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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Radiant should be 60 DP  (Read 7869 times)

xenoargh

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Re: Radiant should be 60 DP
« Reply #45 on: April 25, 2021, 01:39:09 PM »

400 DP is available from options right away (and is preserved on version update for people who have set it earlier). More can be easily set in config.

If changing battle-size for your advantage is considered too exploit-y, it could be fixed once on campaign start.
Changing battle-size during play is massively exploitable, lol.

Here, just for fun, try making the range run from 50 to 1000.  At 50, you can chain-kill practically any fleet in the game, at 1000, your CPU will melt, but you can see what happens when the AI isn't gimped on deployment.  1000DP that's reasonably playable has always been the goal of my AI project, lol.
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KDR_11k

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Re: Radiant should be 60 DP
« Reply #46 on: April 25, 2021, 02:14:15 PM »

I'm guessing the Radiant under AI control would remain at 40? Or should Remnant fleets be nerfed in that regard?
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Thaago

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Re: Radiant should be 60 DP
« Reply #47 on: April 25, 2021, 02:36:38 PM »

I'm guessing the Radiant under AI control would remain at 40? Or should Remnant fleets be nerfed in that regard?

I think it would be fine for it to be made 60 for remnant fleets as well, and if they are then not scary enough they could get some other bonus. Like if radiants were 60 and the other remnants ships lost a DP or two (or for the Brilliant, 5, poor thing), then all remnant ships would be equally moderately overpowered per DP, instead of just Radiants being crazy.
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intrinsic_parity

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Re: Radiant should be 60 DP
« Reply #48 on: April 25, 2021, 03:11:11 PM »

I think Radiant should be 75 DP, so 60 is still undervaluing it IMO. I agree with Thaago that if making radiants 60 DP made remnant fleets too easy, then remnant fleets could get a buff in some other way. I wouldn't mind if remnant fleets got some bonus DP above the max or something like that to compensate.
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Rauschkind

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Re: Radiant should be 60 DP
« Reply #49 on: April 25, 2021, 06:40:04 PM »

well. many players seem to hit a hard wall when facing late game fleets with multiple radiants so i very much think that increasing the dp would be fine for remnant fleets too.
i think difficulty scaling should be done in a different way then having one utterly overpowerd (or undervalued) end game menance.
i think it was much better to have a more consistent difficulty level across the game and i would think it was much better if this could be tuned to player preference and ability.
ammount of officers in enemy fleets was an obvious screw to tune it. it already has the options hidden in the settings file it just would have to be made aviable as ingame setting.

so while just increasing radiants dp as a stand alone change might not be ideal, i think it could be very beneficial if combined with better and more granular difficulty settings.
after all, the settings we do have now are entirely economically. once a player has figured out how to make money (which is not very hard at all) they become mostly meaningless.
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TaLaR

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Re: Radiant should be 60 DP
« Reply #50 on: April 25, 2021, 11:09:55 PM »

one utterly overpowerd (or undervalued) end game menance.

There is more than one:). Both 'Dorito bag' and Guardian are just as, if not more, DP-underpriced. They can be generated in contact bounty fleets, so in 0.95 their DP costs do matter.
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SCC

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Re: Radiant should be 60 DP
« Reply #51 on: April 26, 2021, 12:16:59 AM »

Dorito od nothing in comparison to my Radisnt anyway.
Bounty Guardians always have Derelict Contingent, which is going to get nerfed.
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