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Author Topic: [0.95a] Sputnik Labs 0.6.3 (Faction)  (Read 2942 times)

Lord Sputnik

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[0.95a] Sputnik Labs 0.6.3 (Faction)
« on: April 19, 2021, 07:04:01 PM »

I'm working on a new faction, and I thought I'd throw it on the forum to get some feedback.  The descriptions of the ships should explain some of the insani... I mean... the thought process behind some of them.

DOWNLOAD HERE

I will be offering two flavors of it once I get more content made.

- Standard balanced vanilla  (No Pinata and the Stinger can't solo 3 paragons at the same time.)
- Borked up party time version.

Currently, this is both of them rolled into one since it only has 7 ships.
  - The version of Stinger included is the ridiculously OP version meant for enjoyment.  It is not balanced, and it will not be hard to figure out why.  Use at own risk of ruining hard-won games.
  - The Pinata is exactly what the name says it is.  It's just meant to get in the way after death, that is all.

NOT NEXELERIN COMPATIBLE.  (WIP)

Pros:
  • Plenty of armor
  • High max speed
  • Above average ordnance

Cons:
  • Low flux capacity
  • Horrible agility
  • Low hull points
  • Weak rear coverage
  • Rarely has energy mounts

Playstyle:  Most ships play with a classical broadside style.  They rely on speed to dodge, but they're usually better off just slugging it out with other larger ships.

Cruisers:
Spoiler
   
      UHC            UHC Carrier                  Model 324                          Yellow Beetle
[close]

Destroyers:
Spoiler

  Lupine
[close]

Frigates:
Spoiler

     Stinger
[close]

Party time version only:
Spoiler

                      Pinata
[close]

Change Log:
0.5
Spoiler
  • Faction created
  • Unique Hullmods created
  • Faction System created
  • Extra commodity that is currently pointless created
[close]

0.1 - Initial Release, just ships

TO-DO List:
  • Add unique hull mod(s)(Partially Done!)
  • Add unique weapons to match faction doctrine
  • More Ships
  • Faction Planets (Might request help)(Might be done!)
  • A Flag  (Done!)
  • Balancing (Never done)
« Last Edit: April 26, 2021, 05:22:26 PM by Lord Sputnik »
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ZeroGman

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Lord Sputnik

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Re: [0.95a] Sputnik Labs 0.2 (Ship pack)
« Reply #1 on: April 20, 2021, 05:40:07 PM »

Shameless bump
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ZeroGman

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connortron7

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Re: [0.95a] Sputnik Labs 0.2 (Ship pack)
« Reply #2 on: April 20, 2021, 05:45:51 PM »

Shameless bump

sorry chief but thats against forum rules

"Do not needlessly 'bump' threads with posts offering little content, or reply to threads with a simple "+1" or other such. Try and aim for threads as genuine discussion."

Lord Sputnik

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Re: [0.95a] Sputnik Labs 0.2 (Ship pack)
« Reply #3 on: April 20, 2021, 07:06:05 PM »

Sorry, wasn't aware of that.  I did say it was shameless though...  I'll only add posts when I add more to it or reply to someone else, such as right now.
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ZeroGman

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Lord Sputnik

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Re: [0.95a] Sputnik Labs 0.2 (Ship pack)
« Reply #4 on: April 24, 2021, 01:08:51 AM »

UPDATE

Released version 0.5, but it is throwing what should be a stupidly easy error to fix and yet I can't fix it.  I am hoping someone could lend a hand to see what I'm missing.

Error is:
Spoiler
28571 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.hullmods.sputLabsHullmod]
java.lang.RuntimeException: Error loading [data.hullmods.sputLabsHullmod]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.hullmods.sputLabsHullmod
[close]
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ZeroGman

Self-proclaimed lord of Eos, lord of Magec, and lord of the dance.

Lord Sputnik

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Re: [0.95a] Sputnik Labs 0.6 (Faction)
« Reply #5 on: April 25, 2021, 02:58:29 AM »

Released version 0.6  (One that actually works)

New problem, the custom sector doesn't spawn...  faction does, just not the system with it.
« Last Edit: April 25, 2021, 03:00:31 AM by Lord Sputnik »
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ZeroGman

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Lord Sputnik

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Re: [0.95a] Sputnik Labs 0.6.1 (Faction)
« Reply #6 on: April 25, 2021, 05:03:51 PM »

Fixed the pointer issues... newbie mistake.  Now it crashes upon star generation.
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ZeroGman

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Lord Sputnik

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Re: [0.95a] Sputnik Labs 0.6.3 (Faction)
« Reply #7 on: April 25, 2021, 07:27:51 PM »

Got the compiler working as well as fixing a bunch of little errors, but sadly, I'm still stuck on the sector generation...
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ZeroGman

Self-proclaimed lord of Eos, lord of Magec, and lord of the dance.

Lord Sputnik

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Re: [0.95a] Sputnik Labs 0.6.3 (Faction)
« Reply #8 on: April 26, 2021, 05:23:36 PM »

Finally got the sector generation thing worked out...  now I just need to fill it up with ships since as of right now, it's just a very tempting sector to invade.
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ZeroGman

Self-proclaimed lord of Eos, lord of Magec, and lord of the dance.