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Author Topic: [0.96a] Relationship Matters  (Read 2512 times)

Kelenius

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[0.96a] Relationship Matters
« on: May 23, 2023, 09:40:00 AM »

Do you feel that your positive relationship with a faction has little to no effect on the gameplay?

Do you get annoyed when your best friends send military fleets to bomb your colonies because you're producing too many cabbages?

This mod makes the factions you have good relations with less inclined to send raids after you. Under default settings, for anti-competition expeditions ("market share in exports") raids gradually scale down from 25 to 75 relations, and are never sent at 75 or above, and for anti-free-market expeditions start getting less common after 50 relations, down to 1/2 at 100 relations.

Hegemony's AI expeditions are also slightly slowed down after 50 relationship, down to 3/4 at 100.

All these numbers are configurable in the settings.

Not compatible with Nexerelin.

Installing and uninstalling
Do not install or uninstall the mod while an expedition is ongoing!

Can be safely added to an existing game.

To remove it, first open settings.json and change "enabled" to false. Load your game and save again. After that, the mod can be removed.
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Compatibility
Not compatible with Nexerelin, or any other mod that replaces PunitiveExpeditionManager.

Modded factions should behave the same as vanilla factions (provided they launch expeditions).
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Settings
Setting "enabled" to false disables the mod.
"RelBase" setting is the relation level where the reduction starts, and "RelScaling" is the % reduction in frequency for every relation point beyond.
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« Last Edit: May 30, 2023, 08:31:27 AM by Kelenius »
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Gopsky

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Re: [0.96a] Relationship Matters
« Reply #1 on: May 23, 2023, 11:41:53 AM »

Is it possible to reduce the probability of Hegemony dropping in due to used AI cores? This mechanic has its purpose, but it's hard to believe that your best friends will do a large-scale drive-by just because you forgot that they don't like your smart toasters with browning AI.

But other than that, this is a great mod! :)

Kelenius

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Re: [0.96a] Relationship Matters
« Reply #2 on: May 23, 2023, 12:28:37 PM »

Is it possible to reduce the probability of Hegemony dropping in due to used AI cores? This mechanic has its purpose, but it's hard to believe that your best friends will do a large-scale drive-by just because you forgot that they don't like your smart toasters with browning AI.

That's actually something I have planned, though, just like with the free port expeditions, it would be a reduction in frequency, not a complete removal (at least, on default settings).
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Insolent Peon

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Re: [0.96a] Relationship Matters
« Reply #3 on: May 23, 2023, 07:17:24 PM »

I like the idea of factions not trying to nuke competing industries if you have high relations, but the fact remains that you are still in competition. Would it be possible to have periodic small relationship drops whenever you're competing and you're currently high enough to not have expeditions sent against you? That way, maintaining peaceful relations would require doing occasional favors - sort of a 'But what have you done for me recently?' kinda deal.
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Kelenius

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Re: [0.96a] Relationship Matters
« Reply #4 on: May 29, 2023, 11:53:11 AM »

New version is out, hegemony's AI expeditions now also get a small slowdown at high relations. Also has some fixes.

I like the idea of factions not trying to nuke competing industries if you have high relations, but the fact remains that you are still in competition. Would it be possible to have periodic small relationship drops whenever you're competing and you're currently high enough to not have expeditions sent against you? That way, maintaining peaceful relations would require doing occasional favors - sort of a 'But what have you done for me recently?' kinda deal.

That could maybe happen with anti-free port expeditions. I don't think it makes sense to send military campaigns with no attempt to hide their origin against someone you have friendly relations just over market competition. Although it would still be configurable, so you could set it up that way if you prefer.
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IonDragonX

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Re: [0.96a] Relationship Matters
« Reply #5 on: May 29, 2023, 05:43:22 PM »

Compatibility
Not compatible with Nexerelin, or any other mod that replaces PunitiveExpeditionManager.
Due to the large number of Nexerelin players, you probably shouldn't put this behind a spoiler and maybe list it higher in the post.

Would the conflict make a crash or will the last mod to load have the last laugh?
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Kelenius

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Re: [0.96a] Relationship Matters
« Reply #6 on: May 30, 2023, 08:31:36 AM »

Due to the large number of Nexerelin players, you probably shouldn't put this behind a spoiler and maybe list it higher in the post.
Fair point.
Quote
Would the conflict make a crash or will the last mod to load have the last laugh?
If my mod is added to a game with Nex, it'll do nothing. Otherwise, hard to predict.
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Nerzhull_AI

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Re: [0.96a] Relationship Matters
« Reply #7 on: September 07, 2023, 06:40:47 PM »

Howdy.
On paper i love the idea of this mod, but incompatibility with Nex kills it for me, and as i can imagine, many else.
While i'm not in any way urging you to do anything with it, i'm curious to why it is this way.
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