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Author Topic: AI ship skill idea  (Read 1519 times)

intrinsic_parity

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AI ship skill idea
« on: April 20, 2021, 02:26:41 PM »

Maybe the limit on the skill could be reworked to be a limit on the number/quality AI cores rather than on DP i.e. you can have as many ship hulls as you want but only a certain number of AI core officers with higher level cores being worth more. I feel like most of the remnant ships are not much better than other ships without AI core officers. The main issue is that radiants have criminally low DP, so that would need to get adjusted, but I feel like that should happen anyway. If remnant fleets need help to be difficult late game fights, then give them some inherent DP advantage, or some other explicit advantage rather than making radiants undervalued in DP to artificially increase difficulty.

If it created too many balance issues, you could add maluses to un-officered remnant ships, or require an officer (Human or AI) for the ship to be operable.

I think a direct limit on the number/quality of bonus AI officers is a much clearer communication of the value of the skill.
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Amoebka

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Re: AI ship skill idea
« Reply #1 on: April 22, 2021, 09:39:08 AM »

Officer skills belong in leadership. Tech should be about overpowered ships.
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intrinsic_parity

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Re: AI ship skill idea
« Reply #2 on: April 22, 2021, 10:04:53 AM »

I mean, the skill still lets you recover overpowered ships. I'm just saying the limit should be directly on the number of AI officers you get to be more clear and create a work-around for some of the issues with DP balance of remnant ships.

I guess maybe the ability to put AI cores in ships as officers could be made a separate skill in leadership, and the remnant recovery skill could just be about recovery. It might be underpowered though.
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KDR_11k

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Re: AI ship skill idea
« Reply #3 on: April 22, 2021, 02:54:57 PM »

Basing it on cores would discourage using it on frigates since you get a lot less value for your skill point with those.
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Amazigh

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Re: AI ship skill idea
« Reply #4 on: April 23, 2021, 05:55:06 PM »

Maybe the limit on the skill could be reworked to be a limit on the number/quality AI cores rather than on DP i.e. you can have as many ship hulls as you want but only a certain number of AI core officers with higher level cores being worth more.
My idea for a rework of the skill along this theme:

First, a more generous limit on the number of automated ships in your fleet, and exceeding it provides a more gradual reduction to base CR, rather than the pretty sharp loss you currently suffer for exceeding it.
- Something like 40 as your base limit, without AI cores counting towards it.
- This means you can take a max CR radiant, which would be a very powerful addition to your fleet.(maybe making this skill close to on-par with the alternate skill choice in some situations with only this change)
- Even if the DP limit and rate of maximum CR loss for exceeding the limit remains as-is, just stopping AI cores counting towards the limit would be imo a good change (when combined with the changes outlined below)

But any automated ship without an AI core installed can only receive the "full assault" or "retreat" orders, and will follow a relatively simple aggression-oriented AI.
- Intent here is that you can bring a whole mass of automated ships, but you have somewhat limited control over them to balance that out.

You also have a limit to the "value" of AI cores you can install on ships. The "value" that an AI core would cost, would scale with type, and the size of hull it is installed in.
- Value would have a baseline cost of 1/2/3/4 for hull size, and AI core type acts as a multiplier 1.5/2/2.5 with a value capacity of, 10. (values made up on the spot, but should give a rough idea)
- This would allow an Alpha Radiant at your cap for "officered" ships, or if you prefer the ECM/etc bonuses from pure officer spam then you can take 4 Gamma+2 Beta in frigates. Or anything inbetween.
- Possibly derelict drones could have a reduced "value cost" (50%?) as they are... kinda bad.


I think this proposed rework of the skill makes it so you have actual choices when using automated ships, you can go for a radiant, or grab a bunch of the lesser ships and would even give a reason to use Derelict drones, as a sentry or two loaded with salamanders would provide some reasonably useful support fire, while not massively reducing your ability to deploy the more exciting remnant ships.
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oooh_senpai

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Re: AI ship skill idea
« Reply #5 on: April 23, 2021, 06:17:00 PM »

I think first to do is to make radiant 60 dp, then adjust thresholds around this value
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