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Author Topic: Converting a station into a ship  (Read 880 times)

Biohazard041

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Converting a station into a ship
« on: April 09, 2021, 09:32:46 AM »

Let's say, hypothetically, you have a Domain Mothership in your fleet.
Now, let's also say you want to use it in your fleet, purely for the purpose of *** and giggles by having such a massive ship in your armada.
Unfortunately for you, It's a station, which means you can't control it.

Is there some setting, some file, you can edit to force it to become a ship?
If not, can you theoretically change it with a mod?
Or is it just hard-coded in the game's source code, that it will forever be a station?



*I recognize that I could, theoretically, create a mod where I make a ship that looks like the mothership, but I have *very* little knowledge of java, and even less knowledge in creating ships, and modding in general.
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Jet Black

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Re: Converting a station into a ship
« Reply #1 on: April 10, 2021, 07:30:22 AM »

There are several mods that add station sized ships into them.. try that? idk
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Biohazard041

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Re: Converting a station into a ship
« Reply #2 on: April 10, 2021, 08:00:09 AM »

It's all good, I'm currently making a mod for it. it'll be released soon.

just have to figure out where  and how to post it and the like.
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Biohazard041

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Re: Converting a station into a ship
« Reply #3 on: April 10, 2021, 08:12:12 AM »

*A mod to add in a controllable Domain mothership, not a mod to convert stations to ships willy-nilly.
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Jet Black

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Re: Converting a station into a ship
« Reply #4 on: April 10, 2021, 12:05:49 PM »

Now that sounds very interesting. I cant wait!
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IonDragonX

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Re: Converting a station into a ship
« Reply #5 on: April 10, 2021, 04:29:47 PM »

just have to figure out where  and how to post it and the like.
Usually, you put a new topic it into the 'Modding' forum.
http://fractalsoftworks.com/forum/index.php?board=3.0
When it is stable, the forum moderator will move it into the 'Mods' forum.
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Biohazard041

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Re: Converting a station into a ship
« Reply #6 on: April 10, 2021, 05:36:51 PM »

Yea, I figured it out, all good.
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