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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: Machina Void Shipyards v. 0.56  (Read 123696 times)

Oni

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Re: Machina Void Shipyards v. 0.53
« Reply #75 on: February 27, 2022, 01:13:03 PM »

... I suppose I worded it incorrectly.
It's more of an expansion that requires Arma Armatura to run.
??? Well, alright... what does it change?
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gentulf

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Re: Machina Void Shipyards v. 0.53
« Reply #76 on: March 03, 2022, 01:00:50 PM »

Hey is the ASCIISlaught supposed to be buyable? Maybe it should be hidden from Codex and blacklisted from NPCs that offer ship procurement? Kind of an immersion-breaking ship to be honest.

Otherwise a cool mod - I especially like fighters with more drone options that this provides.
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Unit9461

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Re: Machina Void Shipyards v. 0.53
« Reply #77 on: March 03, 2022, 01:10:56 PM »

... I suppose I worded it incorrectly.
It's more of an expansion that requires Arma Armatura to run.
??? Well, alright... what does it change?
Adds pilotable variants of the ASDF-03, the Thunderer, and the SU-30X.
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Unit9461

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Re: Machina Void Shipyards v. 0.53
« Reply #78 on: March 03, 2022, 01:12:41 PM »

Hey is the ASCIISlaught supposed to be buyable? Maybe it should be hidden from Codex and blacklisted from NPCs that offer ship procurement? Kind of an immersion-breaking ship to be honest.

Otherwise a cool mod - I especially like fighters with more drone options that this provides.
It shouldn't be purchasable, as it has the no_dealer tag. Odd, perhaps adding the no_sell tag should help.
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Koranea

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Re: Machina Void Shipyards v. 0.53
« Reply #79 on: March 09, 2022, 05:38:18 AM »

Hey ^^

Really like these ships so far as as found a derelict Kriss and got a Eloy Destroyer as a flag ship. Been using them alot with Wolf phase ships on my first play through as they tend to survive, though i am a bit confused on how the Piran differs from the Salvage Rig in terms of salvaging? as both have Salvage Gantry ship mods? but.. i think Salvage rig gets a bonus for beening purely for salvage outside of combat.

Kind regards, Kora.
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Unit9461

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Re: Machina Void Shipyards v. 0.53
« Reply #80 on: March 18, 2022, 01:28:28 PM »

Hey ^^

Really like these ships so far as as found a derelict Kriss and got a Eloy Destroyer as a flag ship. Been using them alot with Wolf phase ships on my first play through as they tend to survive, though i am a bit confused on how the Piran differs from the Salvage Rig in terms of salvaging? as both have Salvage Gantry ship mods? but.. i think Salvage rig gets a bonus for beening purely for salvage outside of combat.

Kind regards, Kora.
The Piran should perform the same in terms of salvaging as the Salvage Rig, since it has the same hullmod and is also a destroyer-size hull. Thank you for your input1
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Koranea

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Re: Machina Void Shipyards v. 0.53
« Reply #81 on: March 18, 2022, 01:52:57 PM »

oh! okays, yush. Tempted to ask if possible to add a bigger combat freighter and a tanker for fuel.. combat tanker? well more options for trade/cargo transport really with Vox Machina look to them.

Kind regards Kora.
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Algoul

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Re: Machina Void Shipyards v. 0.53
« Reply #82 on: March 19, 2022, 07:56:15 AM »

Is it possible to buy Ascalon or is it a unique ship to start with?
I did not see the presence of this ship in patrols and fleets.
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envenger

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Re: Machina Void Shipyards v. 0.53
« Reply #83 on: March 19, 2022, 02:01:24 PM »

This mod has come a long way since i last played it. It's incredibly fun with ships constantly shooting projectiles and missiles. And those Cainhurts are my favorite ship. I armed them woth 2 remnant railguns and those shredded through everything.

Those intervention are fun to spam with and see their projectiles hit target.

One thing i had found missing was the lack of choice and availability for weapons and fighters. I feel like some more additional descriptions to the exsisting weapons would also do good.
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Unit9461

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Re: Machina Void Shipyards v. 0.53
« Reply #84 on: March 19, 2022, 03:05:30 PM »

Is it possible to buy Ascalon or is it a unique ship to start with?
I did not see the presence of this ship in patrols and fleets.
It is possible, just rather rare, and I think you can find the blueprint. If not, I'll add it to the rare_bp pool next update.
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fresh

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Re: Machina Void Shipyards v. 0.53
« Reply #85 on: March 26, 2022, 10:17:19 AM »

hi, i need the 0.52 and 0.53 version of this mod, if you have it.
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BladedQueen

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Re: Machina Void Shipyards v. 0.53
« Reply #87 on: March 29, 2022, 06:21:01 AM »

Fun mod, and the fighter craft are especially impressive in combat. I did notice that one ship type (Bona combat freighter) has a hullmod called Simplified Maintenance Protocols, which reduces supply costs by a flat 6, bringing it down to 0. Unsure if that's intentional, it would be effectively free besides fuel to amass a fleet of these.
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Screech9791

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Re: Machina Void Shipyards v. 0.53
« Reply #88 on: March 30, 2022, 08:37:05 PM »

Fun mod, and the fighter craft are especially impressive in combat. I did notice that one ship type (Bona combat freighter) has a hullmod called Simplified Maintenance Protocols, which reduces supply costs by a flat 6, bringing it down to 0. Unsure if that's intentional, it would be effectively free besides fuel to amass a fleet of these.
Crew members have a 10¢/month upkeep per crewman. So you’d still have some logistical overhead, and there’s also repairs & CR recovery.
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NoCeilings

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Re: Machina Void Shipyards v. 0.53
« Reply #89 on: April 21, 2022, 02:21:02 PM »

I just started a game with MVS grand fleet.

Every ship here is excellently designed and beautiful.
Good work!
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