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Author Topic: Post Your End-Game Capable Fleets! (Spoilers obviously)  (Read 22689 times)

Thaago

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #30 on: April 21, 2021, 09:19:17 AM »

Nice fleet! I think the only thing I'm surprised there is the ranged weapon specialization, as heavy blasters are only getting 5% boost at max range from it. Though + projectile speed is good for them.
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IonDragonX

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #31 on: April 21, 2021, 02:57:13 PM »

Heavy blasters are amazing.
What portrait pack is that?
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altanaka

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #32 on: April 21, 2021, 04:26:15 PM »

Heavy blasters are amazing.
What portrait pack is that?

https://fractalsoftworks.com/forum/index.php?topic=17066.0

Quote
Nice fleet! I think the only thing I'm surprised there is the ranged weapon specialization, as heavy blasters are only getting 5% boost at max range from it. Though + projectile speed is good for them.

I was originally planning a different fleet that was more stand-offish. But I think its still a great skill just for the projectile speed.

Edit:

I actually managed to take down the dorito bounty with the fleet. I added sparks to the fury's and filled the empty spots in my fleet with derelict frigates to cheese the deployment calculations.

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« Last Edit: April 23, 2021, 07:13:22 AM by altanaka »
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SCC

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #33 on: April 25, 2021, 07:37:05 AM »

Lots of fleets with Special Modifications...
My fleet is something like this. I used to have a Champion and a Gryphon, but I don't anymore.
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Megas

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #34 on: April 25, 2021, 07:58:53 AM »

So far, the core of my endgame fleet have the following ships:  Ziggurat, Radiant, Paragon, three Dooms (plan to get more), one or two Harbingers, and two Tempests.  I leave the Ziggurat behind if I want to stealth raid the core worlds and keep rep above hostile.  I also have Apogee and Fury, but I think I can dump them and not miss them.
« Last Edit: April 25, 2021, 08:00:39 AM by Megas »
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TheHopelessThrumbo

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #35 on: April 29, 2021, 02:41:32 PM »

I turned up the maximum battle size, but here's what I have at the time of Story Victory (modded playthrough, hence some unusual ships are present), the other half of the fleet is merely for logistics purposes, freighters, tankers and Salvage Rigs.
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Pappus

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #36 on: April 29, 2021, 06:54:53 PM »

I wouldn't say that endgame fleets  are low variety - just the people who've posted here. There have been descriptions of several other fleet types that are endgame capable (Hiruma Kai was doing Paragon + Odyssey + Aurora I believe plus a few support ships?).

Here is my not quite endgame fleet, because I subbed out my Onslaught XIV for a Champion for better exploration ability. This fleet will take up to single Radiant full alpha core fleets, though it has trouble with doubles (I really need the Onslaught to deal with them and higher). It handles 300k bounties, though the fighter and phase ones are a bit annoying and I like to bring my Onslaught to deal with them to lower the chance of taking losses. In terms of speed, it usually either wins or loses a fight in 4-5 minutes tops, though there can sometimes be a bit of mopup required if theres a few remnant frigates running away: I took hardened subsystems off the frigates because they don't usually tick down. Missiles kill things. In terms of making the fleet better: it needs more frigates, both for ECM and just for numbers. A half dozen omens would make fighter, phase, and remnant enemies much easier. It could also use some interceptor cover, though I don't have any carrier skills.

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Do your AI pilots actually shoots those sabbots on the gryphon? Cause mine refuse even if they are in range
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Thaago

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #37 on: April 29, 2021, 07:41:00 PM »

My gryphon doesn't have any - all harpoons in a single group and a single hurricane. I noticed that with 3 different strike missile groups it sometimes has trouble deciding which one to fire.
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Burlap

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #38 on: April 30, 2021, 04:34:52 AM »

I only just got to beating the super REDACTED pairs, I play pretty infrequently and it takes me a long time to progress. But I thought you all might like to see the fleet I did it with for variety! This save is actually the second of two that I started, and I found it more fun to limit myself to a focused midline naval doctrine. But I was certainly a bit more experienced going into the midgame, with some idea of what the most difficult things I would have to counter would be.

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Initially I wanted to field more diverse ships, but for the hypershunt encounter, I really had to accept that I wasn't going to be able to maintain long range, or out flux the enemy. So where I do often like to field a few falcons and Herons, they just couldn't make the cut for their deployment cost compared to the true, monstrous hero of my run... This dumb Gryphon build manned by Missile Specialist (elite) officers.

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I tried literally every other large missile extensively before even fitting a hammer barrage to a ship, but ultimately the cooldown between volleys was impeding the strategy my fleet needed to adopt for the endgame. I needed more burst damage, and in that darkest hour Ludd's stupid hammer was there for me. These ships barf out 5 torpedoes every 2.725 seconds, they fire quick bursts of high kinetic damage designed to trigger lengthy overloads. It costs no flux. It is very messy.

Almost as important to the whole thing is the Centurions, assigned as escorts at least 1:1 with Gryphons, they have a real shot at actually surviving the insane damage that they'll try to block for their buddy cruiser. They do occasionally get wrecked in the line of duty, but that's what the reinforced bulkheads and industry skills are for. I recently picked up Derelict Contingent to see if I could get some extra durability, but this fleet mostly manages to block damage with shields (and catch stray hits on armor). In general they're taking return fire surprisingly seldom, but they do tend to reach max flux on the approach. If I had endless story points I might go for more Hardened Shields.

I pilot one of the Conquests, and typically try to stay aloof with Long Range Focus and Gunnery Implants making each broadside fairly dangerous. In general the Conquests are there to defeat frigate flankers, phase ships or fighters, and then pile on to a fight in progress. They are probably the weakest link in the fleet against powerful REDACTED threats, since they cannot charge in or engage alone. I am still finding them worthwhile as support ships, capital level firepower that's just barely mobile enough to be useful.

-Edit- fixed my image links.
« Last Edit: April 30, 2021, 04:59:46 AM by Burlap »
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Arcagnello

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #39 on: April 30, 2021, 04:39:49 AM »

Ah, it's very pleasant to see another Griphon enjoyer!  Good choice in the Champion escorting not aswell, that thing is quite the menace!

Have you tried overriding the champion, giving it pulse IR lasers, a plasma cannon, two heavy machineguns and Ludd's Hammer a Hammer Barrage yet by the way? The thing is relentless!

P.S:I think your image links are broken my man, just as my heart is for not seeing the screenshot of the glorious Gryphon and Champion brigade  :'(

Edit: thanks for fixing them! Those are some nice builds, altough I would've integrated ECCM and Hardened Shields before anything else on the Gryphon.
You can fix the nav and ECM needs of your fleet while still sticking to midline by getting wolfpack tactics and fielding some totally balanced Monitors with Nav+Hardened Shields and an officer if you got wolfpack, altough that may just learn to heavily on one of the most broken frigades made even more ridicolous by an officer, a skill and possibly even Safety Overrides...
« Last Edit: April 30, 2021, 05:10:12 AM by Arcagnello »
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Burlap

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #40 on: April 30, 2021, 05:16:46 AM »

Yeah some of my build-ins are left over from a stage where the ship was using a guided missile. I am playing on ironman and occasionally lose fights, so a lot of my builds aren't relying on story points. I would say Hardened Shields is probably the most useful build in, if anyone wants to try and replicate them (but also... They do work fine without any? Very burst offense focused).

I am finding that my officers are really essential on the cruisers, so all my frigates are going without at the moment. I have played around with the Automated Ships skill, in order to field a bunch of extra 'officers', but that's not what I used to beat the endgame here. Monitors are a fantastic midline frigate, but the wee Centurion here has a slight niche, as a solidly defensive frigate without taking an officer slot.
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chandl34

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #41 on: May 09, 2021, 02:48:00 PM »

Here's my current fleet.  I don't usually run the Apogee, Ziggurat, or Doom, unless my main crew is under repair, or it's a huge fight.
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They just wrapped up my biggest Remnant fight yet.  674 DP vs my 272 DP.  Would've been a much cleaner win, if we hadn't run out of CR near the end.
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« Last Edit: May 09, 2021, 02:54:51 PM by chandl34 »
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Draba

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #42 on: May 09, 2021, 06:17:14 PM »

Favorite is a bunch of Apogees+Monitor/Omen with a player Odyssey or Conquest.
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Plan B is blaster Fury spam, with me driving an OP center XIV Falcon and just helping them out with ion beams+some kinetic.
Fury is probably too strong.
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Officers are all the same, the 2 driving machine gun Monitors get elite PD instead of TA+elite shields.
For plasma+ion beam Apogees elite TA would probably work better, shields are just good for more loadouts.
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For quick 500% bonus XP battles
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Apogee/Fury missiles left empty because I mostly fight big redacted blobs and AI has a knack for wasting them there.
Doing a full carrier/missile spec officer run with mostly low tech, but not at remnants yet.
« Last Edit: May 09, 2021, 06:21:53 PM by Draba »
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Pappus

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #43 on: May 10, 2021, 07:58:27 AM »

Just a side question what do I have to do to start those endgame quests? I thought they would eventually pop in bars. Or do I need to finish red planet first?
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SCC

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #44 on: May 10, 2021, 08:04:14 AM »

There's just the academy storyline for now. Hypershunts you just find in the wild, the omega bounty you get from any high or very high importance contact.
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