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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Quality Captains: A Skill Rework - Now with perks-only addon! v1.7.0  (Read 316614 times)

flyboy179

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #345 on: March 23, 2025, 03:42:40 PM »

I'm surprised this mod's FAQ says it's safe to add midgame, might actually try enabling it on my current save if it is.

Anyone have a proper list of the Milestones and what they do? I'm tempted to add this to my current 2week old game.

They seem tied to the ingame story missions for base game. So unlikely you'll be getting these if you're that deep in.

Nevermind they pop up when you go into hyperspace.
« Last Edit: March 23, 2025, 03:47:54 PM by flyboy179 »
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Ranger45

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #346 on: April 01, 2025, 06:30:19 PM »

0.98 compatible?
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SpadeDraco

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #347 on: April 04, 2025, 08:10:51 AM »

Lol. I just downloaded this with the intent to make some tweaks and see how well I could get it running on .98

Only to discover that the DL link has been updated to version 1.6.9 and the mod author just hasn't been assed to fix the thread title or post yet.
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Simbach Vazo

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #348 on: April 04, 2025, 11:19:24 AM »

Lol. I just downloaded this with the intent to make some tweaks and see how well I could get it running on .98

Only to discover that the DL link has been updated to version 1.6.9 and the mod author just hasn't been assed to fix the thread title or post yet.
Chill my guy, chill.
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G r o o v y

Dal

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Re: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0
« Reply #349 on: April 04, 2025, 12:39:16 PM »

That summary is accurate enough  ;D
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Juniormint90

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Re: [0.95a] Quality Captains: A Skill Rework v1.0
« Reply #350 on: April 05, 2025, 09:46:26 AM »

Is there a option to download the 0.97a version? Specifically Quality perks?
I checked the github and could find .97a for quality captains but not perks only.
« Last Edit: April 05, 2025, 10:15:00 AM by Juniormint90 »
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Sethfcm

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So happy to see this updated! Game felt incomplete without it for me.
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Dal

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Re: [0.95a] Quality Captains: A Skill Rework v1.0
« Reply #352 on: April 05, 2025, 12:06:01 PM »

Is there a option to download the 0.97a version? Specifically Quality perks?
I checked the github and could find .97a for quality captains but not perks only.

Perks only exists as of this week. The src is back-compatible but you'd have to recompile it against Java 7 to use it on previous versions.
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Simbach Vazo

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Oh yippee the milestones are independent now!
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Duzzit

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With regards to the perks only version, how do I see them since I'm running with 2IC, they're not on the character screen. I got to see them when they popped up on an unlock but cant find a place they're always viewable.
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Dal

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With regards to the perks only version, how do I see them since I'm running with 2IC, they're not on the character screen. I got to see them when they popped up on an unlock but cant find a place they're always viewable.

At the moment this is a feature I need to write.
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Duzzit

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My current workaround is that they are in the codex so they can still be looked up, I've got 2 of them unlocked forget how u get most of them xD, i only got the 2 since I unlocked the main story quest thru nex.
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Ranger45

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This is copy pasted from a thread in the random things mod. My understanding is it's an issue with the superfighter from his mod not interacting well with one of the skills from quality captains but it's not something he can fix from his end apparently. Is there any chance you can put together a quick patch? Or explain to me what I'd have to do to self patch it that would also work I think. At any rate appreciate any help you can give me.

"So not sure if this mod is what's causing this because here's the contex/steps to reproduce: Refit Big Supercarrier Zepporia from UAF Mod (works fine usually), give it the hullmod alteration for autonomous fighters (adds a bay and gamma skills as well, pretty sure I got that from exotech which I think is this mod if I'm not mistaken), and then lastly use the two exotech variants of superfighter I had in the fighter bays of the zepporia, then run a sim fight and eventually it seems to crash.. consistently.

Game: 0.98a
Java: 17
OS: Win 10

Mods (19)
A_S-F  vnull  [null]
AoTD- Vaults of Knowledge-3.2.0  vnull  [null]
Ashes of  The Domain - Virtue Of Society  vnull  [null]
Carter's Freetraders-2.8  vnull  [null]
Exotica-Technologies  vnull  [null]
High Tech Expansion-2.0.5  vnull  [null]
Industrial.Evolution-4.0.c  vnull  [null]
MagicLib-1.5.4  vnull  [null]
Mayasuran Navy  vnull  [null]
Nexerelin-0.12.0  vnull  [null]
PAGSM v1.14.1a 0.98a fix  vnull  [null]
Random Assortment of Things-2.6.9  vnull  [null]
Secrets of the Frontier 0.14.5b  vnull  [null]
Ship_Weapon Pack-1.16.0  vnull  [null]
Superweapons Arsenal  vnull  [null]
Terraforming Made Easy 2.6.5a  vnull  [null]
Torchships  vnull  [null]
UAF  vnull  [null]
scalartech-solutions-0.9.2  vnull  [null]

Line: Error message
156523: 7568839 [Thread-2] WARN  com.fs.starfarer.ui.impl.CargoTooltipFactory  - Error figuring out MIRV spec details for [CFT_infernorockets]
156580: 7965589 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [im_fighter_h4]
156642: 8678627 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/cargo/noise2.png (using reflection)
156646: 8767702 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [im_fighter_h4]
190462: 9054073 [Thread-2] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [Atmospheric_Rise.ogg]
190464: 9054280 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getCaptain()" because the return value of "com.fs.starfarer.api.combat.FighterWingAPI.getSourceShip()" is null
190465: java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getCaptain()" because the return value of "com.fs.starfarer.api.combat.FighterWingAPI.getSourceShip()" is null
190466:    at dal.impl.campaign.skills.CaptainsCarrierGroup.isSourceOfficer(CaptainsCarrierGroup.java:20)
190467:    at dal.impl.campaign.skills.CaptainsCarrierGroup$Level1.apply(CaptainsCarrierGroup.java:36)
190468:    at com.fs.starfarer.campaign.CharacterStats.applyAllFightersToStats(Unknown Source)
190469:    at com.fs.starfarer.combat.entities.ship.A.B.public.interface(Unknown Source)
190470:    at com.fs.starfarer.combat.entities.ship.A.B.advance(Unknown Source)
190471:    at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
190472:    at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
190473:    at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
190474:    at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
190475:    at com.fs.state.AppDriver.begin(Unknown Source)
190476:    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
190477:    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
190478:    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
190479:    at java.base/java.lang.Thread.run(Unknown Source)

Appreciate any help or ideas anyone can provide!

Edit: gonna test some things and see if I can narrow it down

Edit: doesn't occur with uaf fighters only also changing the captain to a generic one didn't stop it from crashing when using the exotech fighters
at this point my speculation is that it's an interaction between the fighters having that gamma ai and the game not knowing where to point at for a resulting skill?"
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Dal

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This is copy pasted from a thread in the random things mod. My understanding is it's an issue with the superfighter from his mod not interacting well with one of the skills from quality captains but it's not something he can fix from his end apparently. Is there any chance you can put together a quick patch? Or explain to me what I'd have to do to self patch it that would also work I think. At any rate appreciate any help you can give me.

"So not sure if this mod is what's causing this because here's the contex/steps to reproduce: Refit Big Supercarrier Zepporia from UAF Mod (works fine usually), give it the hullmod alteration for autonomous fighters (adds a bay and gamma skills as well, pretty sure I got that from exotech which I think is this mod if I'm not mistaken), and then lastly use the two exotech variants of superfighter I had in the fighter bays of the zepporia, then run a sim fight and eventually it seems to crash.. consistently.

I had sworn I'd fixed this, but then it turned out there was a duplicate function where it hadn't been fixed. Combine your functions, kids!
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Ranger45

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Lol sorry to disappoint you Dal!
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