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Starsector 0.98a is out! (03/27/25)

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Author Topic: Why are the Remnants Fleets so busted this patch?  (Read 12645 times)

Thaago

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #15 on: April 13, 2021, 11:48:07 AM »

Remnant alpha cores also have all their skills elite (I don't know about regular enemy officers). Some of the elite skills are nice but not that important, others are very impactful.
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intrinsic_parity

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #16 on: April 13, 2021, 11:53:50 AM »

Hmmm, I just realized that moving the ecm portion of gunnery implants to elite won't have any effect on the full alpha core remnant fights. They will still have 80 ecm probably. I stand by my suggestion that the ecm portion of gunnery implants should be replaced with an ECCM like reduction in the effect of ecm on the officered ship rather than a fleet wide boost to ecm.
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PizzaInSpace

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #17 on: April 17, 2022, 12:29:48 AM »

they have to nerf the remnant fleets
i just got a high 1.4 mil remnant bounty and they are wrecking my onslaughts left and right
idk why the devs buffed them when they are already OP
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Seeing a paragon with gigacannons and kinetic blasters scaring a radiant was very unexpected.

Vanshilar

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #18 on: April 17, 2022, 05:47:45 AM »

they have to nerf the remnant fleets
i just got a high 1.4 mil remnant bounty and they are wrecking my onslaughts left and right
idk why the devs buffed them when they are already OP

Other than the necro, it seems like you got a particular special bounty with a particular unique ship to fight. Which makes the fight uh more difficult than the typical Remnant fight, since it's a unique bounty.
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PizzaInSpace

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #19 on: April 21, 2022, 02:31:38 AM »

yeah it had a tesseract but the ai didnt even send it out by the time it did about 4 of my onslaughts and my 3 paragons lost to brilliants and fulgents
that bounty only had 1 radiant and they still didn't send it
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Seeing a paragon with gigacannons and kinetic blasters scaring a radiant was very unexpected.

PizzaInSpace

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #20 on: April 21, 2022, 02:37:18 AM »

here is an example of pain and 8 tries to beat it


[attachment deleted by admin]
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Seeing a paragon with gigacannons and kinetic blasters scaring a radiant was very unexpected.

Vanshilar

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #21 on: April 21, 2022, 07:36:11 AM »

here is an example of pain and 8 tries to beat it

Yes that's the special unique bounty fleet, where all ships have several s-mods and alpha cores. Only once per playthrough. Regular Remnant fleets aren't that difficult.
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PizzaInSpace

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #22 on: April 22, 2022, 11:17:17 AM »

if you're wondering why i did this, the white dorito was too tempting not to get it
omega weapons are very fun to play with but I don't like moding or using console commands to get them
but hey im sure the remnant fleets won't be a big deal when the next patch comes out, alex is adding 2 battleships exclusive to the luddic church and one of them is a big chungus
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Seeing a paragon with gigacannons and kinetic blasters scaring a radiant was very unexpected.

Brainwright

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #23 on: April 22, 2022, 11:01:12 PM »

I had good luck with a pair of conquests equipped for absolute longest range and backed up by a swarm of frigates.

The most broken part of my fleet though is a pair of Afflictors with dual [REDACTED].  The combination of entropy amplifier with killer missiles works very nicely for picking off stragglers and moving in to support ailing ships.

Though now I'm running a Radiant equipped for bombardment.  Two Squalls with ECCM and a bank of Typhoons.  It doesn't engage numbers very well, but it bullies the bigger ships.

I had to pull out the [REDACTED] for the special bounty, though.  One broken ship against another broken ship with lots more EMP.  It was not a fair fight, and I enjoyed it.

But generally, I've been running with the Radiant and the frigates, and I'm pretty confident against two Radiants.  For anything else, I'd likely retreat to restock missiles.
« Last Edit: April 22, 2022, 11:02:45 PM by Brainwright »
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Daynen

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #24 on: April 23, 2022, 09:03:44 AM »

Four radiants in one fleet is pretty scary by itself.  They'll run circles around onslaughts and astrals all day.  It's like fighting frigates with five tach lances.  Gotta mix it up and adapt.  Need to wipe out their first picket waves and support ships as fast as possible too so they not only lose their deployment advantage but lose the battle for AI behavior (being outnumbered tends to lead your fleet AI into bad decisions, which is often) leaving your fleet to focus on the radiants.  Also it's been said before, but KINETICS.  Remnants are absolutely obsessive about shield strength but their hulls remain tissue paper.  flux them out, HARD.
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Megas

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #25 on: April 23, 2022, 05:24:41 PM »

One cheese option is solo Ziggurat (the only combat ship in the fleet, fleet no more than 100 FP) and map size set to 200 (to prevent the enemy from deploying more than 120 DP worth of ships).  Ziggurat with Phase Anchor and burst weapons can solo an Ordos with three Radiants by the time 1000+ PPT times out.  No need for Omega weapons, although they are useful if available.

Ziggurat can burst the frigates and destroyers very quickly.  Brilliants with tach lances and Radiants are a threat.  The nastiest opponent is Radiant with five tach lances.  Other Radiants are not as deadly.

When exploiting 200 map size, try to leave a Scintilla with Sparks alive to prevent two Radiants on the field at the same time.  (Scintilla with Sparks is probably the least threatening distraction.)  Of course, if they only have one Radiant left, kill them all as they come.
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Justinkid

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #26 on: April 24, 2022, 09:55:58 AM »

OP is this a vanilla play-through and if not, what mods are you running? I have yet to encounter such a strong fleet, even in high danger systems. However, I am running a lot of mods though, so take that with a grain of salt. I wish I could find remnant fleets like that because they would serve as a good end-game challenge.
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Megas

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #27 on: April 24, 2022, 10:07:59 AM »

The four Radiant Ordo fleet can appear in an unmodded game.  I saw one such fleet myself.

Ordos do not start out that big.  Kill enough of them, and Ordos with lots of alpha cores and/or with multiple Radiants become common.
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itBeABruhMoment

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #28 on: April 24, 2022, 02:02:36 PM »

All remnant ships except the radiant were pretty average before the Radiant had its dp increased to 60, so remnant fleets have become a lot easier in 0.95.1a. Before the nerf fighting remnant fleets with 2 or more Radiants  completely revolved around them. If you wanted to fight these fleets without massive losses you either had to cheese the Radiants with phase ships or missile spam, or fight the Radiants after killing every other enemy ship in the fleet.
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PizzaInSpace

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Re: Why are the Remnants Fleets so busted this patch?
« Reply #29 on: April 27, 2022, 03:01:03 AM »

One cheese option is solo Ziggurat (the only combat ship in the fleet, fleet no more than 100 FP) and map size set to 200 (to prevent the enemy from deploying more than 120 DP worth of ships).  Ziggurat with Phase Anchor and burst weapons can solo an Ordos with three Radiants by the time 1000+ PPT times out.  No need for Omega weapons, although they are useful if available.

Ziggurat can burst the frigates and destroyers very quickly.  Brilliants with tach lances and Radiants are a threat.  The nastiest opponent is Radiant with five tach lances.  Other Radiants are not as deadly.

When exploiting 200 map size, try to leave a Scintilla with Sparks alive to prevent two Radiants on the field at the same time.  (Scintilla with Sparks is probably the least threatening distraction.)  Of course, if they only have one Radiant left, kill them all as they come.

Did this tactic on the special bounty and it was the only way to beat it since by the time the radient spawned the tesseract soon followed and this was with 2 scintilla's still alive and 1 brilliant and fulgent chasing my paragon. But man im still struggling fighting remnant fleets but the ziggurat is by far one of the best ways to counter them since the motes fry engines and weapons alike and add a ziggurat with omega weapons and they can dish out alot of damage pretty quickly
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Seeing a paragon with gigacannons and kinetic blasters scaring a radiant was very unexpected.
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