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Author Topic: [0.95a] Quality Captains: A Skill Rework v1.0.8  (Read 53813 times)

Dal

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Re: [0.95a] Quality Captains: A Skill Rework v1.0.8
« Reply #105 on: October 03, 2021, 11:59:18 AM »

Hello all, for some reason my automated ship seems to be stuck at 26% readiness despite me having the correct skill and I'm trying to track down the mod doing it.
(My battle size is maxed, if that matters)

Anybody else seem to have this problem?

Right now I'm guessing it's between this one and Fleet Size by DP....

QC is one of the mods that overrides that skill. You should be able to check your config and customize it as you like if it's this mod. By default your AI ship limit is a factor of your battlesize setting, so very limited engagements may restrict ship choices.
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Oni

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Re: [0.95a] Quality Captains: A Skill Rework v1.0.8
« Reply #106 on: October 04, 2021, 05:06:46 PM »

... QC is one of the mods that overrides that skill. You should be able to check your config and customize it as you like if it's this mod. By default your AI ship limit is a factor of your battlesize setting, so very limited engagements may restrict ship choices.
Well, changing my QC skill settings to this let me get my Radiant to 60% readiness at least:

Spoiler
#Automated Ships
   "QC_USE_AUTOMATED_LIMITS":false,
   "QC_USE_AUTOMATED_LIMIT_LINEAR_SCALING":true, #Mostly benign plans, implemented
   "QC_USE_AUTOMATED_LIMIT_DYNAMIC_SCALING":false, #Evil plans, unimplemented
   "QC_AUTOMATED_POINTS_THRESHOLD":70, #If limits are enabled but scaling is not, limit = this
   "QC_AUTOMATED_POINTS_THRESHOLD_DIVISOR":5, # If linear scaling enabled, limit = Battlesize / this
   "QC_AUTOMATED_MAX_CR":80, #The maximum CR that an AI ship can reach. Does not affect fleet limit.
[close]
Not perfect, but at least the ship is functional now... kinda fuzzy on what all that did, but whatever works.
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Phenir

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Re: [0.95a] Quality Captains: A Skill Rework v1.0.8
« Reply #107 on: October 22, 2021, 09:10:24 PM »

I'm getting a crash with this mod.
Spoiler
4170954 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.skills.CaptainsMakeshiftEquipment$Level3B.apply(CaptainsMakeshiftEquipment.java:111)
   at com.fs.starfarer.campaign.CharacterStats.applyFleetwideToStats(Unknown Source)
   at com.fs.starfarer.loading.specs.intsuper.super(Unknown Source)
   at com.fs.starfarer.loading.specs.intsuper.super(Unknown Source)
   at com.fs.starfarer.loading.specs.intsuper.super(Unknown Source)
   at com.fs.starfarer.combat.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.B._.this.while(Unknown Source)
   at com.fs.starfarer.combat.B._.actionTaken(Unknown Source)
   at com.fs.starfarer.combat.B._.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
I get this crash when I try to transfer command after my ship has been destroyed.
Edit: Seems like the version numbers confused me, I was using 1.0.8 rc3 and the OP had just 1.0.8. The version from the OP doesn't have this crash.
« Last Edit: October 23, 2021, 05:19:58 PM by Phenir »
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