Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 10 11 [12] 13 14 ... 21

Author Topic: [0.96a] Stellar Networks 3.1.3 - information at your fingertips  (Read 252344 times)

Noobishnoob

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #165 on: February 07, 2022, 09:52:19 AM »

Umm yea this is the Stelnet.log

SYSTEM PROPERTIES
Java version: 1.8.0_271
Java vendor: Oracle Corporation

ENABLED MODS
$$$_lightshow-1.41: $$$ Lightshow
pantera_ANewLevel40R-40 2.0 Fast: A New Level of Confidence
apex_design-1.0.4: Apex Design Collective
lw_autosave-1.1c: Autosave
timid_admins-1.63: Better Colonies
better_deserving_smods-1.33: Better Deserving Smods!
beyondthesector-1.0.1: Beyond the Sector
BSC-0.1.7a: BigBeans Ship Compilation
BSC_Submod-0.1b: BigBeans Ship Compilation - IP ship Submod
capturecrew-1.0.4: Capture Officers and Crew
clearCommands-1.0.d: ClearCommands
CAS-1.4: Combat Alarm Sounds
chatter-1.11.4: Combat Chatter
timid_commissioned_hull_mods-1.999999ggg: Commissioned Crews
su_Concord-1.1.1a: Concord
lw_console-2021.12.25: Console Commands
istl_dassaultmikoyan-1.54a: Dassault-Mikoyan Engineering
hm_flagpack-1.01a: Deluxe Player Flags
DetailedCombatResults-5.2.1: Detailed Combat Results
diableavionics_navy-1.0: Diable Addon - NAVY
diableavionics-2.64: Diable Avionics
dynamictariffs-1.3.1: Dynamic Tariffs
SkillEdit_JustExtra-1.2: Extra Skills
fast_engine_rendering-1.1.2: Fast Engine Rendering
HHE-1.1.1: Fighter Expansion Rebalanced
fleetsizebydp-1.0.0: Fleet Size By DP
sun_fuel_siphoning-1.2.0: Fuel Siphoning
HMI-0.3.4k: Hazard Mining Incorporated
hte-1.4.8a: High Tech Expansion
hostileIntercept-1.3.2: Hostile Intercept (and Autopause!)
IndEvo-2.2.h: Industrial.Evolution
Imperium-2.5.2: Interstellar Imperium
timid_xiv-1.11: Iron Shell
kadur_remnant-3.2.3: Kadur Remnant
kyeltziv-1.1: Kyeltziv Technocracy
LTA-0.6.5b: LTA
lw_lazylib-2.7b: LazyLib
leadingPip-1.9.1: Leading Pip
ArkLeg_BIGIRON-1.0: Legacy of Ark. Addon - Big Iron
ArkLeg-v1.9.11: Legacy of Arkgneisis
logisticsNotifications-1.3.3: Logistics Notifications
low_maintenance-v1.1: Low Maintenance
mag_protect-1.25a: Magellan Protectorate
MagicLib-0.42: MagicLib
su_CarrierHullmod-1.8.3c: Modern Carriers
su_CarrierHullmod_Rebalance-1.2.0b: Modern Carriers S Addition
sun_new_beginnings-1.2.0: New Beginnings
nexerelin-0.10.4b: Nexerelin
ORA_irradiated-1.0: ORA Addon - IRRADIATED
ORA-0.93rc3: Outer Rim Alliance
wyv_planetaryShieldAccessControl-1.4: Planetary Shield: Access Control
rebalanced_doom-v1.0: Rebalanced Doom
scy_bluesky-1.0: Scy Addon - BLUESKY
SCY-1.65: Scy Nation
RC_Second_Wave_Options-0.6.5: Second Wave Options
sun_starship_legends-1.5.6: Starship Legends
stelnet-2.3.2: Stellar Networks
tahlan-0.7.6: Tahlan Shipworks
Terraforming & Station Construction-8.0.2: Terraforming & Station Construction
star_federation-0.97.1: The Star Federation
TORCHSHIPS-0.16rc2: Torchships And Deadly Armaments
transfer_all_items-1.2: Transfer All Items
ungp-1.3.0: Unofficial New Game Plus
vic-1.4.3: VIC
vayrashippack-1.2.3: Vayra's Ship Pack
lw_version_checker-2.0b: Version Checker
whichmod-1.2.0: WhichMod
XhanEmpire-2.3.1 Stirring: Xhan Empire
astroidships-1.3d: asteroid ship pack
prv-v22: prv Starworks
shaderLib-1.6.1: zz GraphicsLib

Ive got a crap ton of mods on my save perhaps ill DM you a Gdrive link with my mod file and save so that itll make things easier

Also the derelict station is missing because I'm running a randomized sector with nexrrelin

Im also running Java 8 so ill include that in the Gdrive folder with both JRE 7 and 8 so that you can also revert back
« Last Edit: February 07, 2022, 09:53:58 AM by Noobishnoob »
Logged

S1ARA117

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #166 on: February 07, 2022, 09:57:59 AM »

I tried uninstalling via json for stelnet 2.3.2, saved , loaded with it gone from my list, saved, loaded 2.4.0 and im getting an error

111122 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at stelnet.util.StorageUtils.addDerelictStations(StorageUtils.java:94)
   at stelnet.util.StorageUtils.getAllWithAccess(StorageUtils.java:66)
   at stelnet.board.storage.StorageListener.updateNeeded(StorageListener.java:70)
   at stelnet.board.storage.StorageListener.register(StorageListener.java:33)
   at stelnet.util.ConfigUtils.initStorage(ConfigUtils.java:84)
   at stelnet.util.ConfigUtils.activate(ConfigUtils.java:26)
   at stelnet.StelnetMod.onGameLoad(StelnetMod.java:30)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.ooOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Just wanted to check if anyone has something similar or if its just me

2.3.2 still works so i can always just go back for this current save.

PS. I did the uninstall thing with the assumption that it was a workaround for the save incompatibility but do correct me if I'm wrong

I just wanted to say I'm getting the exact same error when attempting to start a NEW game, so it's definitely not just you
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #167 on: February 07, 2022, 11:25:02 AM »

It's fine, I know what breaks, I just wanted to learn which mod modifies vanilla stations. I'll make a bugfix in two-three hours, or tomorrow morning.

Is any of you available at Discord for some debugging and testing the fix?
« Last Edit: February 07, 2022, 01:02:44 PM by Jaghaimo »
Logged

GabesDark

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #168 on: February 07, 2022, 07:52:48 PM »

It's fine, I know what breaks, I just wanted to learn which mod modifies vanilla stations. I'll make a bugfix in two-three hours, or tomorrow morning.

Is any of you available at Discord for some debugging and testing the fix?

Just happened to have this issue as well, i enabled random core worlds on nexerelin then that error happens, just for letting you know.

Edit #1: Just figured out that you added the storage(i mean the vanilla abandoned stations) query also, probably when the world doesn't have any of them this ends leading to this error. after i disabled stellar, the random worlds options on nex and the game works fine without any issues.
« Last Edit: February 07, 2022, 08:05:15 PM by GabesDark »
Logged

S1ARA117

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #169 on: February 07, 2022, 08:19:03 PM »

It's fine, I know what breaks, I just wanted to learn which mod modifies vanilla stations. I'll make a bugfix in two-three hours, or tomorrow morning.

Is any of you available at Discord for some debugging and testing the fix?

Just happened to have this issue as well, i enabled random core worlds on nexerelin then that error happens, just for letting you know.

Edit #1: Just figured out that you added the storage(i mean the vanilla abandoned stations) query also, probably when the world doesn't have any of them this ends leading to this error. after i disabled stellar, the random worlds options on nex and the game works fine without any issues.

So it only happens with random worlds enabled? Interesting...
Logged

GabesDark

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #170 on: February 07, 2022, 08:34:27 PM »

It's fine, I know what breaks, I just wanted to learn which mod modifies vanilla stations. I'll make a bugfix in two-three hours, or tomorrow morning.

Is any of you available at Discord for some debugging and testing the fix?

Just happened to have this issue as well, i enabled random core worlds on nexerelin then that error happens, just for letting you know.

Edit #1: Just figured out that you added the storage(i mean the vanilla abandoned stations) query also, probably when the world doesn't have any of them this ends leading to this error. after i disabled stellar, the random worlds options on nex and the game works fine without any issues.

So it only happens with random worlds enabled? Interesting...

Not only with random worlds, but also everything that remove these abandoned stations.
Logged

Noobishnoob

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #171 on: February 07, 2022, 09:39:34 PM »

It's fine, I know what breaks, I just wanted to learn which mod modifies vanilla stations. I'll make a bugfix in two-three hours, or tomorrow morning.

Is any of you available at Discord for some debugging and testing the fix?

Am afraid thats not gonna happen till the weekends and that too with timezone diffs it thats okay lemme kno
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #172 on: February 08, 2022, 12:13:48 AM »

I have the fix ready but nobody to test it. Since it occurs on Nex random worlds, I'll test it there and release fix in few hours.

Edit: Bugfix 2.4.1 released. No other changes.
« Last Edit: February 08, 2022, 05:05:17 AM by Jaghaimo »
Logged

Noobishnoob

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.1 - information at your fingertips
« Reply #173 on: February 08, 2022, 07:29:56 AM »

I can confirm that it works and that there are no hiccups
Logged

Malotroth

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.1 - information at your fingertips
« Reply #174 on: February 08, 2022, 12:57:07 PM »

2.4.0 and 2.4.1 cause an error on load, i suppose i'll have to finish my save on 2.3.2
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.1 - information at your fingertips
« Reply #175 on: February 08, 2022, 01:02:54 PM »

2.4.0 and 2.4.1 cause an error on load, i suppose i'll have to finish my save on 2.3.2

Load your save on 2.3.2. Uninstall Stelnet (stelnet.json). Then you can upgrade.
Logged

Aerolfos

  • Ensign
  • *
  • Posts: 5
    • View Profile
Query logic
« Reply #176 on: February 09, 2022, 06:02:20 AM »

So, how does the query logic actually work? It does not seem to work as expected - in the image, the obvious intention is to get destroyers with a large missile slot (empty list if none are available is fine).
Spoiler
[close]

But, instead there's a massive list of ships, including ones with no large or missile slots whatsoever. I guess it might have to do with hangar bays and built-in mods, but it is undesirable to filter out all mods since that would cover built-in missile mods. And enabling missile mods (at risk of missing some) still yields ships that don't have the desired slots, just the built-in mod. Doesn't seem to be a way to really tweak the logic to fix it?

And for that matter filtering out everything still seems to give ships with large slots (of any type) OR missile slots (of any type), which isn't wanted either.

Basically, it doesn't make sense to me that when you filter for something, there are slots you can't specify "any is fine, as long as the other condition block is covered".
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.1 - information at your fingertips
« Reply #177 on: February 09, 2022, 10:38:38 AM »

This is odd. Looks like something went wrong with ship filtering. It works with weapons as I just tested that. I'll debug and fix it in 2.4.2, thanks for reporting.

Ah, now I remember. Basically these are disjoint, a ship with missile slot (any size), and a ship with large (any type).

I'll have to rework those two rows into 3 (size & type combination).
« Last Edit: February 09, 2022, 11:43:43 AM by Jaghaimo »
Logged

Cuddly Khan

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.1 - information at your fingertips
« Reply #178 on: February 11, 2022, 01:45:26 AM »

So I'm trying to sort commodities by distance, but pressing on the top of the row for anything isn't changing the order. Functionally I just assumed this would be possible, but is this function even in the mod? Is it possible to change the sorting from Price to any of the other ones? Even being able to sort by name would be amazingly useful, making it easier to see what the best place to buy something in the current system is.
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.95.1a] Stellar Networks 2.4.1 - information at your fingertips
« Reply #179 on: February 11, 2022, 01:52:47 AM »

Sorry, the Commodity part is still lacking in this mod. The main focus of this mod was (so far) Market Queries.

I will be reworking Commodities similarly to how Queries got reworked in 2.0.0 - it will gain much needed love in the form of proper trade routes finder, system overview, and various improvement to the current commodity view.
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 21