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Author Topic: overloaded seems to be broken somehow  (Read 2851 times)

Maethendias

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overloaded seems to be broken somehow
« on: April 10, 2021, 02:07:00 AM »

i noticed this a few times now:

enemy ships sometimes ignore being overloaded in a few ways:

1, they dont loose speed, instead they get FASTER

2, they still retain the ability to strafe (very annoying when trying to finish with missiles)

3, they loose the overloaded status after 2 seconds

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Alex

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Re: overloaded seems to be broken somehow
« Reply #1 on: April 10, 2021, 09:05:37 AM »

The first one is due to how the Helmsmanship elite perk works - right now it allows you to retain the 0-flux boost while venting or overloaded, since you're technically not building up flux at that point. This is changed for the next build.

Second one, I'm not sure why they wouldn't retain the ability to strafe. Neither of those status effects  directly affects mobility.

Third, I can't say - haven't seen any similar issues. The overload duration is dependent on the amount of "extra" damage that hit the shield, though, so if they were overloaded by a small shield hit and had elite Reliability Engineering (which reduces the duration by 30%) I can see it being shorter. But not quite 2 seconds; the shortest base duration - for a frigate - is 4 seconds.
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SonnaBanana

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Re: overloaded seems to be broken somehow
« Reply #2 on: April 10, 2021, 09:10:03 AM »

The first one is due to how the Helmsmanship elite perk works - right now it allows you to retain the 0-flux boost while venting or overloaded, since you're technically not building up flux at that point. This is changed for the next build.
Oh I thought this was intentional, and I liked it too.
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Thaago

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Re: overloaded seems to be broken somehow
« Reply #3 on: April 10, 2021, 10:00:21 AM »

I moved this here in case further people want to comment, but in general no posts not regarding information about bugs/support in the bugfixing forum please.
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SCC

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Re: overloaded seems to be broken somehow
« Reply #4 on: April 10, 2021, 10:17:19 AM »

The first one is due to how the Helmsmanship elite perk works - right now it allows you to retain the 0-flux boost while venting or overloaded, since you're technically not building up flux at that point. This is changed for the next build.
Oh I thought this was intentional, and I liked it too.
I also thought it was intentional, since you get the bonus when venting, too.

Maethendias

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Re: overloaded seems to be broken somehow
« Reply #5 on: April 10, 2021, 10:24:18 AM »

Second one, I'm not sure why they wouldn't retain the ability to strafe. Neither of those status effects  directly affects mobility.

i thought being overloaded was supposed to kill all your shipsystems, including movement?
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SCC

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Re: overloaded seems to be broken somehow
« Reply #6 on: April 10, 2021, 10:25:04 AM »

No, movement is the only thing you have left after you overload. It has been this way for ages.

Alex

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Re: overloaded seems to be broken somehow
« Reply #7 on: April 10, 2021, 10:26:30 AM »

@Thaago: thank you!

Oh I thought this was intentional, and I liked it too.
I also thought it was intentional, since you get the bonus when venting, too.

It could've been! But it was just an oversight. I think gameplay-wise it can make ships too annoying/slippery when you're trying to land the finishing blows when they should technically be more vulnerable. Nothing necessarily *wrong* with a skill helping reduce this vulnerability window, but this specifically felt like too much. Probably a big contributor to why high-end REDACTED fleets are so tough to fight, too.
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Midnight Kitsune

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Re: overloaded seems to be broken somehow
« Reply #8 on: April 10, 2021, 12:48:12 PM »

@Thaago: thank you!

Oh I thought this was intentional, and I liked it too.
I also thought it was intentional, since you get the bonus when venting, too.

It could've been! But it was just an oversight. I think gameplay-wise it can make ships too annoying/slippery when you're trying to land the finishing blows when they should technically be more vulnerable. Nothing necessarily *wrong* with a skill helping reduce this vulnerability window, but this specifically felt like too much. Probably a big contributor to why high-end REDACTED fleets are so tough to fight, too.
What if it gave half the boost when overloaded? Would that be a fair tradeoff? Otherwise I can see this skill not being worth the SP to get
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Alex

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Re: overloaded seems to be broken somehow
« Reply #9 on: April 10, 2021, 12:51:12 PM »

Hmm - I don't know, it feels like +50 speed even situationally is too good to pass up on the flagship.
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KDR_11k

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Re: overloaded seems to be broken somehow
« Reply #10 on: April 10, 2021, 01:14:03 PM »

What if it gave half the boost when overloaded? Would that be a fair tradeoff? Otherwise I can see this skill not being worth the SP to get
Being able to hit X and within 2 seconds put your battleship into high gear is powerful enough IMO, it's just a story point. Also it interacts with the Hyperion.
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Maethendias

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Re: overloaded seems to be broken somehow
« Reply #11 on: April 10, 2021, 01:36:29 PM »

What if it gave half the boost when overloaded? Would that be a fair tradeoff? Otherwise I can see this skill not being worth the SP to get
Being able to hit X and within 2 seconds put your battleship into high gear is powerful enough IMO, it's just a story point. Also it interacts with the Hyperion.

the thing is

i noticed ALOT of my hurricanes miss their volley when i fire them on overloaded targets recently

like, ALOT alot
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Nameless

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Re: overloaded seems to be broken somehow
« Reply #12 on: April 15, 2021, 09:10:25 AM »

Yeah this has been an annoyance for me since .95a. I send out everything I can to overload enemy ships so I can kill them but somehow they can now get away faster than I can pursue them...
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Maethendias

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Re: overloaded seems to be broken somehow
« Reply #13 on: April 15, 2021, 09:57:37 AM »

Yeah this has been an annoyance for me since .95a. I send out everything I can to overload enemy ships so I can kill them but somehow they can now get away faster than I can pursue them...

i have seen a 200 speed drone tender go to 400 speed during its overload
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bobucles

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Re: overloaded seems to be broken somehow
« Reply #14 on: April 15, 2021, 08:22:18 PM »

To be fair, a 0-flux boost doesn't really make sense when your ship subsystems are exploding with flux. Wouldn't that be more like a 100% flux boost?  ::)
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