Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 8 9 [10] 11 12 ... 21

Author Topic: [0.96a] Stellar Networks 3.1.3 - information at your fingertips  (Read 252204 times)

borgrel

  • Captain
  • ****
  • Posts: 348
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #135 on: December 22, 2021, 02:11:03 PM »

Could you add colour coding to the searches?

U have yellow icons which show up on intel for positive results.
It would be nice if a player could click on a button for each query and cycle between green blue yellow orange and red.
And that query result would be indicated by an icon (identical image) matching that colour

so that they can seperate the quesries however they like.
Logged

IonDragonX

  • Admiral
  • *****
  • Posts: 816
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #136 on: December 22, 2021, 04:19:39 PM »

Simply giving the storage for free like vanilla does should be easier to implement, right? I consider it the benefit of knowing somebody = contact arranges free storage as a favour.
I don't think vanilla gameplay has ever given a Storage for free. Not counting the tutorial because they give a lot of free junk that isn't in the regular campaign.
Logged

Szasz

  • Captain
  • ****
  • Posts: 314
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #137 on: December 22, 2021, 04:24:12 PM »

I don't think vanilla gameplay has ever given a Storage for free. Not counting the tutorial because they give a lot of free junk that isn't in the regular campaign.
You don't need to think, just try it out. Any custom production order gives access to the respective market's storage at no cost. Even if only a single Light Mortar was manufactured.
Logged

Szasz

  • Captain
  • ****
  • Posts: 314
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #138 on: December 24, 2021, 11:40:18 PM »

I'd like to see a new filter for managed contacts board: "Developed"
or at least the ability to put them on top of the list.
Currently hiding by 'importance' or 'type' is not efficient enough for me.

edit: can work via who is tagged with exclamation mark by the player or hell, that could be another filter option
« Last Edit: December 24, 2021, 11:42:43 PM by Szasz »
Logged

Szasz

  • Captain
  • ****
  • Posts: 314
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #139 on: December 25, 2021, 12:20:50 AM »

There is also a minor bug, did you know that contact visit timer is not updated when you call a contact until you either reopen the intel screen or call the a contact again?
« Last Edit: December 25, 2021, 04:10:36 AM by Szasz »
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #140 on: December 25, 2021, 02:53:48 AM »

Are you on 2.3.1? It was a problem on 2.3.0. Can't remember if I fixed it, or left some instance of it - will check and fix after Xmas season (busy holidaying and childminding).
Logged

Szasz

  • Captain
  • ****
  • Posts: 314
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #141 on: December 25, 2021, 04:08:43 AM »

Are you on 2.3.1? It was a problem on 2.3.0. Can't remember if I fixed it, or left some instance of it - will check and fix after Xmas season (busy holidaying and childminding).
2.3.1, just checked
In that case, Merry Christmas!
Logged

Nalesh

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #142 on: January 02, 2022, 06:54:35 PM »

Would it be possible to "track" certain goods(like fuel or supplies for example) where it shows a message if you enter a system that has surplus/need of said item?
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #143 on: January 03, 2022, 01:15:36 AM »

Would it be possible to "track" certain goods(like fuel or supplies for example) where it shows a message if you enter a system that has surplus/need of said item?

Great idea. 2.4.0 is already past that point now (performance, and query improvements), but will include in 2.5.0 (new profit / trade boards).
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #144 on: January 10, 2022, 02:51:29 AM »

Newest Starpocalypse version (2.1.0) is semi-incompatible with latest Stelnet. Stelnet can show unpurchaseable or non-dmodded ships, which will be fixed in Stelnet 2.4.0 release.

Still some bits and bobs needed before I can release: https://github.com/jaghaimo/stelnet/pull/79
Logged

MeinGott

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #145 on: January 12, 2022, 03:39:09 AM »

Hey, lotsa love to your mod.

Quote
Removed "Profit" tab from "Commodity Market" board. Will return with the next version.
Did it return in 2.3.1?
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #146 on: January 13, 2022, 05:10:36 AM »

Hey, lotsa love to your mod.

Quote
Removed "Profit" tab from "Commodity Market" board. Will return with the next version.
Did it return in 2.3.1?

Thanks. No, that was a bugfix only. I have planned it for 2.4.0 which sadly got re-oriented, see this:

Would it be possible to "track" certain goods(like fuel or supplies for example) where it shows a message if you enter a system that has surplus/need of said item?

Great idea. 2.4.0 is already past that point now (performance, and query improvements), but will include in 2.5.0 (new profit / trade boards).

Expect it back in 2.5.0!

Also, Starpocalypse 2.1.1 is once again working correctly with Stelnet.
Logged

The stars probe

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #147 on: January 14, 2022, 08:40:13 PM »

Just one suggestion: could you add a function of "filter the number of D plugins" to the page of "filter hull"? It's like filtering the number of decks "none, 1,2,3,4,5,6". (In order to play the D mod Fleet Group) 8) 8) 8)
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #148 on: January 15, 2022, 09:10:09 AM »

Thanks for inspiration. I took if even further and did this:



You will be able to specify how many d-mods are allowed (say 4,5) and which d-mods are allowed (those not selected will rejected said ships).

Example: Select "None, 1" in the first row, and all except "Degraded engine" in the second row = all pristine ships or with one d-mod that is NOT a "Degraded engine".

UI already implemented for 2.4.0, left with some trivial logic.
Logged

Light of Other Days

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #149 on: January 17, 2022, 08:14:20 PM »

Ran into a save-break after updating from RC5 to RC6, which the debug logs suggested was stelnet-related. After reverting to RC5 and uninstalling stelnet from that save, then patching to RC6, the save loaded just fine. Additionally, after patching to RC6, it was possible to re-enable Stellar Networks and continue on with the save as normal, so this is probably a low-priority thing to patch.

This save has a bunch of other mods running, so I couldn't possibly say whether it's a conflict with some other mod and RC6, or just stelnet + RC6. Here's the debugging information from trying to open the save with stelnet enabled and patched to RC6:

Quote
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : com.fs.starfarer.loading.specs.privatesuper
class               : stelnet.filter.ShipHullIsHull
required-type       : stelnet.filter.ShipHullIsHull
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 805471
class[1]            : java.util.LinkedHashSet
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : stelnet.filter.LogicalOr
class[3]            : stelnet.board.query.Query
class[4]            : stelnet.board.query.QueryManager
class[5]            : stelnet.board.query.QueryState
class[6]            : stelnet.board.query.QueryBoard
class[7]            : java.util.ArrayList
class[8]            : com.fs.util.container.repo.ObjectRepository
class[9]            : com.fs.starfarer.campaign.comms.v2.IntelManager
class[10]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.oooO
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException:
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : com.fs.starfarer.loading.specs.privatesuper
class               : stelnet.filter.ShipHullIsHull
required-type       : stelnet.filter.ShipHullIsHull
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 805471
class[1]            : java.util.LinkedHashSet
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : stelnet.filter.LogicalOr
class[3]            : stelnet.board.query.Query
class[4]            : stelnet.board.query.QueryManager
class[5]            : stelnet.board.query.QueryState
class[6]            : stelnet.board.query.QueryBoard
class[7]            : java.util.ArrayList
class[8]            : com.fs.util.container.repo.ObjectRepository
class[9]            : com.fs.starfarer.campaign.comms.v2.IntelManager
class[10]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.oooO
version             : not available

Hopefully it helps! And thank you for the work you do on Stellar Networks, it's an enormously useful set of features :)
« Last Edit: January 17, 2022, 08:21:00 PM by Light of Other Days »
Logged
Pages: 1 ... 8 9 [10] 11 12 ... 21