Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 2 3 [4]

Author Topic: 1337 Starsector Ship Rankings [SHIP TIER LIST GONE WRONG]  (Read 10540 times)

Retry

  • Captain
  • ****
  • Posts: 420
    • View Profile
Re: 1337 Starsector Ship Rankings [SHIP TIER LIST GONE WRONG]
« Reply #45 on: April 16, 2021, 04:17:27 PM »

oh, while we are at it, why do people hate the shrike so much?

i never understood it... i found the shrike quite usefull
As someone who had a visceral dislike in 0.91 and found it to be a respectable warship in 0.95, there's several reasons why my opinion of the Shrike significantly changed between the two versions.

-0.91 Shrike had suicidal tendencies with its plasma burn; 0.95 Shrike is much less likely to get itself face-first in an Onslaught's frontal arc if I let it off the leash
-0.91 had 5 less OP than 0.95 shrike, and didn't compare well to 0.91 Shrike (P) which lost OP but received a critical Hybrid turret that could mount kinetic ballistics.  0.95 Shrike (P) stayed at essentially the same strength, but 0.95 Shrike received enough of an OP injection that I don't consider it to be a de facto downgrade to the pirate version.
-Many energy weapons relevant to the Shrike itself were significantly buffed in various ways.  IR Pulse received a large flux discount, Pulse Laser received a smaller flux discount, Ion Pulser received a damage+EMP boost on top of a slight range buff, Burst Lasers received a significant flux discount.  Taken with the Shrike's OP buff and excluding officer buffs, a 0.91 Shrike with 0.91 weapons is much weaker than a 0.95 Shrike with 0.95 weapons.
-Fighters are significantly weaker in 0.95 (Sparks & Thunders especially so), so Shrikes (or other destroyers/frigates) melting away the moment I turn my head doesn't really happen nowadays.
-New officer skills synergize well with smaller ships, as well as energy-dominated ships like Shrikes.  Energy Weapon Mastery in particular is no joke: Up to +50% damage to energy weapons at the Shrike's most common range brackets; no equivalent existed in 0.91.  T5L is also a slight upgrade over 0.91's System Expertise, yielding 6 extra vents in comparison, even if one doesn't take advantage of the S-mod system on the shrike itself.
Logged
Pages: 1 2 3 [4]