Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
So creating and then abandoning a colony doesn't remove the devicilized subpopulation anymore, is there any way to do it?
Would love if there were actual option to deal with these, i mean how can there be random murder-hoboes living irl Mad Max next to returned civilisation for so long? Even if some don't wanna come back to it, civilisation shall come to them.
QuoteWould love if there were actual option to deal with these, i mean how can there be random murder-hoboes living irl Mad Max next to returned civilisation for so long? Even if some don't wanna come back to it, civilisation shall come to them.I think its supposed to be a cyberpunk thing where you have like a super futuristic city...and then you have ruined hovels outside(or maybe even below) that city.A size 6 colony is 1 million to 10 million people, which can be fit the size of new york city.
I think its supposed to be a cyberpunk thing where you have like a super futuristic city...and then you have ruined hovels outside(or maybe even below) that city.
Ok, so imagine earth was a size 6 colony with decivilized subpopulation.You have ~an NYC sized population center, with industries and military areas spread around the planet.That's still going to be a lot of space for decivilized people. Granted, once you get beyond size 6, it becomes less and less reasonable.