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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Grand.Colonies 2.0.e - More Building Slots - Scrollbar Edition  (Read 313228 times)

Bucket

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Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« Reply #45 on: May 09, 2021, 08:21:15 AM »

both of you are probably on an old version of the mod, please update it. If the error persists, let me know.
thanks.
It still persists even on the new version. Crashes when I attempt to check the market for Kapteyn Starworks pirate base.
Code
1788085 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Derelict Ship, faction: independent
1789504 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [faction_pirate_market_02_hostile_var01.ogg]
1789504 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_pirate_market_02_hostile_var01.ogg]
1800254 [Thread-3] INFO  sound.oo0O  - Cleaning up music with id [FearMachine.ogg]
1800254 [Thread-3] INFO  sound.oo0O  - Cleaning up music with id [nebula.ogg]
1800261 [Thread-7] INFO  sound.oo0O  - Cleaning up music with id [faction_pirate_market_02_hostile_var01.ogg]
1800443 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.ui.marketinfo.S$o.getIconName(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.ooOO.setNumIcons(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.l.autoSizeTo(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.l.autoSizeWithAdjust(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.intnew.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.L.setSize(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.L.setSize(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.O0o0.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.L.setSize(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.OoOo.showOverview(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.OoOo.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.L.setSize(Unknown Source)
at com.fs.starfarer.campaign.ui.E.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.L.setSize(Unknown Source)
at com.fs.starfarer.ui.o00O.setSize(Unknown Source)
at com.fs.starfarer.coreui.k.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.L.setSize(Unknown Source)
at com.fs.starfarer.ui.o00O.setSize(Unknown Source)
at com.fs.starfarer.ui.newui.K$5.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newui.K.setCurrentTab(Unknown Source)
at com.fs.starfarer.ui.newui.K.setCurrentTab(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.showCoreInternal(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.showCore(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
at com.fs.starfarer.ui.newui.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
1800510 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [faction_pirate_market_02_hostile_var01.ogg]
1800511 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_pirate_market_02_hostile_var01.ogg]
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SirHartley

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Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« Reply #46 on: May 30, 2021, 03:16:05 AM »

Since this has been here for some time without answer - the above report has nothing to do with Grand.Colonies. It was an issue with industrial evolution that's been fixed some time ago.
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ASSIMKO

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Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« Reply #47 on: May 31, 2021, 04:54:30 PM »

Finally someone did what many wanted, including me. #thanks.
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Alexander86

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Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« Reply #48 on: June 13, 2021, 06:36:08 AM »

Absolutely love your mod! Total game changer. As others have requested though would love to have another page if possible. Keep up the great work!
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Master Troano

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Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« Reply #50 on: June 14, 2021, 02:30:20 AM »

This is a must-use indeed. I'm using it along with Industrial Evolution and TASC, and would never be able to play without this mod.
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kittymr

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Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« Reply #51 on: August 09, 2021, 07:58:47 AM »

Hi there, My game crashes when I click on a colony after I installed this mod. I don't have any other mods installed however this save is not new. The error that came from the Log report is below:
Code
251779 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.econ.Industry.setHidden(Z)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.econ.Industry.setHidden(Z)V
at com.fs.starfarer.api.plugins.GrandColonies_modPlugin.updateUnhideableCountAndCondition(GrandColonies_modPlugin.java:205)
at com.fs.starfarer.api.plugins.GrandColonies_modPlugin.initPages(GrandColonies_modPlugin.java:176)
at com.fs.starfarer.api.plugins.GrandColonies_modPlugin.access$100(GrandColonies_modPlugin.java:21)
at com.fs.starfarer.api.plugins.GrandColonies_modPlugin$PlayerOpenedMarketListener.reportPlayerOpenedMarket(GrandColonies_modPlugin.java:56)
at com.fs.starfarer.campaign.CampaignEngine.reportPlayerOpenedMarket(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
This happens when I click on any one of my colonies from my ship. If I access the colony via the command tab it doesn't break, just when I click on a colony (be it orbital station or a planet). Could it be that I have installed the mod wrong? I just placed the grand colonies mod folder inside the starsector mods folder but this is my first time installing a mod so I don't know if this is the correct way (the game does detect the mod however, so I assumed I was doing something right).

EDIT: I solved the problem, I was on the wrong game version lol.
« Last Edit: August 09, 2021, 12:57:17 PM by kittymr »
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megabot

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Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« Reply #52 on: August 09, 2021, 08:08:59 AM »

is this combat extended compatible?

wait ***, wrong game
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Frosterus

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Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« Reply #53 on: September 13, 2021, 11:02:36 AM »

It's not really a big deal besides being a bit confusing, but 1.0.c shows up as 1.0.b in the in-game mod menu.
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geminitiger

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Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« Reply #54 on: September 16, 2021, 01:32:43 AM »

Thanks for this mod too.  ;D
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McTrigger

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Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« Reply #55 on: September 16, 2021, 09:20:40 PM »

is this combat extended compatible?

wait ***, wrong game

 ;D
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geminitiger

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Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« Reply #56 on: September 26, 2021, 05:39:41 AM »

If you have building on page 2 and delete and building on page 1, it doesn't remove the "cramped penalty" for having too many buildings. (Something I didn't realize about this mod lol) Anyways, I had to delete an a building on page 1, so that it was 1 under max on the first page before the penalty for being cramped went away, after that I rebuilt the last building on page one and it was ok.
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SirHartley

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Re: [0.95.1a] Grand.Colonies 1.0.d - More Building Slots
« Reply #57 on: December 11, 2021, 04:26:19 AM »



Save compatible with any prior version.


Pairs well with Industrial.Evolution


Adusted mod info for new game version.
If it aint broke...


[/spoiler]
Change Log
1.0.d
  • Adjusted - Mod info for new version
[close]
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Junius Lux

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Re: [0.95.1a] Grand.Colonies 1.0.d - More Building Slots
« Reply #58 on: December 21, 2021, 12:47:47 PM »

Greetings. Can't switch to the second page while docked on the planet. The first and last building on the second page was the AI battle station. What could be the problem?
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SirHartley

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Re: [0.95.1a] Grand.Colonies 1.0.d - More Building Slots
« Reply #59 on: December 21, 2021, 01:59:25 PM »

Greetings. Can't switch to the second page while docked on the planet. The first and last building on the second page was the AI battle station. What could be the problem?
Easiest way to figure that out is if you post a screenshot of the condition tooltip :)
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