Doom may be more discussed on forums, but I think Afflictor makes better use of 0.95 skill changes. I'm pretty sure Alex didn't intend to buff Afflictor (Reaper build getting nerfed to oblivion is pretty strong indication), but it happened anyway.
1) Speed: 400% (100% speed at 4x time from old skill) to 600% (200% at 3x time). The only controversial part - phase ships are faster, but harder to control due to more inertia and less subjective player time.
1.1) Consequence of the above - more efficient PPT use, you are not burning it at 4x anymore. Also skilled phase ships are not at disadvantage in duels against unskilled ones.
2) Cloak cooldown: 2 to 1 sec, AI pretty much can't react to such short window of vulnerability.
3) Damage buffs from: EWM around 30-45% (bonus from AM salvo costs seems to apply to whole salvo), Wolfpack 20%(for Afflictor)
4) Better system uptime: More mines for Doom, almost perfect sync between AM and system cooldown for Afflictor (system has longer recharge without skill).
5) More PPT via Wolfpack for frigates (Phase Corps too, but it competes against T4L, which is MORE important for Afflictor, so I never take T4R anyway).
6) More flux capacity, especially for frigates via 10 caps instead of 2 from T5L and up to 20% base capacity form T4L. This allows to properly utilize 4 AM blaster configuration on Afflictor, which was impossible in 0.91.
And I already considered Afflictor extremely strong in 0.91. This is what 0.95 Afflictor does to sim Paragon:
I like piloting Afflictors, but this is too much. In terms of combat performance, the only reason to pilot anything other than an Afflictor is not having one.
And given that 0.95 skill system marries you to single ship (or handful of ships depending on build), with Afflictor-optimized build I am weaker than average officer when piloting a conventional ship anyway.