's gonna help with at least one of the two end game fights I intend to partake in anyway...I think I'm just a few Galatia missions away from the first one, wish me luck