The not-engaging and general weird behaviour of friendly AI is very frustrating.
A Paragon turns away from a higher threat only to chase after a useless frigate. And in most cases, it will do so for a very long time. Front-shielded ships will turn their unshielded back to three ships, just to get their guns pointed at a measly frigate.
Slow turning ships just tank the flux until almost overloaded, then drop and raise shields while keeping being pummeled until the inevitable death. They do not reverse at full speed to try to alleviate danger, they are just sitting ducks while the enemy swarms.
Move orders (and orders in general) are more of a suggestion than a command, when enemy ships are present. Multiple ships capping points when an enemy frigate arrives are scared like they saw a [SUPER REDACTED] and don't cap the point. Movement in general seems weird. Ships cross in front of you while you unload on a ship, ships blocking you on the frontline and wont move out of the way. Combine this with above paragraph's turning behaviour and you get some exquisite suicides. This happens to the enemy too, but their fleet has massively more DP, so its not that bad for them.
Attack or kill orders obey the "I'm scared of enemy, halp", while barely returning fire when more than a single enemy is present.
In some cases, a Conquest ordered to escort will only ever turn its front towars the enemy, never using their side-facing large mounts, thus being rather useless.
Dooms try at meleeing large enemies while tanking shots, even though they are not at max flux and their phase cloak is off-cooldown.
I have the feeling that 0.91 had more consistent behaviour and officers obeyed commands much more strict. Oh, and ships used their flux venting more often, at least in situations which are safe to. This version, they sometimes vent, yes, but under heavy fire...