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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Stellar Networks 3.1.3 - information at your fingertips  (Read 252187 times)

Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.6.0 - information at your fingertips
« Reply #210 on: June 06, 2022, 04:16:46 AM »

A new version (2.6.0) has been released. Added the elusive Sebestyen and fixed a problem with uninstallation mechanism.

NOT SAVE COMPATIBLE - uninstall first!

When uninstalling, make sure no Stelnet intel is currently selected in the intel UI!

This step is now automated in version 2.6.0 so won't be needed any more.

@Ranakastrasz and others that had problems uninstalling, you all were probably affected by the above problem.

The Trade board (Profit tab extension) is slowly (very slowly) coming along, blame Tartiflette for showing me Nebulous Fleet Command :P
« Last Edit: June 06, 2022, 08:27:08 AM by Jaghaimo »
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BronzeLizardx

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Re: [0.95.1a] Stellar Networks 2.6.0 - information at your fingertips
« Reply #211 on: June 06, 2022, 07:25:12 AM »

Crash on latest update.
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exelsiar

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Re: [0.95.1a] Stellar Networks 2.6.0 - information at your fingertips
« Reply #212 on: June 06, 2022, 07:45:15 AM »

@Jaghaimo

Buddy I love you! Not actually tested it yet, but will soon, hopefully BronzeLizardx's issue isn't a major one.
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A_Random_Dude

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Re: [0.95.1a] Stellar Networks 2.6.0 - information at your fingertips
« Reply #213 on: June 06, 2022, 11:04:10 AM »

Can't know if it's a major issue if the guy doesn't post his log.
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exelsiar

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Re: [0.95.1a] Stellar Networks 2.6.0 - information at your fingertips
« Reply #214 on: June 06, 2022, 11:39:12 AM »

An update to my previous message:

I finally managed to test it, and it works just fine on existing saves. As long as you remember to uninstall the old version properly, which I naturally forgot about at first :p

I suspect this is the issue BronzeLizardx is having.

Much love for this update my dude ^_^
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BronzeLizardx

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Re: [0.95.1a] Stellar Networks 2.6.0 - information at your fingertips
« Reply #215 on: June 07, 2022, 07:51:09 AM »

Maybe I uninstalled it wrong?
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Tierone

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Re: [0.95.1a] Stellar Networks 2.6.0 - information at your fingertips
« Reply #217 on: June 11, 2022, 06:48:49 AM »

new game crashes when i choose an explorer and easy start with tutorial


---------------------------
Starsector 0.95.1a-RC6
---------------------------
Fatal: null
Check starsector.log for more info.
---------------------------
OK   
---------------------------

log
Spoiler
75088 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.CampaignState.showCoreUITab(Unknown Source)
   at stelnet.util.Configurator.resetIntelUi(Configurator.java:107)
   at stelnet.util.Configurator.deactivate(Configurator.java:38)
   at stelnet.StelnetMod.onGameLoad(StelnetMod.java:38)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: June 11, 2022, 07:05:28 AM by Tierone »
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Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.6.0 - information at your fingertips
« Reply #218 on: June 11, 2022, 11:49:04 AM »

@Tierone The bug is already fixed in the upcoming 2.6.1. Will be released on Monday.
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Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #219 on: June 13, 2022, 01:58:07 AM »

Bugfix version 2.6.1 released:

Quote from: Changelog
- Fix crash on tutorial-enabled new game.
- Fix crash when mod cannot write to `stelnet.log`.
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exelsiar

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #220 on: June 20, 2022, 09:39:46 AM »

Hi not a major issue, but I just noticed that on random worlds from nexerelin, the basic abandoned stations that allow for free storage don't show up on the storage tab when discovered. No error messages or anything, just doesn't exist. All other storage works fine, so yeah not a major issue.
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Dwarden

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #221 on: June 20, 2022, 11:40:20 AM »

q, is there way to switch off the debug output from stelnet (starsector.log) ?
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Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #222 on: June 21, 2022, 02:01:35 AM »

@Exelsiar Working on that, thanks for reporting

@Dwarden Normally, DEBUG messages are not logged (shown or written to a file). Are you playing with dev mode on? Or are you asking for less logging with INFO level? If you want less logging in general I recommend my mod "Shush, Be Quiet" - it changes minimal global log level to WARNING so all you get in your logs are problems and errors. Just change root level to WARN as well.



Shush, Be Quiet

This mod changes the way Starsector logger works. Once the game starts, only warnings, errors, critical messages, and crashes from vanilla game will be logged. Mods will still log information and above.

Both are configurable via data/config/settings.json. Enjoy quiet days.

Download: https://github.com/jaghaimo/shush/releases/download/1.0.0/shush-1.0.0.zip
Code: https://github.com/jaghaimo/shush/blob/master/src/shush/ShushMod.java
« Last Edit: June 21, 2022, 02:03:12 AM by Jaghaimo »
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Dwarden

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #223 on: June 21, 2022, 04:31:43 AM »

@Exelsiar Working on that, thanks for reporting

@Dwarden Normally, DEBUG messages are not logged (shown or written to a file). Are you playing with dev mode on? Or are you asking for less logging with INFO level? If you want less logging in general I recommend my mod "Shush, Be Quiet" - it changes minimal global log level to WARNING so all you get in your logs are problems and errors. Just change root level to WARN as well.



Shush, Be Quiet

This mod changes the way Starsector logger works. Once the game starts, only warnings, errors, critical messages, and crashes from vanilla game will be logged. Mods will still log information and above.

Both are configurable via data/config/settings.json. Enjoy quiet days.

Download: https://github.com/jaghaimo/shush/releases/download/1.0.0/shush-1.0.0.zip
Code: https://github.com/jaghaimo/shush/blob/master/src/shush/ShushMod.java

ok just wanted to be sure , i can ofc switch log levels for whole log file

and thanks for that nice utility minimod
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timegrinder

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Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« Reply #224 on: June 30, 2022, 01:48:50 AM »

Heya,

Love the mod and all the work you've put into it.

I was wondering how the exclusion lists work, I've just started my first modded playthrough and loaded in a few additional factions, unfortunately one of them is 'Hiver Swarm' and is meant to be an infestation swarm, but due to some of their mechanics they have working commodity markets etc.

I was wondering if your exclusion lists (I was assuming the market_by_faction.csv) would work to block entries showing up in StelNet but adding the faction ID hasn't done anything.

Is that the kind of thing the exclusion list should do or have I misunderstood? I can understand other complications for why it might not work, just as long as I had the logic right.

Thanks again!
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