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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: Machina Void Shipyards v. 0.56  (Read 123692 times)

Unit9461

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Re: Machina Void Shipyards v. 0.55.5
« Reply #105 on: June 20, 2022, 11:36:35 AM »

can you make the asciilasher recoverable through normal means? as it is now, it's possible to get a hold of one as a floating derelict after the fight if you use a story point and it costs 0 deployment points. I don't think you intended for it to be recoverable given it's missing so many stats in the excel sheet, but it would be neat.
sure
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PeopleThief

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Re: Machina Void Shipyards v. 0.55.5
« Reply #106 on: June 20, 2022, 01:38:46 PM »

Glare lacks Auto Ships hullmod. Still functions fine, but figured I should report it.
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Unit9461

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Re: Machina Void Shipyards v. 0.55.5
« Reply #107 on: June 27, 2022, 01:23:52 PM »

Glare lacks Auto Ships hullmod. Still functions fine, but figured I should report it.
Releasing update today, it's fixed now, thank you for reminding me!
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Dwarden

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Re: Machina Void Shipyards v. 0.55.6
« Reply #108 on: June 27, 2022, 01:48:57 PM »

msv.json
line 31, there is typo
Code
            "hierarchal":0.5,
should be
Code
            "hierarchical":0.5,
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Unit9461

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Re: Machina Void Shipyards v. 0.55.6
« Reply #109 on: June 27, 2022, 01:49:26 PM »

msv.json
line 31, there is typo
Code
            "hierarchal":0.5,
should be
Code
            "hierarchical":0.5,
I see
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speeder

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Re: Machina Void Shipyards v. 0.55.6
« Reply #110 on: June 28, 2022, 08:48:31 AM »

Who MSV is supposed to be allied with, usually?
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WorthlessInvestment

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Re: Machina Void Shipyards v. 0.55.6
« Reply #111 on: June 30, 2022, 09:28:22 AM »

Fellow starfarer noted a small visual glitch of the Cainhurst thrusters.


Spoiler
[close]
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Mira Lendin

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Re: Machina Void Shipyards v. 0.55.6
« Reply #112 on: July 02, 2022, 06:39:01 PM »

The Onslaught in this mod is bugged "visually", you might want to take a look at it.
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^^

Flavius

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Re: Machina Void Shipyards v. 0.55.6
« Reply #113 on: July 03, 2022, 01:34:12 PM »

Would it be possible for someone to tell me the name for the music used when docked at a MVs planet it goes crazy insane
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Unit9461

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Re: Machina Void Shipyards v. 0.55.6
« Reply #114 on: July 20, 2022, 08:47:39 PM »

Would it be possible for someone to tell me the name for the music used when docked at a MVs planet it goes crazy insane
NightDrive (might have a space) by Mister Kad on Bandcamp
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Unit9461

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Re: Machina Void Shipyards v. 0.55.6
« Reply #115 on: July 20, 2022, 08:48:16 PM »

Fellow starfarer noted a small visual glitch of the Cainhurst thrusters.


Spoiler
[close]

It has been brought to my attention. Thank you for telling me, I'll fix it next update.
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ChristophHRO

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Re: Machina Void Shipyards v. 0.56
« Reply #116 on: August 04, 2022, 04:22:21 AM »

The mod is awesome! Flying the militarized Apogee together with Exotica Technology is a dream.

But i got a question:

Is the ASDF-03 supposed to be so OP? They seem to never die while bunching out tons of damage. Run 6 of them on a low-tech Hresvelgr-class with Defensive Formations and they nearly never die. They even kill an onslaught.
« Last Edit: August 04, 2022, 04:25:12 AM by ChristophHRO »
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