Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: Auxiliary Support does not scale properly in real combat  (Read 613 times)

KDR_11k

  • Admiral
  • *****
  • Posts: 666
    • View Profile
Auxiliary Support does not scale properly in real combat
« on: April 20, 2021, 07:26:25 AM »

I have Auxiliary Support in my game just for some messing around, my flagship is a Prometheus Mk2 with MilSub and Assault Package. I have no other MilSub ships in my fleet. When I get into a fight my ship's hull starts at 22000 which would indicate a bonus of 100% that Aux Sup should only give with at most 5 DP of MilSub ships. However the ship loadout screen shows the correct value of ~13k and if I use the Simulator with that ship it spawns at that 13k hull value.

I'm not sure if stats besides hull are affected but that's the easiest to read. It's still not crazy powerful since civilian hull ships are generally not THAT awesome but probably still needs fixing (and then maybe a rebalance to the Auxiliary Support concept).
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24118
    • View Profile
Re: Auxiliary Support does not scale properly in real combat
« Reply #1 on: April 20, 2021, 10:45:10 AM »

Thank you! Really nice catch; this also had ramifications for other similar skills that might have been modded in. Fixed this one up.
Logged