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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229345 times)

Upgradecap

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #525 on: January 21, 2013, 07:28:04 AM »

Sd, he isn't actually talking about Tholin Ion Cannons from the stargate universe. :/

He's talking about his own, out-of-scale, over-the-top universe.
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Romeo_One

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #526 on: January 21, 2013, 08:01:02 AM »

Soo is this mod balanced? Because so far ( just started) everything seems totally out of whack ^^"
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hadesian

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #527 on: January 21, 2013, 08:34:39 AM »

Sd, he isn't actually talking about Tholin Ion Cannons from the stargate universe. :/

He's talking about his own, out-of-scale, over-the-top universe.
Completely reworked, retooled and remade XD
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

Chronosfear

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #528 on: January 22, 2013, 07:49:26 AM »

Soo is this mod balanced? Because so far ( just started) everything seems totally out of whack ^^"

i think it isn´t ^^ ...
the IDF are faster,have more range, shields v.s Hierarchy with heavy armor and only armor, slow, shorter range ...

Quote
Umm...holy ***? o.0

This makes the Hierarchy even more useless. -_-
yep I think so ,too ... even only 1 shot per battle with that cannon could change the outcome drastically  ...
maybe the Hierarchy will get some buffs , too.

It was fun anyway :)
the worst thing is : it won´t be updated for now
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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #529 on: February 13, 2013, 05:40:05 PM »

Don't know if I'm the only one who's noticed, but the Hierarchy is taken from Universe at War.  :P
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Sandremo

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #530 on: February 14, 2013, 01:17:56 PM »

Hi! Nice looking mod.. i'm getting an error though when i'm trying to launch the game with it activated
Spoiler
16225 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.hullmods.MultiphasedTemporalShield]
java.lang.RuntimeException: Error compiling [data.hullmods.MultiphasedTemporalShield]
   at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Compiling unit "data/hullmods/MultiphasedTemporalShield.java"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:212)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:164)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/hullmods/MultiphasedTemporalShield.java, Line 8, Column 13: Non-abstract class "data.hullmods.MultiphasedTemporalShield" must implement method "public abstract boolean com.fs.starfarer.api.combat.HullModEffect.isApplicableToShip(com.fs.starfarer.api.combat.ShipAPI)"
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9403)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:447)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:421)
   at org.codehaus.janino.UnitCompiler$3.visitPackageMemberClassDeclaration(UnitCompiler.java:376)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:765)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:383)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:352)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:210)
[close]

Would love to try it out but i have no idea what does this error mean or how do i fix it. <.<

Don't know if I'm the only one who's noticed, but the Hierarchy is taken from Universe at War.  :P

I wondered why did the name sound so familiar...

PS. I hope this is not something on my end... i really dont know anything about java...

Edit: And it seems this mod doesnt support the latest version of starsector so that's where my problem is.

Cheers

-Sandremo
« Last Edit: February 14, 2013, 01:22:38 PM by Sandremo »
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CrashToDesktop

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #531 on: February 14, 2013, 01:32:44 PM »

Mod hasn't been updated, and it probably won't be until the actual base game gets farther into development.
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Sandremo

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #532 on: February 14, 2013, 02:11:16 PM »

Mod hasn't been updated, and it probably won't be until the actual base game gets farther into development.

Okie dokie. Guess i'll have to get a 0.53.1a version of starsector if i want to play this mod.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #533 on: February 25, 2013, 10:29:38 AM »

tholin cannon
Tollan Ion Cannon, eh? Don't compare mere defense cannon with 730km range vs IDF Main Caliber Weapon, that have effective range of 25 LY (or 250 LY with guidance from recon ships) with 10-100 scatter angle on such distances :P

Soo is this mod balanced? Because so far ( just started) everything seems totally out of whack ^^"
It balanced in its own way ;D

maybe the Hierarchy will get some buffs, too.
Be sure, Hierarchy will get buffs, once Alex will implement required features to add these buffs.

the worst thing is : it won´t be updated for now
No point in updating the mod, when I can't implement what I need in order to make game balanced.

Don't know if I'm the only one who's noticed, but the Hierarchy is taken from Universe at War. :P
Well, this image is temporary, I will make new one in one of the next releases.

Okie dokie. Guess i'll have to get a 0.53.1a version of starsector if i want to play this mod.
This is the reason why I have installed multiple versions of Starfarer :)
« Last Edit: February 25, 2013, 10:31:12 AM by WarStalkeR »
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

CrashToDesktop

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #534 on: November 14, 2013, 01:51:59 PM »

So, whatever happened to this?
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

ValkyriaL

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #535 on: November 15, 2013, 12:42:07 AM »

abandoned i guess.
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #536 on: November 17, 2013, 01:32:53 AM »

No, it isn't abandoned, it is suspended, till release of version 1.0. Since amount of changes which Alex does for modding API is immense, I decided to wait for release 1.0, so I can start working fully on it.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Lopunny Zen

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #537 on: January 10, 2014, 10:57:42 PM »

thats a long wait o.o
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