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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)  (Read 229319 times)

Shoat

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #510 on: September 18, 2012, 12:05:40 PM »

If your faction has no interest of representing themselves ("having a badge"), then think about how the other factions would make a badge for them to put on their strategy maps or such.

"If you were a human military commander, what symbol would you use to represent a fleet of the opponent if they don't have any symbols for themselves?"
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Doom101

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #511 on: September 19, 2012, 04:42:55 PM »

hmm that is an excellent idea good sir/madame!

considering their robots that exterminate humans i'd say a mechanical skull might not be a bad idea. i'll see what i can do about mocking that up.

thanks!
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When you can't go on, just accept your doom. It comes to all, it is inevitable.

Also I totally had the name BEFORE the cruiser.

Forahilarm

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #512 on: November 19, 2012, 07:15:26 AM »

Alright, I've just a quick question. As I've been scanning this topic trying to find an exact 'how to' add the extra factions into this mod. I have the mod installed and several of the factions downloaded. I just don't want to mess anything up trying to combine them all.

Any help or links would be great. Thanks.
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Berkys32

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #513 on: December 07, 2012, 08:56:39 AM »

What about update?
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sdmike1

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #514 on: December 07, 2012, 09:10:56 AM »

they mod is not being updated at this point, War is waiting for more updates to the API to come out

WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #515 on: December 08, 2012, 09:41:19 AM »

What about update?
Exactly as sdmike1 said, I'm waiting for more updates & API improvements to come out...
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Berkys32

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #516 on: December 09, 2012, 08:48:11 AM »

But this version isnt compatible with 0.54? Because i still get some errors...
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #517 on: December 13, 2012, 09:50:42 PM »

But this version isnt compatible with 0.54? Because i still get some errors...
It isn't compatible, you can see it in topic's name.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Lopunny Zen

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #518 on: December 30, 2012, 11:01:03 AM »

is this mod dead :(?
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K-64

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #519 on: December 30, 2012, 11:21:45 AM »

is this mod dead :(?

I'm waiting for more updates & API improvements to come out...

I don't mean to be an ass, but would it kill you to read even one post in the thread? It would be excusable if it was a massive thread with that post buried somewhere in the middle, but that post I quoted was literally 3 posts before yours
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #520 on: January 16, 2013, 03:31:44 PM »

This is how works Main Caliber Weapon, that installed on IDF Battleship "Samekh" - http://www.youtube.com/watch?v=-r5tBadyqdw

P.S. I won't update this mod till version 0.6 or till something epic will come out, so wait a little :P
« Last Edit: January 16, 2013, 03:38:16 PM by WarStalkeR »
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

CrashToDesktop

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #521 on: January 16, 2013, 03:43:51 PM »

Umm...holy ***? o.0

This makes the Hierarchy even more useless. -_-
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WarStalkeR

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #522 on: January 16, 2013, 09:53:32 PM »

Umm...holy ***? o.0

This makes the Hierarchy even more useless. -_-
Not really, you can fire this weapon only every 5 or 6 minutes.
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"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

hadesian

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #523 on: January 19, 2013, 01:37:02 PM »

...
Spoiler
tholin cannon
[close]
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

sdmike1

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Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« Reply #524 on: January 20, 2013, 10:21:03 PM »

tholin ion cannon? anther person who enjoys stargate! oh my god i thought we were extinct!
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