So I'm doing a mission for the Galatian Academy to retrieve some valuable doohicky or another. On my way back to the academy to drop it off a pirate fleet shows up and threatens to murder me if I don't turn the thing over to them instead.
Problem the first: That pirate fleet will continue to do so even after I've reduced them to two Drams. Not that the fleet continues to try and intercept me or anything, but if I intercept them and open a comlink they'll repeat their usual spiel, minus one fleet that at least looks vaguely threatening on paper. It's a minor issue at best of course, but acknowledgement that the fleet has been defeated would be nice.
Problem the second: I've fought and defeated like nine of those fleets before simultaneously. Again, some acknowledgement that the pirate fleet didn't really stand a chance against me would be nice. No, I'm not asking for such fleets to be adjusted to the player's level because I've yet to see any implementation of that mechanic work out. It'd be better if the pirate tried a different approach than threatening the doomfleet which singularly defeated said pirate's entire extended family in one battle.
After completing that mission I take a mission to rescue a kidnapped scientist. I'm presented with the possible offer of threatening the kidnapper, but only if I have a non-civilian capital ship in my fleet.
Problem the third: My various Atlas/Prometheus ships, if given Militarized Subsystems, simultaneously don't count as combat ships for this particular purpose while they do count against my skill caps. It's something that's been brought up before multiple times and something that I'm expecting will get addressed in some form or another, but I wanted to point it out as an outliner in case it end up mattering.
Problem the fourth: Again, I'm the captain that murdered nine pirate fleets simultaneously. Some acknowledgement that I'm not some nobody flying around in a Kite (S) would be nice.