Hi I'm trying the 95a version right now. I only did one run of this game before, on the previous version. I had question about the new skills for experienced players :
- The T2 leadership skills (wolfpack or coordinated manoeuvers) only work on destroyers and frigates, INCLUDING flagship ? That means that if i put my officers in cruisers and myself in a capital ship, i get nothing out of this skill ? That also means that the "officer-maned ships are always recoverable" from wolfpack, that was a somewhat key skill in the previous skill system (IMO), only applies to frigates ?
Also, and that's more of a design question, why force players into getting such a niche skill to get benefits from the leadership tree ? I mean the choice in other trees seem to be pretty balanced, you have a choice between a general skill and a niche playstyle one.
- For the weapon drills (leadership T1) skill : does the calculation apply to your entire fleet, or just the ships you're engaging into battle ?
- For the industry T2 skills (damage control vs reliability engineering) : i'm reading everywhere that unless you're running a junker, reliability engineering is always better. Can someone explain why is operating time so important ? Even when fighting stations i rarely find myself having noticeable operating time issues, maybe i'm not paying attention enough, maybe in the later stages of the game you need longer engagement time ?
Thanks a lot !