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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0  (Read 295681 times)

Rockermen

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #300 on: May 04, 2024, 09:12:07 AM »

Well, i've deleted the automated_ships.skill file and the CaptainsAutomatedShips.java file and still have a really bad alpha core drop rate, i destroyed 5 [redacted] ordos and no alpha cores. Any other solution?
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FreedomFighter

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #301 on: May 04, 2024, 08:48:46 PM »

Well, i've deleted the automated_ships.skill file and the CaptainsAutomatedShips.java file and still have a really bad alpha core drop rate, i destroyed 5 [redacted] ordos and no alpha cores. Any other solution?

You can try editing the core drop chance in the vanilla file. By default it has 5% chance on a frigate, and 20% (x4 modifier) on a capital. Try changing the modifier to 20 for 100% drop or 1,000 like the station for a totally guarantee drop.

Fractal Softworks\Starsector\starsector-core\data\config\settings.json

Station always drop even with QC Automated Skill. If you have Nex or other faction mods that has a station with the alpha core, you can blow them up to get a core every 30 days (don't raid and steal the core).
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lannnnnnar

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #302 on: May 05, 2024, 08:05:02 PM »

Well, i've deleted the automated_ships.skill file and the CaptainsAutomatedShips.java file and still have a really bad alpha core drop rate, i destroyed 5 [redacted] ordos and no alpha cores. Any other solution?

You can try editing the core drop chance in the vanilla file. By default it has 5% chance on a frigate, and 20% (x4 modifier) on a capital. Try changing the modifier to 20 for 100% drop or 1,000 like the station for a totally guarantee drop.

Fractal Softworks\Starsector\starsector-core\data\config\settings.json

Station always drop even with QC Automated Skill. If you have Nex or other faction mods that has a station with the alpha core, you can blow them up to get a core every 30 days (don't raid and steal the core).
I think this changes the drop rate of all cores, so while it'll probably help with the alpha cores not dropping you'll also get other cores more. Correct me if I'm wrong though.
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ChronosMrk1

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #303 on: May 08, 2024, 04:22:07 AM »

Is there a way to see what the milestones need? Been playing for ages and I'm missing so many. : (
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Ramiel

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #304 on: May 12, 2024, 07:49:44 AM »

Ok, I give up, how do I get the Lucifer milestone? I thought that I had to make a deal with Pathers by giving them the planet killer, but that's not it. Tried looking through the files, but only found the name of the milestone, not ways to trigger it.....

Help?
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Dal

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #305 on: May 12, 2024, 11:27:11 AM »

Ok, I give up, how do I get the Lucifer milestone? I thought that I had to make a deal with Pathers by giving them the planet killer, but that's not it. Tried looking through the files, but only found the name of the milestone, not ways to trigger it.....

Help?

Spoiler
It is related to the PK quest, but I don't recall the exact trigger. It may require defeating the defending fleet or something with Sentinel.
[close]
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Ramiel

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #306 on: May 12, 2024, 08:28:25 PM »

I guess it's bugged then, I've destroyed the Hegemony AI fleets a while ago.....Sentinel is a Heg colony now.....still no milestone.....thanks anyway....
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cth

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #307 on: May 18, 2024, 09:54:07 AM »

Ye, the milestones seem to be bugged here and there. I completed the Pather and the missing Knight quest, but still didn't get the path of the knight milestone. Maybe I was meant to finish it in a specific way? Who knows.

Do we have console commands to get the milestones?
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Fenrir

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #308 on: May 18, 2024, 01:32:04 PM »

In one save I gave Kanta an Orbital Fusion Lamp and got the baron milestone, and in another I didn't.
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*cough* try tossing the PK into a black hole *cough*

ros

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #309 on: June 26, 2024, 06:01:42 PM »

So is the Hull Restoration skill supposed to be affecting enemy ships in that their recovery becomes Standard instead of Difficult?
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Dal

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #310 on: June 27, 2024, 05:14:53 PM »

I'll take a look at the milestones and check if any of the memkeys were changed in 0.97, but I don't anticipate that they were.

So is the Hull Restoration skill supposed to be affecting enemy ships in that their recovery becomes Standard instead of Difficult?

Hull restoration doesn't interact with this system.
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ros

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #311 on: June 28, 2024, 07:25:01 AM »

So is the Hull Restoration skill supposed to be affecting enemy ships in that their recovery becomes Standard instead of Difficult?

Hull restoration doesn't interact with this system.

I don't know what's affecting it, but once I get that skill, the effect is immediately noticeable. I'm being able to Standard-recover practically every capital that I defeat.

My list of mods (in case):
Spoiler
Angry Periphery 1.5.0.2
Autosave 1.2b
BigBeans Ship Compilation 0.1.98.4
Fleet Size By DP 1.0.2b
Girls Frontline Portrait Pack Vanilla Replacer
Hyperdrive 2.5.2
LazyLib 2.8b
Luddic Enhancement 1.2.6e
LunaLib 1.8.4
MagicLib 1.4.3
New Beginnings 1.4.0
Nexerelin 0.11.2b
Officer Extension 0.6.7
QoL Pack 1.2
Quality Captains 1.6.1
R-
Ruthless Sector 1.6.1
SpeedUp 1.0.1
Starship Legends 2.5.2
Stop Gap Measures v 1.2.5
Underworld 1.8.3
Unknown Skies 1.0.11
zz GraphicsLib 1.9.0
[close]
« Last Edit: June 28, 2024, 07:26:36 AM by ros »
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Phenir

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #312 on: June 28, 2024, 11:56:09 AM »

So is the Hull Restoration skill supposed to be affecting enemy ships in that their recovery becomes Standard instead of Difficult?

Hull restoration doesn't interact with this system.

I don't know what's affecting it, but once I get that skill, the effect is immediately noticeable. I'm being able to Standard-recover practically every capital that I defeat.

My list of mods (in case):
Spoiler
Angry Periphery 1.5.0.2
Autosave 1.2b
BigBeans Ship Compilation 0.1.98.4
Fleet Size By DP 1.0.2b
Girls Frontline Portrait Pack Vanilla Replacer
Hyperdrive 2.5.2
LazyLib 2.8b
Luddic Enhancement 1.2.6e
LunaLib 1.8.4
MagicLib 1.4.3
New Beginnings 1.4.0
Nexerelin 0.11.2b
Officer Extension 0.6.7
QoL Pack 1.2
Quality Captains 1.6.1
R-
Ruthless Sector 1.6.1
SpeedUp 1.0.1
Starship Legends 2.5.2
Stop Gap Measures v 1.2.5
Underworld 1.8.3
Unknown Skies 1.0.11
zz GraphicsLib 1.9.0
[close]
This is vanilla behavior
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ros

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #313 on: June 28, 2024, 03:17:47 PM »

So is the Hull Restoration skill supposed to be affecting enemy ships in that their recovery becomes Standard instead of Difficult?

Hull restoration doesn't interact with this system.

I don't know what's affecting it, but once I get that skill, the effect is immediately noticeable. I'm being able to Standard-recover practically every capital that I defeat.

My list of mods (in case):
Spoiler
Angry Periphery 1.5.0.2
Autosave 1.2b
BigBeans Ship Compilation 0.1.98.4
Fleet Size By DP 1.0.2b
Girls Frontline Portrait Pack Vanilla Replacer
Hyperdrive 2.5.2
LazyLib 2.8b
Luddic Enhancement 1.2.6e
LunaLib 1.8.4
MagicLib 1.4.3
New Beginnings 1.4.0
Nexerelin 0.11.2b
Officer Extension 0.6.7
QoL Pack 1.2
Quality Captains 1.6.1
R-
Ruthless Sector 1.6.1
SpeedUp 1.0.1
Starship Legends 2.5.2
Stop Gap Measures v 1.2.5
Underworld 1.8.3
Unknown Skies 1.0.11
zz GraphicsLib 1.9.0
[close]
This is vanilla behavior
It's been identified as a bug by Alex. https://fractalsoftworks.com/forum/index.php?topic=29749.30

I wasn't expecting it since the skill's description didn't tell.
« Last Edit: June 28, 2024, 03:19:27 PM by ros »
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Simbach Vazo

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #314 on: June 29, 2024, 02:28:55 AM »

So, I installed mid-game, should it be expected that milestones aren't triggering or should I start toggling settings to see if they pop up?
Oop, they just triggered after a bit, nevermind. Good to note.
« Last Edit: June 29, 2024, 02:41:11 AM by Simbach Vazo »
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G r o o v y
We moddin' up in dis 'oe.
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