I've been using (and enjoying) this mod for a while now, and I figure with the recent update now's a good time as any for some feedback. I'm not usually one to call things too strong, but there are several outliers that really stick out to me:
First off, the weapon that inspired me to make this post, the brand new Type 63. Supposedly a budget version of the HVD, a much better comparison can be made to the heavy needler. It has the same efficiency, similar hit strength and mimicks the burst fire of the HN with its magazine. The main difference is the significant gain of 250 range and the loss of 70 sustained dps. So far it sounds like a great sidegrade to the needler, if their OP cost was the same. At 9 OP there's simply no good reason to not use this every time, in place of not just the HN but basically any other medium kinetic. The price/performance is just that good.
Next up we've got the Gepard CIWS. This is just an upgraded heavy machine gun, except now that its range is 600 you can slap it on any ship that is slightly faster than average and do incredibly efficient kinetic dps, instead of being limited to PD usage or on Safety Overrides fits. It's actually a better choice even on SO fits, despite the extra range. This isn't even factoring in the additional frag on-hit effect.
Continuing in the same family of guns we've got the Saturation Coil CIWS. Comparing this to the storm needler isn't exactly fair, since the SN itself is quite lackluster. So I dug into my modlist, to try and find something comparable. Despite my best effort I can confidently say this is the most efficent large kinetic "PD" (since you're usually mounting this with the intent to use it as a direct combat weapon) I've ever seen. On top of all this, it's also got a DPS advantage and EMP on hit.
Last on this list we have the Particle Caliver. Already incredibly efficient compared to its vanilla counterpart (at the cost of hit strength and range), that isn't even the main reason I've listed it. The issue is what isn't on the stat card, the fact that this causes EMP arcs and not just EMP on hit (this should really be listed, the particle scatterblaster lists it but in the description instead of at the bottom like the ion cannon). Not nearly as much as an ion cannon, but more than enough to fry small weapon mounts and small engines, which is what you're going to be shooting at with this weapon (after easily suppressing their shield).
Now for a few extra (non-balance) nitpicks:
The stab wing is missing a type.
The Cainhurst's built in weapons claim to be more efficient than the TPC (in the description), but aren't. Even assuming 0.91 values they still wouldn't be more flux efficient. They are also missing a sprite in the stat card.
Some ships have a strange non-rounded value for their shield efficiency. Namely the Cainhurst (0.93), the new battlecruiser (0.88) and several frigates. Is this intentional or an oversight?