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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Stellar Networks 3.1.3 - information at your fingertips  (Read 367796 times)

TheDefend

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #390 on: May 14, 2025, 10:15:43 AM »


probably some kind of custom json that put priority list, or maybe some kind of clickable button that said core/vanilla where it only show basic items instead of all the other commodities, i mean, my experience with editing UI is only as far as organizing the intel tab where i put the gates at the top list :3
"organizing the intel tab " - well, I don't even know how to do that ;p I haven't look much into UI stuff yet.
I'll try and see what can be done, I haven't had a chance to check it out yet, but maybe adding a file with priority would be simple enough to "just do it".
You can track the progress on this here - https://github.com/jaghaimo/stelnet/issues/136

https://www.reddit.com/r/starsector/comments/x0imzo/mod_to_organize_intel_tabs/

also thanks for making a progress on that, assuming you are Evolter?
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Dazs

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #391 on: May 15, 2025, 12:20:27 PM »

volt,
Out of curiousity, Trios has stated that version 3.30 is available and it is downloadable for a day now. However there is no listing on the unofficial discord or on this forum page so I was wondering if that is intentional and the actual release version?

luke

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #392 on: May 16, 2025, 03:10:15 AM »

I can't get it to display black markets even if I set it to true in the lunalib menu and press save all

edit - you have to quit the game and restart it for it to take effect
« Last Edit: May 16, 2025, 03:23:17 AM by luke »
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volt

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #393 on: May 20, 2025, 03:02:55 PM »

https://www.reddit.com/r/starsector/comments/x0imzo/mod_to_organize_intel_tabs/

also thanks for making a progress on that, assuming you are Evolter?
Ah, I touched tag file couple weeks ago, still not exactly sure how it works, but with the 0.98a release it changed something how it works and I had to comment out `"putFirst": true,` - FWIW fix PR and issue.


volt,
Out of curiousity, Trios has stated that version 3.30 is available and it is downloadable for a day now. However there is no listing on the unofficial discord or on this forum page so I was wondering if that is intentional and the actual release version?
Yes, the lastest code is on GitHub, and the first post here is linked to to the latest release on GH here - so you can consider it official release. The first post won't be updated too often as I'm not able to edit it. I'm unaware of "unofficial discord", so the best way to report and talk about issues is on the GH, optionally here (but there are times I'm so busy that I forget to check forum).


I can't get it to display black markets even if I set it to true in the lunalib menu and press save all

edit - you have to quit the game and restart it for it to take effect
Sounds like something is not getting a new value from settings once updated, I will try to check that out, restart shouldn't be needed but thanks for updating with the workaround!
[edit] I had a quick look, and I couldn't find it, here is the ticket to follow it up.
« Last Edit: May 20, 2025, 03:40:30 PM by volt »
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Dazs

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #394 on: May 20, 2025, 03:43:44 PM »

volt,
Out of curiousity, Trios has stated that version 3.30 is available and it is downloadable for a day now. However there is no listing on the unofficial discord or on this forum page so I was wondering if that is intentional and the actual release version?
Yes, the lastest code is on GitHub, and the first post here is linked to to the latest release on GH here - so you can consider it official release. The first post won't be updated too often as I'm not able to edit it. I'm unaware of "unofficial discord", so the best way to report and talk about issues is on the GH, optionally here (but there are times I'm so busy that I forget to check forum).
Here is a link to the discord that numerous mod authors post their updates https://discord.com/channels/187635036525166592/1354895288422236362
I will use my testing copy of Hiver Swarm with v3.3.0 of Stelnet and my entire mod list. If it is all clear I will post an update for HIVER with the integration we have been working on and make it clear that it only works with the latest version available. Thank you for all your hard work making this happen.

Maelstrom

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #395 on: May 23, 2025, 06:14:22 AM »

5748559 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: bound must be positive
java.lang.IllegalArgumentException: bound must be positive
        at java.base/java.util.Random.nextInt(Unknown Source)
        at com.fs.starfarer.loading.ShipNameStore.o00000(Unknown Source)
        at com.fs.starfarer.loading.ShipNameStore.o00000(Unknown Source)
        at com.fs.starfarer.campaign.fleet.FleetData.pickShipName(Unknown Source)
        at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addToFleet(FleetFactoryV3.java:1364)
        at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addToFleet(FleetFactoryV3.java:1357)
        at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addShips(FleetFactoryV3.java:1427)
        at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addShips(FleetFactoryV3.java:1895)
        at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addCombatFleetPoints(FleetFactoryV3.java:1800)
        at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.createFleet(FleetFactoryV3.java:380)
        at com.fs.starfarer.api.impl.campaign.submarkets.BaseSubmarketPlugin.addShips(BaseSubmarketPlugin.java:532)
        at data.world.industries_and_buildings.VRI_VSB_MarketPlugin.updateCargoPrePlayerIn teraction(VRI_VSB_MarketPlugin.java:55)
        at stelnet.board.query.provider.MarketProvider.updateSubmarkets(MarketProvider.java:71)
        at stelnet.board.query.provider.MarketProvider.updateMarket(MarketProvider.java:55)
        at stelnet.board.query.MarketUpdater.updateMarket(MarketUpdater.java:86)
        at stelnet.board.query.MarketUpdater.advance(MarketUpdater.java:47)
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.base/java.lang.Thread.run(Unknown Source)

VRI is incompatible with stelnet apperently according to VRI creator
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TheDefend

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #396 on: May 25, 2025, 06:43:03 AM »

i run it with VRI and i never encounter any crash related to it, what version you are using anyway?
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Namesarehard

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #397 on: May 25, 2025, 05:28:36 PM »

i run it with VRI and i never encounter any crash related to it, what version you are using anyway?

I can confirm that I've also ran it with VRI and not had a crash but after adding some more mods it started crashing so I think this might be a 3 way crash or VRI might be getting misblamed. If the mod author wants it the mod list for my save where both worked and my save where I had to disable stellar networks.

Edit actually screw it just going to dump the mod lists out here in case it helps someone. Pretty big mod list difference though so no idea how much it helps.
« Last Edit: May 25, 2025, 05:34:17 PM by Namesarehard »
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Erfar

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #398 on: May 27, 2025, 07:50:30 AM »

Please, for exploration tab exvlued hyperspace topology from "other intel" filter.
Otherwise if I disable tracking of progress even in Major Event tab
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MakeTheFuture

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #399 on: May 30, 2025, 11:04:59 PM »

Thanks for this mod!

For a game that includes common references to 'comms relays' you would expect a starship to be able to view the price of something in another system or be able to see what ships are for sale elsewhere.

This saves so much time in mid and end game that anyone who puts serious hours into this game would be insane not to use it. It doesn't break anything and such a lovely vanilla addition.
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Namesarehard

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #400 on: June 08, 2025, 08:11:22 PM »

i run it with VRI and i never encounter any crash related to it, what version you are using anyway?

I can confirm that I've also ran it with VRI and not had a crash but after adding some more mods it started crashing so I think this might be a 3 way crash or VRI might be getting misblamed. If the mod author wants it the mod list for my save where both worked and my save where I had to disable stellar networks.

Edit actually screw it just going to dump the mod lists out here in case it helps someone. Pretty big mod list difference though so no idea how much it helps.

Update on this. I did some testing and it turns out for some reason VRI is trying to do something with the dweller faction that causes the game to crash but only if it is called by stelnet. No idea why but VRI should be able to fix it on their end by simply excluding dwellers from their market code.
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MakeTheFuture

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #401 on: June 08, 2025, 09:59:38 PM »

You are the best Namesarehard. I've thrown the mod Author a msg here -> https://fractalsoftworks.com/forum/index.php?topic=26047.msg485412#msg485412
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MakeTheFuture

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Re: [0.98a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #402 on: June 12, 2025, 11:07:41 PM »

Would it be easy to add the System name in brackets next to the Planet name in the Intel > Commodities > Commodity Market > Profit screen?

This will allow people to easily see what buy and sell opportunities exist in the same Solar System that you might want to prioritize because once you get there they are easy to make happen. I don't believe this is possible using the "Trip (ly)" column because this could mean 5 ly to buy and 5 more to dest in total where as something that is say 8 ly to buy location and 0 ly to target would be preferable in some cases.

Just so it's clear

Instead of this
 # | Profit | Buy Location | Expense | Sell Location | Revenue | Trip (ly)
1. | 150,000 | Kazeron - Persean League | 280,000 | Umbra - pirates | 395,000 | 18 (ly)

It would be
 # | Profit | Buy Location | Expense | Sell Location | Revenue | Trip (ly)
1. | 150,000 | Kazeron - Persean League (Thule) | 280,000 | Umbra - pirates (Askonia) | 395,000 | 18 (ly)


Future stretch goal... probably way more work... fix up the columns to make a bit more sense and make them sortable and if you click the 'trip' column it lays in a course to it...
 # | Profit | Buy Planet | Buy System | Trip-ToBuy (ly) | Expense | Sell Planet | Sell System | Trip-Total (ly) | Revenue | Total Trip-FromPlayerToSell (ly)


« Last Edit: June 12, 2025, 11:38:42 PM by MakeTheFuture »
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