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Author Topic: Why are my ships morons and cowards but the enemy aren't?  (Read 6577 times)

Thaago

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Re: Why are my ships morons and cowards but the enemy aren't?
« Reply #15 on: April 08, 2021, 03:08:29 PM »

I hate when that happens to me... :(

Otoh, its why making sure a bug is reproducible is the best way to get it addressed - if Alex can't see it quickly, then he has no way to test!
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Warnoise

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Re: Why are my ships morons and cowards but the enemy aren't?
« Reply #16 on: April 08, 2021, 06:51:32 PM »

The thing that bothers me the most is the escort order. The enemy escorts do a perfect job of standing in the right formation and covering for each other. My escorts either stand right in front of me without doing ***, or stand behind me preventing me from retreating when I get overwhelmed.

So what I always do, I simply start with escort so ships stick together, once we meet the enemy wall, I set full assault on then set engage order on cruisers/capitals.
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Rauschkind

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Re: Why are my ships morons and cowards but the enemy aren't?
« Reply #17 on: April 08, 2021, 07:00:54 PM »

yeah. i dont know, i feel it could get much more satisifying if we had more ways to configure the behaviour of our ships in loadout.

like, tell the ships which weapon to priorize for range - it might have a lot of dps in ir lasers, but i might want the ship to stay in long range if possible anyway.

i would love to be able to tell a ship which ship size to focuss on. if i have a missile boat, i would not want it to go after frigates. so this setting should have: focuss, default, ignore for each size.

these two options would make a huge difference i think.

generally i also would like to be able to set agression level of a ship, but this is already covered by officers and so this would not be possible without making officer personality irrelevant.

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Scorpixel

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Re: Why are my ships morons and cowards but the enemy aren't?
« Reply #18 on: April 09, 2021, 06:51:40 AM »

Can guarantee that injector/SO are 0% necessary to get proper AI ships, never even used them (unless injector built-in).
Agressive officiers or airlock, naturally mobile ships (DD/CL for 9burn, then add 8burn CA and fast BB.
Mostly decent to good ranged weapons with the express intent to win the flux war, some LRPD/LMG + fighter coverage to have the AI behave correctly and hold the line.

-Directly assign 1-2 superior frigate to all but one point, which gets an assault order
-Wipe enemy frigates with your own as fast as possible, you NEED the flanks for your AI to feel safe
-With superior range and mobility, kills come in the form of suicidal frigates or DD
-Escort order is a trap, only use it to force your CVs and frigates to directly support your warship flanks and rear.
-Use normal retreat(NOT direct) to force disengage, best way to have them stop being braindead.

-Understand the difference between unspecified and direct elimination order, you can then kill any protruding vessel easily.
-Abuse full assault whenever you feel like pushing is advantageous, do it. You can cancel or press forward anytime.
-Combine all three, the enemy AI also gets afraid, with the right positioning you get to break enemy lines repeatedly.

And most important of all: CLEAN YOUR ORDERS!
Get rid of that old capture point, remove that outdated escort request, and immediately cancel that eliminate before your Hammerhead dives alone into the enemy formation!

As for station attack: If it can tank a salvo, it's good to go.
Direct eliminate for the tankiest ones, the others do what they want, and again use retreat whenever one is at risk.
Finally, take a shot every time your ships dump all their missiles into the invulnerable superstructure, wake-up in Skyrim.
« Last Edit: April 09, 2021, 07:07:34 AM by Scorpixel »
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