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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: Machina Void Shipyards v. 0.55.6  (Read 112388 times)

Unit9461

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Machina Void Shipyards v. 0.55.6
« on: April 19, 2021, 05:07:07 PM »

                                                                       

                                                                                             DOWNLOAD

Requirements:
Magiclib

Graphicslib

Lazylib



Simple mod with questionable spritework that adds some pirate and [REDACTED] ships, along with a small faction named Machina Void Shipyards with Nexerelin integration.

ALWAYS MAKE SURE TO COMPLETELY DELETE EXPSP FOLDER BEFORE UPDATING
0.54 UPDATE BREAKS SAVES
If you are updating this from 0.40 or earlier, please go into the Starsector/saves/missions folder and delete all variant data from the "mvstest" and "unyielding" folders.

Contains: 

A new faction, Machina Void Shipyards

Frigates:
Spoiler
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Destroyers:
Spoiler
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Cruisers:
Spoiler
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Capitals:
Spoiler
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Weapons:
Spoiler
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MVS ships focus on long range firepower, combat endurance, and sustained ordnance barrages. To this end, their vessels have longer peak performance times, and all their missile weapons reload over time. However, their ships and weapons are costly to deploy and mount.

Spoiler
3 new Derelict vessels and a fighter
[close]


One new Pirate Capital and
Spoiler
1 Pirate mobile station
[close]

Changelog:
Spoiler
0.32: Added Cainhurst-class Battleship and Provisioner-class armed hybrid freighter.
Weapon names given proper manufacturer.
0.33: Virtue-class Light Combat Carrier, Glance-class drone interceptor, and Eviscerate-class heavy drone interceptor added, along with a mission.
0.35: Touched up some sprites, added Commissioned Crews support
0.36: Touched up sprite work, added Principality-class battlecarrier
0.37: Touched up sprite work, added Kris-class Corvette, Pierce-class Drone Fighter, Blind-class Drone Interceptor, and Scheinwerfer-class Converted Droneship Cruiser
0.38: Touched up sprite work, added Shashka-class Heavy Frigate, Verteidiger-class Heavy Destroyer
0.40: Completely rehauled Cainhurst sprite, added Malakh-class Aerospace Superiority Frigate, renamed Kriegsmesser to Kampfmesser due to name conflict.
Edited Virtue sprite to have MVS colors.
0.42: Added custom weapon mounts, improved Cainhurst sprite, added Incise and Pummel bombers, and rehauled Coil CIWS sprites.
0.43: Rehauled Hetzer and Stiletto sprites, improved Scheinwerfer and Venture (MVS) sprites, added Falcon (MVS) (EW), Raze-class Variable Fighter Drone, XF-850D Escort Drone Fighter and Punch Cruise Missile.
0.44: Updated Kampfmesser and Provisioner sprites, added paintjobs to most MVS ships, added Kiel-class Light Cruiser, Scytale-class Heavy Hybrid Phase Frigate, ASDF-03-class Aerospace Superiority Fighter, Whack-class Heavy Assault Drone Fighter, Auto Hound-class Drone Strike Corvette, and Backstab-class Phase Strike Craft.
0.45:
-Minor sprite updates
 -Added Crusader V and JAS-39X fighters, Sammlerin-class mining destroyer, and Switchblade-class frigate.
-Revamped Cainhurst system.
-Changed MVS engine trails
-Gave Falcon (MVS) (EW) the ECM hullmod, along with a more visually dynamic EW module.
0.46:
-Added Trichter-class advanced battlecarrier and Thunderer-class Elite Gunship
-Reworked Eagle (MVS) sprite
0.47:
-Added Abysswalker-class battlecruiser
-Added MKXV Dual Purpose Chaingun
-Added Type 63 Revolver Autocannon
-Gave custom engines to all original combat ships other than the Verteidiger
0.48
-Gave new custom engines to all original combat ships
-Added custom flare weapons to Verteidiger, Cainhurst, Kris, and Shashka
-Added Korsettes-class RKM frigate and Scharfrichter-class Interdictor Destroyer
-Added Trip Interdictor Missile Launcher
0.49
Updated for 0.95.1
-Updated Scharfrichter, Kiel, Abysswalker, Anker, Principality, and Verteidiger ship sprites, updated Poke sprites, completely reworked Kurierin sprite
-Added Puukko-class frigate
0.50
-Added Twin-linked Particle Caliver
-Removed Forager-class, Colossus and Colossus variants
-Renamed certain ships
-Added Eloy-class Destroyer
-Reduced system range of Eustace-class Interdictor (formerly Scharfrichter), system now cooldown based instead of charge based.
-Made Attack Funnels and MK88 Support Drones hullmod based via Dronelib to avoid conflicting with carrier-based player skills
0.50.1
-Temporarily removed Dronelib functionality due to unstability
-Added Evelyn Particle Bolter
0.51
-Added Dominion Fleet Carrier
-Added two faction reskins of vanilla portraits
-Added SU-30X Elite Interceptor
0.52
-Added Ascalon Chrono-Frigate
-Added portrait
-Reduced stats of Cainhurst and EMP damage of Reiterpallasch
-Reworked Gemma sprite
-Various sprite changes
-Soft-removed Korsettes-class
-Resprited medium ballistics
-Reworked Hunter Area Denial System
-Added Type 56 Light Kinetic Torpedo in small and medium mount sizes
-Added dual mount small version of Slap Cruise Missile and medium mount version
0.53
-Altered Ascalon mounts
-Added light mount version of Type 63
-Sprite update for Lazarus, Piran, and Virtue
-Added MagicLib vernier thrusters to certain ships
0.54
-Reworked Dragonhunter, Cipher, and Odilia
-Added Shank-class Drone Rocket Bomber
-Added Mark XV Anti-Armor Autogun and Las-Repeater
0.55
-Added Object 815 and Lauretana
-Added M-220 light fighter
-Added Furioso Fusion Emitter, Iapetus Stake Driver, and Scalpel Flak Driver
0.55.5
-Updated Sprites
-Added Razorwind Light AC
-Edited Commissioned Crews hullmod
0.55.6
-Updated Cainhurst sprite
-Added Arc Fusil
-Added Chrysostom-class Ordnance Cruiser
-Bug fixes
[close]

 Download Arma Armatura addon here

Full version of theme:
https://drive.google.com/file/d/1RGI3DFPbOjF4acPuljB5rBiTcef1vrvJ/view?usp=sharing
Feel free to tell about any issues!
Credits:
Tartiflette for code used in Machina Targeting Systems
Tomatopaste for help with Dronelib integration
Sozzer for marine portraits
Harmful Mechanic for Blueprint template images
Yuithemodder of Lowtech Armada for help with modular fighter bay scripting
Legionesian Gentleman for Puukko sprite kitbash
Shoi for Arma Armatura's Strikecraft system
Mayu for various hullmod icons
Nicke for various weapon and ship system scripts
« Last Edit: June 27, 2022, 01:27:19 PM by Unit9461 »
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connortron7

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Re: [0.95] Experimental Ship Pack/ Machina Void Services
« Reply #1 on: April 19, 2021, 05:44:32 PM »

might wanna use imgur and embed your images aswell as add some showing the ships off

Mechno

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.31
« Reply #2 on: April 20, 2021, 09:24:05 AM »

Dang this mod looks good, I cant wait to add this in my next run.
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dostillevi

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.31
« Reply #3 on: April 20, 2021, 11:13:26 PM »

Nice! Congrats on the release!
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Unit9461

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.31
« Reply #4 on: April 21, 2021, 03:12:56 PM »

Nice! Congrats on the release!

Thank you very much!
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Thorveim

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.36
« Reply #5 on: May 19, 2021, 07:02:03 AM »

Have an issue with this mod: the "hammer" ship crashes my game the second I hover my mouse over it to display informations on it.

Other than that... the MVS ships look flat in a weird way. It's especially notable on the cainhurst since its Onslaught-based. the weapons kinda have the same issue: they do stand out compared to the base games and other mods, and not because of a specific design or color scheme... the artsyle overall feels simpler

Out of raw looks of the MVS ships though, like the mod :)
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Unit9461

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.36
« Reply #6 on: May 20, 2021, 10:23:31 PM »

Have an issue with this mod: the "hammer" ship crashes my game the second I hover my mouse over it to display informations on it.

Other than that... the MVS ships look flat in a weird way. It's especially notable on the cainhurst since its Onslaught-based. the weapons kinda have the same issue: they do stand out compared to the base games and other mods, and not because of a specific design or color scheme... the artsyle overall feels simpler

Out of raw looks of the MVS ships though, like the mod :)
Ah, I'll see what I can do about the crash part
That thing is meant to be unobtainable, and the sprite is even lower quality than average, probably going to remove it
I'm probably going scrap the Cainhurst sprite eventually, and rebuild the ship from scratch
I'll make sure to make the rest of the roster less flat-looking.
My apologies if anything's too off.
The cruiser is the least bad of the bunch, right?
Edit: the hammer ship is gone now
probably won't break saves as long as you haven't obtained it
« Last Edit: May 20, 2021, 10:49:37 PM by Unit9461 »
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Thorveim

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.36
« Reply #7 on: May 24, 2021, 05:49:25 PM »

Have an issue with this mod: the "hammer" ship crashes my game the second I hover my mouse over it to display informations on it.

Other than that... the MVS ships look flat in a weird way. It's especially notable on the cainhurst since its Onslaught-based. the weapons kinda have the same issue: they do stand out compared to the base games and other mods, and not because of a specific design or color scheme... the artsyle overall feels simpler

Out of raw looks of the MVS ships though, like the mod :)
Ah, I'll see what I can do about the crash part
That thing is meant to be unobtainable, and the sprite is even lower quality than average, probably going to remove it
I'm probably going scrap the Cainhurst sprite eventually, and rebuild the ship from scratch
I'll make sure to make the rest of the roster less flat-looking.
My apologies if anything's too off.
The cruiser is the least bad of the bunch, right?
Edit: the hammer ship is gone now
probably won't break saves as long as you haven't obtained it

no worries I didn't get it.. but it DOES appear in the codex like a darn landmine

And yeah the cruisers look better (though the Provisioner is probably the worst of the whole bunch.. it's like it's engines and the rest of it's hull belong to 2 different games!) but overall I get the same feel over all of them... their sprites don't give as much as an impression of volume as the rest of the game, giving me a vibe of "flying caucer with edges" instead of something less flat :p (and it affects some weapons too, main culprit being heavy railcannon probably because it's size makes it more obvious). I'm no artist so sadly i have no idea how sprite makers pull it off. Wish i did :/

and thanks for that crash machine being gone! :) Can't wait for the update release so i don't have to live in fear of my mouse ever hovering over that monster anymore :p
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Unit9461

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.36
« Reply #8 on: May 25, 2021, 01:35:10 PM »

Have an issue with this mod: the "hammer" ship crashes my game the second I hover my mouse over it to display informations on it.

Other than that... the MVS ships look flat in a weird way. It's especially notable on the cainhurst since its Onslaught-based. the weapons kinda have the same issue: they do stand out compared to the base games and other mods, and not because of a specific design or color scheme... the artsyle overall feels simpler

Out of raw looks of the MVS ships though, like the mod :)
Ah, I'll see what I can do about the crash part
That thing is meant to be unobtainable, and the sprite is even lower quality than average, probably going to remove it
I'm probably going scrap the Cainhurst sprite eventually, and rebuild the ship from scratch
I'll make sure to make the rest of the roster less flat-looking.
My apologies if anything's too off.
The cruiser is the least bad of the bunch, right?
Edit: the hammer ship is gone now
probably won't break saves as long as you haven't obtained it

no worries I didn't get it.. but it DOES appear in the codex like a darn landmine

And yeah the cruisers look better (though the Provisioner is probably the worst of the whole bunch.. it's like it's engines and the rest of it's hull belong to 2 different games!) but overall I get the same feel over all of them... their sprites don't give as much as an impression of volume as the rest of the game, giving me a vibe of "flying caucer with edges" instead of something less flat :p (and it affects some weapons too, main culprit being heavy railcannon probably because it's size makes it more obvious). I'm no artist so sadly i have no idea how sprite makers pull it off. Wish i did :/

and thanks for that crash machine being gone! :) Can't wait for the update release so i don't have to live in fear of my mouse ever hovering over that monster anymore :p

Yeah, not sure how to fix the Provisioner sprite, might redo it entirely
The current file should be the version with it gone
Thank you for your patience!
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Mytre

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.37
« Reply #9 on: June 03, 2021, 08:37:03 PM »

Hello :) have a weird crash when accessing freeport and browsing the ships for sale I get this error:

221484 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: System with id [expsp_hybridfocus] not found
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Unit9461

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.37
« Reply #10 on: June 03, 2021, 09:47:07 PM »

Hello :) have a weird crash when accessing freeport and browsing the ships for sale I get this error:

221484 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: System with id [expsp_hybridfocus] not found
Updated the mod, and tested the public version, ship systems should be working properly.
Please feel free to report any other issues.
« Last Edit: June 03, 2021, 11:03:46 PM by Unit9461 »
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Zoro89

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.38
« Reply #11 on: June 05, 2021, 03:01:06 AM »

Very cool mod :) Can you check the Talon Fighter? In the description it should have a Coil CIWS but it still equipped with a vulcan cannon (see attachment).
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Unit9461

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.38
« Reply #12 on: June 05, 2021, 07:14:51 AM »

Very cool mod :) Can you check the Talon Fighter? In the description it should have a Coil CIWS but it still equipped with a vulcan cannon (see attachment).
How odd, I'll make sure to fix that soon.
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envenger

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.38
« Reply #13 on: June 05, 2021, 07:29:49 AM »

I really like the idea of a faction having. long range firepower, combat endurance, and sustained ordnance barrages.
I really like the play style to sit behind and defend and slowly bring down smaller ships of opponent or put a lot of pressure to break the bigger ships one by 1.

Although i feel the faction needs a bit more expanding before playing it. Also the art needs a bit more work, the ships don't look 3d like in some parts and might need some bumps.

Also those pirate capitals and the conquest's look great, dose the 3rd conquest have a weapon in the center?


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Unit9461

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Re: [0.95] Experimental Ship Pack/ Machina Void Services v. 0.38
« Reply #14 on: June 05, 2021, 06:00:46 PM »

I really like the idea of a faction having. long range firepower, combat endurance, and sustained ordnance barrages.
I really like the play style to sit behind and defend and slowly bring down smaller ships of opponent or put a lot of pressure to break the bigger ships one by 1.

Although i feel the faction needs a bit more expanding before playing it. Also the art needs a bit more work, the ships don't look 3d like in some parts and might need some bumps.

Also those pirate capitals and the conquest's look great, dose the 3rd conquest have a weapon in the center?
Don't worry, working on the art, probably will completely redo the onslaught-looking ship
The third Conquest variant has a spinal railgun, yes.
« Last Edit: August 21, 2021, 02:45:41 PM by Unit9461 »
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