So Im looking for the best of the best Meaning it has a ton of Ordnance points and many Large Missile slots. I have not seen very good missile ships yet. Maybe I havent discovered them all.
Whats your best missile ship?
You don't really have many options here, there really is only 1 dedicated missile ship that's above destroyer size, and that's the Griphon!
The Gryphon is worth 20 Deployment Points, already comes with Expanded Missile Racks and carries One large Missile hardpoint (front facing), 2 medium Missile Hardpoints (side mounted) and 3 Small missile hardpoints (front facing). And that is not all, it even comes with a unique ship skill called "Missile Autoforge" wich fully replenishes all the missile ammo in the ship!
Ship Setup:
Weapons:One Hammer Barrage on the large missile slot, two Sabot SRMs on the medium missile mounts, 3 Annihalator Rocket Pods on the small missile mounts, vulcans and a dual flak on the rest of the mounts
Suggested Hullmods to Integrate: ECCM, Hardened Shields (Rockets and sabots will fly faster, Shield ratio is gonna be great and you can tank while you blast the enemy)
Addittional Hullmods you might consider: Unstable Injector (for the ship to go around faster on the battlefield to reposition more frequently and retreat with more ease)
Rest of the ordinance points: distribute it in a 1:1 ratio betwen vents and capacitors, the Gryphon has really bad stock dissipation and just putting it all in vents will result in
absurdly long vent times, leaving you extremely vulnerable.
Playstile: Play with the ship control mode pointing the ship where your mouse is at, drive up to the enemy until it's in Sabot range, fire the Sabots to stress/overload shields, then just keep blasting it with rockets (both Hammer Barrage and the three Annihalator rockets should stay in the same weapon group and LINKED) until it inevitably dies. It also works if you swap the Hammer Barrage for a Cyclone Reaper Launcher but I found that one is a lot easier for the enemy to shoot down, altough I will say the Cyclone Reaper Launcher has A LOT MORE AMMO.
Alternatively: Integrate Safety Overrides/Hardened Shields then also add Hardened Subsystems and maybe even Unstable injector
Same weapon setup, but now you balance vents and capacitors with a 1:2 ratio since vents have DOUBLE Tthe dissipation effect when the ship is overridden.
The result of this setup is an unholy monstrosity with near frigade levels of mobility that can do the same the previous setup does, only MUCH FASTER and with a lot more aggression, at the cost of reduced Peak Performance Time and the inability to actively vent.
It can obviously work without integrating any hullmod, but I would scrounge up two or even three story points for it considering it may just be your player ship AND also stay with you until endgame.
Important sidenote: If you plan on letting the AI pilot it make sure to swap that dual flak for a Hypervelocity Driver, since the cruiser AI of this game does not keep the Gryphon at a distance if it has no offensive ballistic weapons (like it damn should, please help me Alex) and will actively try and get into range of the enemy to shoot it with its point defence
Post Scriptum: There are capital ships with a lot of missile weapons but I wouldn't exactly call them "missile ships" wich are the Conquest, the Odissey and the XIV Battlegroup Legion. Open up another thread on the forum if you want setup suggestions on those if you get any of them!