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Author Topic: [0.96a] Stellar Networks 3.1.3 - information at your fingertips  (Read 256014 times)

Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #240 on: September 06, 2022, 01:23:24 AM »

The remote call functionality was an experimental feature.

I will be changing the way it works in the next version - you won't be able to call contacts in places which have missions attached to. For example, if you have to liberate a prisoner for contact A, and you happen to have a contact B over there, you won't be able to remotely call contact B. This should fix some bugs and exploits.

I might stop tinkering with player's inventory as well if it doesn't cause any new exploits...

@Serentis I'd love to add that (and make the whole Commodity tables same as vanilla). Sadly, this is not exposed to modders, so I can't use it. I am looking for workaround though (or someone to expose those via reflection).

@Volt Ah, I see. Double contact call. I will have to prevent contact call from contact call - thanks for explanation.
« Last Edit: September 06, 2022, 01:25:46 AM by Jaghaimo »
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11bullets

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #241 on: September 13, 2022, 04:46:02 PM »

My storage tab doesn't seem to be working properly, not showing the Abandoned Belt Station in Nikolaev system from Dassault-Mikoyan Engineering mod. I am using Nex, and about a hundred other mods, so not sure how to begin trying to trace it down. All I can say for sure is that stuff in the station in the DME system isn't showing in my storage tab, and all that shows are empty abandoned stations in Corvus, Yma, and Mayasura.
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FreeBubbles

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Re: [0.95.1a] Stellar Networks 2.5.0 - information at your fingertips
« Reply #242 on: September 16, 2022, 11:55:25 AM »

Add a filter for "market conditions" in the planets list please.
@FreeBubbles You need to ask Planet Search mod author for that - should be fairly doable for him: https://fractalsoftworks.com/forum/index.php?topic=23229

Progress update: After my monthly hiatus, I will be returning to Stelnet development. Next on to-do list, a proper Trade board (Profit++ functionality).
I've asked here because stelnet suposedly a planet filter mod is to be integrated here.
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Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #243 on: September 17, 2022, 07:08:29 AM »

@11bullets - Stelnet only comes configured for vanilla abandoned stations. You need to add the right id to "data/stelnet/include/abandoned_stations.csv". To check the id, load the game in dev mode and dump memory while interacting with that station, or use Console Commands. Edit: Checked the code - if it is "Abandoned Belt Station" then you need to add "nikolaev_abandoned_station" without quotation.

@FreeBubbles - So there's Planet Search I linked, where andylizi said he will not be adding any planet filters to it (https://fractalsoftworks.com/forum/index.php?topic=23229.msg368763#msg368763). Then there is Explore the Galaxy mod (https://fractalsoftworks.com/forum/index.php?topic=21800.0) for which there was a plan to merge it into Stelnet. As hypocrisy-aeron is busy and won't be doing the work himself, that is put on a backburner for now.
« Last Edit: September 17, 2022, 07:13:23 AM by Jaghaimo »
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11bullets

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #244 on: September 17, 2022, 12:34:57 PM »

@11bullets - Stelnet only comes configured for vanilla abandoned stations...

Thanks so much! I'll try my best to follow the instruction and not mess anything up lol!  :D
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Excel.exe

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #245 on: September 17, 2022, 06:09:19 PM »

After using this for a while I think it actually might be my favourite mod
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Xomi

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #246 on: September 21, 2022, 01:32:58 AM »

Hello, everyone

Could someone, please, tell what am i doing wrong? I want to exclude nex_derelict faction as it is impossible to trade with them and they are spamming 90% of my market view. I have added "nex_derelict" and "derelict" into exclude/market_by_faction.csv but it didn't help.

Thanks in advance!
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tzuridis

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #247 on: September 22, 2022, 08:00:56 AM »

NVM I see it was a starsector version error, awesome mod by the way!
« Last Edit: September 22, 2022, 09:23:29 AM by tzuridis »
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Hexxod

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #248 on: October 19, 2022, 02:43:54 PM »

Is their any way to specify one weapon over another when they share the same name?

I'm trying to search for the Overcharger added in by The Star Federation, but because Fuzzy Pack adds in their own weapon with the same name running a search for the SF Overcharger always ends up pulling results for FP's Overcharger.
« Last Edit: October 19, 2022, 02:49:54 PM by Hexxod »
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G86Kill

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #249 on: October 20, 2022, 06:10:46 AM »

Just wanted to say, this mod makes the game for more manageable and would be nearly unplayable for me without it installed.
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FreonRu

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #250 on: October 23, 2022, 09:55:21 AM »

Author, thank you very much for the modification. I feel this modification is a full-fledged part of the main game. Modification greatly facilitates the search for everything you need.
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Iunnrais

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #251 on: November 08, 2022, 11:18:23 PM »

Wonderful mod, practically essential for being a merchant! 

I saw a few pages back that you plan to work on the Commodities part more next-- I also really would like to be able to sort the commodities list by the various headers by clicking on them.  Sorting by distance would be of particular use (and if you could include the direction arrow, like the vanilla list of 5 locations does, that would be a nice bonus), but also sorting by name, and everything else...
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Donahue

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #252 on: November 20, 2022, 02:28:09 AM »

Hello, how does the Profit page work? It always says no rows present...

Edit: Hm, seems only certain commodities shows up.  I know Lobsters are always very profitable yet it's not computed?
« Last Edit: November 20, 2022, 02:31:54 AM by Donahue »
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BeltfedVendetta

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #253 on: November 29, 2022, 12:28:33 PM »

I get this CTD when clicking on the Command tab. I see stelnet's folder referenced, is this some sort of conflict or something?

Spoiler
Quote
1511370 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\stelnet]
1511379 [Thread-3] INFO  net.andylizi.starsector.planetsearch.CoreUIWatchScript  - CoreUI changed
1512988 [Thread-3] INFO  net.andylizi.starsector.planetsearch.CoreUIWatchScript  - CoreUI changed
1512988 [Thread-3] INFO  net.andylizi.starsector.planetsearch.CoreUIWatchScript  - CoreUI injected
1514036 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Spawning officers/admins at roider_threeSisters
1514036 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     officerProb: 0.2
1514036 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     additionalProb: 0.1
1514036 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     mercProb: 0.5
1514036 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     adminProb: 0.05
1514036 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -
1689764 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.ui.intsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.oOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.MarketConditionsWidget.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.OutpostItemRow.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.oOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.UITable.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.do.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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WARGAMES

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #254 on: January 10, 2023, 11:42:24 PM »

this mod causes weird slow downs that I feel in combat with some 140 mods.  it also seems to cause  the GC limit to be reached far easier where the game will fatal error trying to save if one fails.
but again, this is with 140 mods. so I might be stretching it to a limit despite vrprams 6000. needs further testing to be more sure that just removing telnet fixed my issues(bigger fleet, more play time).
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