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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Stellar Networks 3.1.3 - information at your fingertips  (Read 252202 times)

Jaghaimo

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Re: [0.95a] Stellar Networks 1.1.0 - collection of intel boards
« Reply #75 on: July 10, 2021, 08:11:17 AM »

Does Stellar Networks still have the feature to transfer cargo between storages? I cannot find it anywhere.
This is from the old post.

This feature was removed when I ported the mod to 0.95a. Its return in an expanded scope is planned, see https://github.com/jaghaimo/stelnet/issues/17, https://github.com/jaghaimo/stelnet/issues/18, and https://github.com/jaghaimo/stelnet/issues/42.

Rough roadmap:

Need to replan the roadmap as life (work) became much more demanding, taking over almost all of my modding time. I had planned one release per month, but with the sizes (at least code-wise) of those it is taking longer.
Right now, the only planned release is market board rework, both UI and behavioural. Work can be tracked here: https://github.com/jaghaimo/stelnet/pull/54.

Other work to be planned and scheduled:
« Last Edit: September 25, 2021, 03:18:04 AM by Jaghaimo »
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JUDGE! slowpersun

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Re: [0.95a] Stellar Networks 1.2.0 - collection of intel boards
« Reply #76 on: July 15, 2021, 10:56:56 PM »

KEEP IT UP, GOOD STUFF!!!  Although with pending update, less of a need to find skilled admins now... unless Alex keeps skilled admins.
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Pope Glitterhoof

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Re: [0.95a] Stellar Networks 1.2.0 - collection of intel boards
« Reply #77 on: July 23, 2021, 02:49:57 AM »

Looks amazing but the installation guide in the read me may be out of date.
I tried unpacking the git repo and int the mods folder did not even show up in the mod manager.
Probably because the mod_info.json is not in the main folder but in the assets folder.
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Jaghaimo

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Re: [0.95a] Stellar Networks 1.2.0 - collection of intel boards
« Reply #78 on: July 23, 2021, 02:57:16 AM »

You downloaded the whole repository (Source Code) and not the actual mod release. From https://github.com/jaghaimo/stelnet/releases/tag/1.2.0 download "stelnet-1.2.0.zip".
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Pope Glitterhoof

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Re: [0.95a] Stellar Networks 1.2.0 - collection of intel boards
« Reply #79 on: July 23, 2021, 03:14:41 AM »

Me'se stupid. Thank you.
And wow that was fast.
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ayylmao4lulz

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Re: [0.95a] Stellar Networks 1.2.0 - collection of intel boards
« Reply #80 on: August 07, 2021, 01:22:54 PM »

Just encountered an index-out-of-bounds when trying to select a market in the market viewer:

Code
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -1
java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at stelnet.storage.view.StorageTabViewFactory.addStorageData(StorageTabViewFactory.java:101)
at stelnet.storage.view.StorageTabViewFactory.getTabPane(StorageTabViewFactory.java:73)
at stelnet.storage.view.StorageTabViewFactory.createContainer(StorageTabViewFactory.java:45)
at stelnet.market.MarketViewBoard.getRenderables(MarketViewBoard.java:64)
at stelnet.ui.RenderableIntel.createLargeDescription(RenderableIntel.java:51)
at com.fs.starfarer.campaign.comms.v2.EventsPanel.Ò00000(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.Oo0o$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0o.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.campaign.comms.OOoO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0oO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Jaghaimo

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Re: [0.95a] Stellar Networks 1.2.0 - collection of intel boards
« Reply #81 on: August 09, 2021, 02:43:34 AM »

Thanks for the report and fix suggestion. I will be releasing a fix shortly, but would love to hear how you can trigger it. Do you remember which market you have picked prior to crash?
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JesusTheAstronaut

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Re: [0.95a] Stellar Networks 1.2.1 - collection of intel boards
« Reply #82 on: September 05, 2021, 08:50:36 AM »

Hi sorry I am new so I don't know if this gets asked a lot or if it's possible, but is there a way to implement this mod into an existing save game? I'm pretty far into my game and don't want to start over but I didnt look at mods before starting. I added 1 other mod "movement indication arrow" which worked fine in my existing save, but when I added Stellar Networks I don't see any changes to the intel or market screen. Thank you
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Jaghaimo

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Re: [0.95a] Stellar Networks 1.2.1 - collection of intel boards
« Reply #83 on: September 06, 2021, 05:02:15 AM »

You can install the mod mid-save without any issues. Just be sure you download a release zip file, and not the whole codebase. Also remember to enable the mod in the mod list. Once you do, you will see 3 new tags in the Intel screen: Commodities, Markets, and Storage. Good luck :)
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Jaghaimo

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Re: [0.95a] Stellar Networks 1.2.1 - collection of intel boards
« Reply #84 on: October 01, 2021, 05:49:44 AM »

Update for the last month - I am one step closer to releasing a new market search UI (and other cool feature later on). Here is a finished dynamic display functionality for a list of elements (in this case, a random number of random length buttons):

Why is it needed? It is necessary for displaying an arbitrary long list of options to choose from, like for example manufacturers in modded games. Instead of going through the dialogue based selections like now, you will be able to just click whichever apply to your filter, say "Diable Avionics" "Roider Union" + "High Tier" for manufacturers, "Frigates" + "Destroyers" for size, "Large Ballistics" + "Large Energy" and the result will contain matching ships.

Speaking of results, they will now be combined into one result per market by default (toggleable). You will also be able to sort those based on distance, number of items in a market, or value of found items.
Finally, a new UI component - rich table - is still needed. It will have clickable headers (sorting) and allow for variable cell content like button, image, or text. Yes, we have it in Starsector, but it is not exposed via API so need to build it myself (Alex plz).
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IonDragonX

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Re: [0.95a] Stellar Networks 1.2.1 - collection of intel boards
« Reply #85 on: October 01, 2021, 07:15:02 AM »

[snip of large post about expanding the UI]

Thou art the Chad amoung Modders, sir! Huzzah!
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JUDGE! slowpersun

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Re: [0.95a] Stellar Networks 1.2.1 - collection of intel boards
« Reply #86 on: October 02, 2021, 11:15:33 PM »

It is necessary for displaying an arbitrary long list of options to choose from, like for example manufacturers in modded games. Instead of going through the dialogue based selections like now, you will be able to just click whichever apply to your filter, say "Diable Avionics" "Roider Union" + "High Tier" for manufacturers, "Frigates" + "Destroyers" for size, "Large Ballistics" + "Large Energy" and the result will contain matching ships.

Speaking of results, they will now be combined into one result per market by default (toggleable). You will also be able to sort those based on distance, number of items in a market, or value of found items.
Finally, a new UI component - rich table - is still needed. It will have clickable headers (sorting) and allow for variable cell content like button, image, or text. Yes, we have it in Starsector, but it is not exposed via API so need to build it myself (Alex plz).

Alex added an API for the shader GPU mod, maybe you get lucky too... but does this mod require a comm relay yet?
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Jaghaimo

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Re: [0.95a] Stellar Networks 1.2.1 - collection of intel boards
« Reply #87 on: October 03, 2021, 02:53:20 AM »

It does not require (to be within) comms relay yet. Mainly, because I don't have answers to how it should work when outside the comms relay range. It is on my list, but to have it properly implemented I will need few internals changed first.
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Borki

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Re: [0.95a] Stellar Networks 1.2.1 - collection of intel boards
« Reply #88 on: November 04, 2021, 12:16:07 PM »

Absolutely love this mod so far. But why i never can find Aurora cruiser in search menu?
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Jaghaimo

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Re: [0.95a] Stellar Networks 1.2.1 - collection of intel boards
« Reply #89 on: November 08, 2021, 02:57:50 AM »

@Borki: It is not currently sold anywhere. The limitation of current Stelnet is that it will only show you a list of items or ships to pick from a list of currently offered in at least one market.

Slowly getting closer to releasing 1.3.0 with reworked query builder. Please help me with deciding "filters" that should be included by participating in this survey: https://forms.gle/MXG6nV5RtSfvWGbXA

Current implementation (Personnel query building)

[close]
« Last Edit: November 09, 2021, 11:59:32 PM by Jaghaimo »
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