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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] Reputation Decay 2.3  (Read 30266 times)

Killian

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Re: [0.95a] Reputation Decay 2.3
« Reply #15 on: June 05, 2021, 05:24:11 AM »

Mmm... kinda? I'm also thinking per-faction min/max thresholds, rather than cutting off at -75/+75.

So pirates might stop decaying if below -75 or above 0, but if your rep is -74 or -1 then it eventually equalizes at -50.
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SCC

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Re: [0.95a] Reputation Decay 2.3
« Reply #16 on: June 05, 2021, 05:54:27 AM »

Ah, like that. It could be implemented. I'm not going to do it any time soon, though, since I want to make some more exciting mods. I also don't think pirates should be more lenient on you than other factions.

Killian

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Re: [0.95a] Reputation Decay 2.3
« Reply #17 on: June 05, 2021, 04:05:22 PM »

The numbers were purely examples. ;)

And that's fair - I just figured I'd throw out the ideas whilst they were bouncing around.
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Kiddin Me

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Re: [0.95a] Reputation Decay 2.3
« Reply #18 on: July 22, 2021, 04:06:29 PM »

Has anyone else encountered issues with this mod no longer working under 0.95a-RC15?

Running a completely fresh install with only Reputation Decay enabled, it doesn't appear to be ticking over each month.
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Speeda325

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Re: [0.95a] Reputation Decay 2.3
« Reply #19 on: September 22, 2021, 12:14:32 AM »

mod does not work with latest SS version.
i am using mods but idk if that's the reason
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