What people didn't realize here is that the 7% debuff isn't only on speed but on manoeuvrability too! Literally the 2 most important stats in the game imo currently.
"People" realize it, it's just not nearly as important as you think it is.
Speed is pretty important, but it's important in the aggregate. 75 speed makes for a fast cruiser. -7% speed results in 69.75 speed, which still makes for a fast cruiser. There are almost no situations
Maneuverability isn't all that important for the majority of warships. Most ships, even the sloggier ones, have enough maneuverability to be useful already, Helmsmanship is already a critical skill to have for most officer'd ships for the 0-flux elite bonus, and it comes with a ton of maneuverability and a bit of speed as a small bonus. If maneuverability were all that important, Auxiliary Thrusters would be mandatory on most ships, and Heavy Armor wouldn't be the most popular use of built-in story points despite their -10% maneuverability hit.
The enforcer, with SO, can barely reach 80 top speed!
This is just a blatant lie. Base Enforcer has 60 speed, +30 base for SO, +50 for zero-flux boost always being on for 140 top speed in-combat (almost double your claimed speed). This is further upgradable, +20 more for Unstable Injector if you want it, +10% for a Helmsmanship officer, +25 flat to zero-flux boost with Wolfpack, up to +20% from Navigation boosts...
7% extra capacitors and flux are extremely negligible in a fight. Especially for anything smaller than a capital.
Flux is the life-blood of the vast majority of warships, small changes to flux dissipation or weapon flux consumption can make or break a ship. Unless you happen to be a dedicated carrier or missile boat, you
cannot fight without flux.
The cap bonus basically translates into a few extra OP-worth of shield HP, and even 4% extra dissipation makes builds run notably more smoothly.
Also 100 armor is negligible too...
...No.
You slap heavy armor on an enforcer (the debuff from heavy armor stacks with the xiv hullmod debuff) and it will start turning like a dominator lol.
...Also no.
And now you have me digging through the files...
Maneuverability specs of the Enforcer are 40/20/30/20 acceleration/deceleration/turn rate/turn acceleration
Maneuverability specs of the Dominator are 20/10/12/12. In almost every case half that of the Enforcer. That -10% maneuverability malus from Heavy Armor is not going to be anywhere close to turning the Enforcer's maneuverability to Dominator-levels.