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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips  (Read 103364 times)

JUDGE! slowpersun

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Re: [0.95a] Stellar Networks 2.1.1 - collection of intel boards
« Reply #105 on: December 04, 2021, 08:30:56 AM »

- New Contacts board - a filterable address book with an ability to directly call the contact. Disables cargo and ships during contact interaction. Newly acquired items and ships are moved to the storage located on the same planet as the Contact. Cannot call the contact that is located on a planet with no storage (very unlikely, could only affect modded markets).

Yay, lack of telephones in the future kinda ridiculous.  The only contacts I have that I visit with regularity are on Eochu Bres or Prism Freeport, since both have large supply of cheap drugs...  Is this mod ArmaA happy now?  I see you mentioned something in last update (2.1) fixed this, but easier to double check since I decided to wait for more stable-ish update.
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I wasn't always a Judge...

Operative85

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Re: [0.95a] Stellar Networks 2.2.0 - collection of intel boards
« Reply #106 on: December 04, 2021, 09:54:46 AM »

Bug Report: Calling some contacts crashes the game. But when it does works, wow. Thanks for the update!

Quote
106021 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at stelnet.board.contact.ContactDialog.<init>(ContactDialog.java:20)
   at stelnet.board.contact.CallContact$1.onConfirm(CallContact.java:23)
   at uilib.Button.onConfirm(Button.java:66)
   at uilib.RenderableIntel.buttonPressConfirmed(RenderableIntel.java:29)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

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Nesano

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Re: [0.95a] Stellar Networks 2.2.0 - collection of intel boards
« Reply #107 on: December 04, 2021, 11:59:27 AM »

Does it consider black markets when you're searching for things on the Markets tab? I just found a weapon I was looking for on the black market that wasn't showing up in my query, despite it being set to All instead of Purchasable.
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IonDragonX

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Re: [0.95a] Stellar Networks 2.2.0 - collection of intel boards
« Reply #108 on: December 04, 2021, 12:01:32 PM »

Does it consider black markets when you're searching for things on the Markets tab? I just found a weapon I was looking for on the black market that wasn't showing up in my query, despite it being set to All instead of Purchasable.
  • Market Viewer board lets you select a market and preview content of all its legal submarkets.
from the OP
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Jaghaimo

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Re: [0.95a] Stellar Networks 2.2.0 - collection of intel boards
« Reply #109 on: December 04, 2021, 12:34:45 PM »

Bugfix version 2.2.1 is out.

Bug Report: Calling some contacts crashes the game. But when it does works, wow. Thanks for the update!

Quote
106021 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at stelnet.board.contact.ContactDialog.<init>(ContactDialog.java:20)
   at stelnet.board.contact.CallContact$1.onConfirm(CallContact.java:23)
   at uilib.Button.onConfirm(Button.java:66)
   at uilib.RenderableIntel.buttonPressConfirmed(RenderableIntel.java:29)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Can you see anything in common? Like maybe same mod, or faction? The (contact) person has no market attached to itself, so the modder must have forgotten to set it. We can pick the market from the contact intel anyway, so all is good. I have fixed it but would like to find where the problem happened (e.g. which mod).
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Operative85

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Re: [0.95a] Stellar Networks 2.2.1 - collection of intel boards
« Reply #110 on: December 04, 2021, 08:13:23 PM »

Thanks for the reply and update! As for your question, I am NOT running any mod that adds custom markets or factions. What I did notice is that only my Independent contact was affected by the crash. All other contacts with other factions function perfectly.

In any case, your update fixed the issue! Thanks again for the update, and keep safe!
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Jaghaimo

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Re: [0.95a] Stellar Networks 2.2.2 - collection of intel boards
« Reply #111 on: December 10, 2021, 07:40:12 AM »

Bugfix version 2.2.2 is out.

Quote
- Fix d-mod filtering to work again for "Select & Search".
- Add "Go" button to result intel (and rename "Map" and "Viewer" to "Show" and "Peek").
- Do not initialize Stelnet if the game starts in tutorial, as it causes NPE after the tutorial has finished. Initialize Stelnet on the first game load after the tutorial has been completed instead.

@Operative85 - interesting, this means vanilla code does not consistently set market for it's contact persons. I'll see if I can track this further, but the change I made already fixes the NPE we had so slim chances.
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starman13

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Re: [0.95a] Stellar Networks 2.2.2 - collection of intel boards
« Reply #112 on: December 13, 2021, 09:39:32 PM »

Apogee is missing from the search in the latest update. Maybe it has something to do with the Apogee being removed from the high tech blueprint package?


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Jaghaimo

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Re: [0.95a] Stellar Networks 2.2.2 - collection of intel boards
« Reply #113 on: December 14, 2021, 02:28:02 AM »

Thanks for the report. I have posted a bug report for Alex to see, as I believe the Apogee is currently not purchasable in new games (continuing old save is fine). Once this is resolved (one way or another) I will be releasing 2.3.0: https://github.com/jaghaimo/stelnet/pull/77

Edit: Confirmed the Apogee is a vanilla oversight, will be coming back next hotfix (https://twitter.com/amosolov/status/1470859852234870789).
« Last Edit: December 14, 2021, 01:04:44 PM by Jaghaimo »
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Jaghaimo

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Re: [0.95a] Stellar Networks 2.2.2 - collection of intel boards
« Reply #114 on: December 14, 2021, 01:25:34 PM »

New release is up! Not save compatible (probably). Safe to update *IFF* you uninstall the mod first (see `stelnet.json`).

Quote
- Updated mod to 0.95.1a-RC5.
- Re-enabled Pirate submarkets in Query and Viewer by default.
- Removed "Profit" tab from "Commodity Market" board. Will return with the next version.
- Changed "Commodity Market" distance to match vanilla (hyperspace distance instead of plotted route length).
- Changed "Commodity Market" available quantity to match purchasable stocks (rounded to be visually pleasing).
- Removed commodity intel tracker from save game (regenerated on load). Should fix load corruption when Starsector updates.
- Fixed "Contacts" board overflow UI (spill over onto intel tags).
- Fixed "Contacts" call killing the player in certain situations (when the call is terminated by the contact and not by the player).
- Fixed "Contacts" call allowing the player to steal ships with "remote" marines.
« Last Edit: December 16, 2021, 02:10:49 AM by Jaghaimo »
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Oni

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Re: [0.95a] Stellar Networks 2.2.2 - collection of intel boards
« Reply #115 on: December 14, 2021, 03:11:03 PM »

New release is up! Not save compatible (probably). Safe to update *IFF* you uninstall the mod first (see `stelnet.json`).
....
Excellent... any word on Starpocalypse?

I'm trying to hold off on starting my next game so...  :-\
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ZhAlias

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Re: [0.95a] Stellar Networks 2.3.0 - collection of intel boards
« Reply #116 on: December 15, 2021, 07:55:31 AM »

Unfortunately does not work with 0.95a-RC15 :(

189830 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.SettingsAPI.computeStringWidth(Ljava/lang/String;Ljava/lang/String;)F
java.lang.NoSuchMethodError: com.fs.starfarer.api.SettingsAPI.computeStringWidth(Ljava/lang/String;Ljava/lang/String;)F
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Jaghaimo

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Re: [0.95a] Stellar Networks 2.3.0 - collection of intel boards
« Reply #117 on: December 15, 2021, 09:14:07 AM »

Last version for 0.95a is 2.2.2 - still available at https://github.com/jaghaimo/stelnet/releases/download/2.2.2/stelnet-2.2.2.zip

Due to a bug in Contacts board (fixed in 2.3.0 which you can't use), I'd suggest disabling (or at least saving prior to use) Contacts board.
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FreonRu

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Re: [0.95a] Stellar Networks 2.3.0 - collection of intel boards
« Reply #118 on: December 15, 2021, 09:24:12 AM »

This mod is awesome.
I will definitely put it on every time.
Thanks for this masterpiece.
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Jaghaimo

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Re: [0.95.1a] Stellar Networks 2.3.1 - collection of intel boards
« Reply #119 on: December 17, 2021, 09:48:34 AM »

Bugfix update that brings newest Starpocalypse compatibility, as well as small improvement in Contacts board. Save to update from 2.3.0, otherwise do the mod uninstall dance.
 
Quote from: Changelog
- Add info about cargo and ships acquired from remote contact call.
- Fix integration with Starpocalypse 2.0.0.
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