So far in my 0.95a playthrough, I've noticed two possible bugs:
1. On ships with Safety Overrides and Phase Lance, the AI does not seem to compensate for the lost range from SO and often "shoots blanks". Two excellent examples of this are Hyperion and Harbinger with 3x Phase Lance and SO.
The Hyperion will often TP to a location just out of the range of the Phase Lance, leading to an airshot.
The Harbinger will often un-phase just outside of Phase Lance range such that it will only use the Quantum Disruptor but be unable to make contact with the enemy with actual weapons.
2. AI piloted Harbingers when confronted with shields, sometimes use Quantum Disruptor AFTER an alpha strike, despite having full charges. (I realize the QD can be used defensively, mitigating retaliation, but shouldn't it also be used to bypass the shield system, which appears to be the main purpose of this system?)
3. AI piloted phase ships also have a tendency to un-phase inside larger enemy ships, leading to collision damage.
(These effects are reproduceable in 1v1 simulation)