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Author Topic: Mod Request: Colonization Targets  (Read 418 times)

speeder

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Mod Request: Colonization Targets
« on: April 15, 2021, 07:05:00 AM »

I saw a couple mods use the intel screen to display data that is missing from other screens.

So it would be nice if someone did a screen  similar in purpose at least, to one that exist in the game Distant Worlds: Universe, that has the purpose of helping you decide where to make your colonies.

The idea is the screen would let you filter your surveyed planets for information that is actually relevant, for example mininum amount of planets in the system, presence of gates or other structures, modifiers you want on the planets or the system, etc...

For example  suppose you want to start a colony for the production chain of drugs, you would want a system that has reasonable accessibility and low hazard + organics + suitable place for light industry and its items.
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