I'm working on a new faction, and I thought I'd throw it on the forum to get some feedback. The descriptions of the ships should explain some of the insani... I mean... the thought process behind some of them.
DOWNLOAD HEREI will be offering two flavors of it once I get more content made.
- Standard balanced vanilla (No Pinata and the Stinger can't solo 3 paragons at the same time.)
- Borked up party time version.
Currently, this is both of them rolled into one since it only has 7 ships.
- The version of Stinger included is the ridiculously OP version meant for enjoyment. It is not balanced, and it will not be hard to figure out why. Use at own risk of ruining hard-won games.
- The Pinata is exactly what the name says it is. It's just meant to get in the way after death, that is all.
NOT NEXELERIN COMPATIBLE. (WIP)
Pros:
- Plenty of armor
- High max speed
- Above average ordnance
Cons:
- Low flux capacity
- Horrible agility
- Low hull points
- Weak rear coverage
- Rarely has energy mounts
Playstyle: Most ships play with a classical broadside style. They rely on speed to dodge, but they're usually better off just slugging it out with other larger ships.
Cruisers:
Destroyers:
Spoiler
Lupine Frigates:
Spoiler
Stinger Party time version only:
Spoiler
Pinata Change Log:
0.5
Spoiler
- Faction created
- Unique Hullmods created
- Faction System created
- Extra commodity that is currently pointless created
0.1 - Initial Release, just ships
TO-DO List:- Add unique hull mod(s)(Partially Done!)
- Add unique weapons to match faction doctrine
- More Ships
- Faction Planets (Might request help)(Might be done!)
- A Flag (Done!)
- Balancing (Never done)