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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Stellar Networks 3.1.3 - information at your fingertips  (Read 252160 times)

Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #150 on: January 18, 2022, 01:59:00 AM »

Thanks for the report, the update incompatibility has already been has been fixed in 2.4.0. I am still working on it, so bear with it.

In the meantime, uninstall Stelnet on RC5, upgrade, and re-enable Stelnet on RC6. Sorry for the hassle.

Edit: Released a quick compatibility patch for upcoming Starpocalypse 2.2.0 release:

Quote
- Update mod for 0.95.1a-RC6.
- Fix compatibility with Starpocalypse 2.2.0 (to be released).
- Fix last contact date not updating after remotely calling a contact.
« Last Edit: January 18, 2022, 08:18:38 AM by Jaghaimo »
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Paul_Kauphart

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Re: [0.95.1a] Stellar Networks 2.3.2 - collection of intel boards
« Reply #151 on: January 20, 2022, 04:24:32 AM »

Hello,

I'm looking at the options, and I wonder, what happens if you set "autoRefreshMarkets": false ?

Or rather, which setting relies on the com network to keep you updated with market dart ?

thanks
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Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.3.2 - collection of intel boards
« Reply #152 on: January 20, 2022, 04:42:34 AM »

There is no such option (or functionality) yet, it is a bit of a cheat mod at the moment.

Auto refresh markets control a small script that runs in the background while the game is paused (so no performance hit), that refreshes markets (in vanilla markets are empty unless you dock at them, and despawn cargo and ships after 30 days).
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luke

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Re: [0.95.1a] Stellar Networks 2.3.2 - collection of intel boards
« Reply #153 on: January 20, 2022, 11:28:20 PM »

Why are some ships missing from the search function? XIV Legion, phantom, revenant.

EDIT its because nowhere sells them lol
« Last Edit: January 20, 2022, 11:34:31 PM by luke »
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Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.3.2 - collection of intel boards
« Reply #154 on: January 21, 2022, 12:53:48 AM »

Correct. More precisely - nobody knows how to produce them, thus no market sells them.

Gift a blueprint to pirates (any Black Market) and they will start showing up on Black Markets, and in Stelnet search.
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lyravega

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Re: [0.95.1a] Stellar Networks 2.3.2 - collection of intel boards
« Reply #155 on: January 23, 2022, 06:09:47 AM »

Hey Jaghaimo! I'm using Stelnet alongside Starpocalypse. As the latter uses custom markets for the big factions, by default Stelnet cannot query those. I was going to write a bug report, but then I noticed a setting for the Stelnet regarding custom markets. When I set those to true, I was able to check the commodities and search for stuff again properly. You might want to mention it in your OP so that people like me can avoid confusion =) Thank you for your mods, by the way.
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Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.3.2 - collection of intel boards
« Reply #156 on: January 23, 2022, 06:16:52 AM »

I totally forgot about that part. The newest Starpocalypse 2.2.1 will fix it, expect release on Monday.
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LinWasTaken

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Re: [0.95.1a] Stellar Networks 2.3.2 - collection of intel boards
« Reply #157 on: January 26, 2022, 03:42:05 AM »

i just might be stupid but i cant seem to find any way of accessing this mods content. even tho i installed the mod and turned it on like all the others.

Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.3.2 - collection of intel boards
« Reply #158 on: January 26, 2022, 05:21:25 AM »

i just might be stupid but i cant seem to find any way of accessing this mods content. even tho i installed the mod and turned it on like all the others.

Press E (intel screen) - click "Market" tab. That's the main part of this mod (searching for items or ships). There's also "Commodity" and "Storage" tabs.
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Kris_xK

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Re: [0.95.1a] Stellar Networks 2.3.2 - collection of intel boards
« Reply #159 on: February 02, 2022, 03:18:30 PM »

This is really any outlier/me problem but the commodity list can get caught under the "Delete This" and "Delete All" buttons when you have too many commodities installed. The scroll bar does show up, but the Commodity list box seems to go too far down.
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Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.3.2 - collection of intel boards
« Reply #160 on: February 03, 2022, 02:36:44 AM »

Thanks for the report. Fixed for 2.4.0. I have actually mode those buttons slightly bigger, and forgot to adjust the math to accommodate for it.



Edit: 2.4.0 planned for release next week if all goes well (jinxed): https://github.com/jaghaimo/stelnet/pull/79

Edit 2: Release candidate was posted in Discord, for brave souls that want to test it before actual release.
« Last Edit: February 03, 2022, 05:39:19 AM by Jaghaimo »
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Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #161 on: February 07, 2022, 02:57:57 AM »

2.4.0 released with few additions, bugfixes and improvements.

As usual with major version - save incompatible. Safe to update IFF you uninstall the mod first (see stelnet.json).

Quote
- Add vanilla derelict stations to Storage tab.
- Add submarket info to results when grouped by market.
- Add a new "Manage Results" tab consisting of:
  - Reworked grouping mechanism. This feature has been moved from List Queries.
  - Reworked "Only purchasable locations". This feature has been moved from per-Query to global behaviour.
  - Improved d-mod selection (specify number of desired d-mods, and disallow unselected d-mods). This feature has been removed from Ship query.
  - New submarket filtering.
  - New "Only friendly markets" filter.
- Fix incorrect query result count reports (was showing number of matching submarkets instead of number of results).
- Fix incorrect count on matching ships in result intel (was always showing `1` despite actual number of same hulls).
- Fix UI overflow on Commodity tab (thanks Kris_xK for reporting this one).
- Remove preview from results tab and add it as a tooltip of "?" button.
- Reduce the amount of data being stored in the save. Improve intel query duplication prevention.
- Increase result intel icon granularity (reuse market size icons instead of beacons).
« Last Edit: February 07, 2022, 02:59:51 AM by Jaghaimo »
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Noobishnoob

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Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #162 on: February 07, 2022, 08:24:57 AM »

I tried uninstalling via json for stelnet 2.3.2, saved , loaded with it gone from my list, saved, loaded 2.4.0 and im getting an error

111122 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at stelnet.util.StorageUtils.addDerelictStations(StorageUtils.java:94)
   at stelnet.util.StorageUtils.getAllWithAccess(StorageUtils.java:66)
   at stelnet.board.storage.StorageListener.updateNeeded(StorageListener.java:70)
   at stelnet.board.storage.StorageListener.register(StorageListener.java:33)
   at stelnet.util.ConfigUtils.initStorage(ConfigUtils.java:84)
   at stelnet.util.ConfigUtils.activate(ConfigUtils.java:26)
   at stelnet.StelnetMod.onGameLoad(StelnetMod.java:30)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.ooOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Just wanted to check if anyone has something similar or if its just me

2.3.2 still works so i can always just go back for this current save.

PS. I did the uninstall thing with the assumption that it was a workaround for the save incompatibility but do correct me if I'm wrong

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sinti

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Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #163 on: February 07, 2022, 08:53:04 AM »

I tried uninstalling via json for stelnet 2.3.2, saved , loaded with it gone from my list, saved, loaded 2.4.0 and im getting an error
...
Just wanted to check if anyone has something similar or if its just me
I installed 2.3.2 yesterday, played with it for couple hours.

Today i changed uninstallMod": false to uninstallMod": true in stelnet.json, saved the file.
Loaded the game, saved a new copy of a save, closed the game.
Disabled the mod in mod menu.
Deleted the mod in the mod folder.
Loaded last save to see if the mod was gone = it was.
Installed version 2.4.0.
Loaded last save, everything is working.
« Last Edit: February 07, 2022, 08:54:53 AM by sinti »
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Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.4.0 - information at your fingertips
« Reply #164 on: February 07, 2022, 09:02:42 AM »

I tried uninstalling via json for stelnet 2.3.2, saved , loaded with it gone from my list, saved, loaded 2.4.0 and im getting an error

111122 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at stelnet.util.StorageUtils.addDerelictStations(StorageUtils.java:94)
   at stelnet.util.StorageUtils.getAllWithAccess(StorageUtils.java:66)
   at stelnet.board.storage.StorageListener.updateNeeded(StorageListener.java:70)
   at stelnet.board.storage.StorageListener.register(StorageListener.java:33)
   at stelnet.util.ConfigUtils.initStorage(ConfigUtils.java:84)
   at stelnet.util.ConfigUtils.activate(ConfigUtils.java:26)
   at stelnet.StelnetMod.onGameLoad(StelnetMod.java:30)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.ooOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Just wanted to check if anyone has something similar or if its just me

2.3.2 still works so i can always just go back for this current save.

PS. I did the uninstall thing with the assumption that it was a workaround for the save incompatibility but do correct me if I'm wrong

Good news - you did all correct. Bad news - one of vanilla derelict stations is missing from your game. Mind uploading the save somewhere, and I'll have a look? Probably one of your other mods took it. There should be an abandoned station in Corvus, Yma, and Mairaath. Also, please post `stelnet.log`.

So this one is on me, not checking if the vanilla stations are present (I assumed they are immutable, but seems they aren't).
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