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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Look at that marine required number  (Read 2660 times)

TottiTheTurtle

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Re: Look at that marine required number
« Reply #15 on: April 16, 2021, 02:26:49 PM »

I know you can have more than 30 ships in your fleet. But that does not make it more profitable when you have to use more supplies to get your fleet to the target than you get as a reward.
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Baqar79

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Re: Look at that marine required number
« Reply #16 on: April 16, 2021, 03:55:06 PM »

120,000 Marines; a size 5 colonies populations worth...clearly something needs to be done to fix it, but it did give me a laugh, thanks ;D

With a Starliners carrying capacity of 1500, that is 80 Starliners worth of marines...ouch!
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robepriority

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Re: Look at that marine required number
« Reply #17 on: April 16, 2021, 05:02:40 PM »

I mean you could always cut that number down by removing defenses...

but considering it's your OWN colony, this pirate really should be watching his mouth.

Baqar79

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Re: Look at that marine required number
« Reply #18 on: April 16, 2021, 05:52:19 PM »

I've seen missions come up from my own faction as well...I would appreciate some acknowledgement of that fact by the interested party of my place in the faction hierachy, but no unfortunately not.  Perhaps both raids targeting your own colonies (which can't be done as Chthonic One pointed out) and missions from your own faction are both bugs?

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Pirates sitting on my planets keep targeting my other planets in the same system, some of them have like 70k defense ratings.
The scary part is that 70K is tame compared to the nonsense numbers you can get if you invest fully into creating a completely impenetrable fortress of doom.

And it'll still pay less than it costs to hire the entire Hegemony to raid your own colony good gods...
I was sitting happily at ~20k with Combat Drone Replicator & Planetary Shield, so thought that was a bit far fetched, but with a little tweaking I managed to squeeze 111k. 

Well, I can see why these raid numbers can become so crazy.  I think the intel should probably include buildings that are bolstering the ground forces and show a reduction of the troop requirements if you manage to disrupt those buildings before attempting the raid.
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