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Author Topic: two bugs regarding gate activation  (Read 544 times)

Rauschkind

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two bugs regarding gate activation
« on: April 17, 2021, 03:13:23 PM »

so i think there are two bugs with gate activation after finishing the science quest line.
one apparently (i read) is triggerd by not using the magec gate during the rescue mission, and dev mode should be useable to scan the gates (took this from alex replies in an other thread).
however: i see a different bug. even when taking the gate and everything apparently works fine and most gates can be scanned after the quest line, it is still possible to end up with a few core gates that can not be scanned.
in this case when the player attempts to scan the gate after finishing the quest line, the text popup reads:
"captain there is some kind of interference comming from t he nearby ... fleet. the scanner cant make a lock". however, no fleet will be present.
dev mode will NOT work to scan the gates in this case, dev mode on or off, the only potion given is to leave.

i have a save game if you are interested.
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