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Author Topic: Post Your End-Game Capable Fleets! (Spoilers obviously)  (Read 22490 times)

Hiruma Kai

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #15 on: April 09, 2021, 05:44:04 PM »

I wouldn't say that endgame fleets  are low variety - just the people who've posted here. There have been descriptions of several other fleet types that are endgame capable (Hiruma Kai was doing Paragon + Odyssey + Aurora I believe plus a few support ships?).

I was doing end game intel bounties that way (and sometimes just soloing those).  End game contact bounties force me to bring more (220-240 deployment plus potential replacement).  Currently going around with Odyssey (flagship), Aurora (alternate flagship), Doom, 2 Paragons, Legion XIV, Astral, and 2 Herons, plus logistics.  Playing around with the story line ship, and I've found that can also make certain fights much easier.

I'm certainly finding myself using far more missiles than in 0.9.1a.  The Legion and Astral are fully loaded with large missile slots and ECCM, plus longbows (and a couple broadswords).  Doom is loaded with Sabots + Reapers.  Odyssey and Aurora are loaded with Sabots.  Story point-able ECCM and Expanded Missile racks really allow for much easier fitting, and stacking with a +100% missile supply skill provides for a surprising amount of missile longevity.
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Low Settings

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #16 on: April 09, 2021, 06:43:24 PM »

SO builds are not truly "late game capable", they drop off hard after a certain point (hilarious in the meantime though).

my dude SO builds are 100% late game capable
These are basic sp so furies btw watch at 6:15
« Last Edit: April 09, 2021, 06:52:34 PM by jonathansanity »
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Amoebka

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #17 on: April 09, 2021, 07:52:27 PM »

Idk, killing an average Ordo while losing 7 ships doesn't sound too exciting for me. That's what I did for 0.9.1 with Hammerheads. Maybe people have different ideas about where late game starts.
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Arakasi

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #18 on: April 09, 2021, 07:58:57 PM »

my dude SO builds are 100% late game capable

How do these do against the full alpha core'd 3x or 4x Radiant fleets? The fleet I posted at the start can defeat those, albeit very slowly. So slowly in fact I found I had to put Hardened Subsystems on my furies, which makes me suspect the safety overrided ones would struggle.
« Last Edit: April 09, 2021, 08:00:42 PM by Arakasi »
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Low Settings

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #19 on: April 09, 2021, 09:10:36 PM »

Idk, killing an average Ordo while losing 7 ships doesn't sound too exciting for me. That's what I did for 0.9.1 with Hammerheads. Maybe people have different ideas about where late game starts.

Yeah I guess you're right. For me farming ordos on autopilot was always the late game and since I got the field repairs skill and this build didn't require any permanent skills I was pretty happy.

my dude SO builds are 100% late game capable

How do these do against the full alpha core'd 3x or 4x Radiant fleets? The fleet I posted at the start can defeat those, albeit very slowly. So slowly in fact I found I had to put Hardened Subsystems on my furies, which makes me suspect the safety overrided ones would struggle.

I haven't found those yet sorry. It's just this was the first ordo I found when I wanted to try so I stopped there. I will probably update if ever i got the chance. Also this fight was less than 8 mins since I hit that full assault button after I deployed everything.

Edit: Where do i even find those guys? I tried looking on my red beacon, only 2 radiants and not full alpha boys. It's already cycle 230. Do I have to develop a contact or something?

Edit Edit: I found a triple redacted ordo. All three had alpha cores. One I saw had 5 autopulse, not the full alpha core ordo you were referring to but since this fight went pretty well I'm confident the fleet would be able to take those full alpha boys because I could just throw more of these ships. I was able to deploy 14 of my ships and lost 2. This fight took 7 mins definitely because I hit that full assault button. But just to clarify, these bad boys have SP - SO so I don't meet the requirements posted at the thread.



Final Edit: I redid the fight to see the consistency and found that I lost the redo. So you might need more than just 14 of these bad boys or bring a capital to fight those truly end game fights.



« Last Edit: April 10, 2021, 02:02:52 AM by jonathansanity »
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intrinsic_parity

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #20 on: April 09, 2021, 09:20:49 PM »

I don't run mono-SO fleets or anything, but I use a SO aurora flagship all the way through to multi radiant ordo fights. I find it has as much impact as capital ships, even in a late game fight like that.
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Arakasi

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #21 on: April 09, 2021, 10:27:12 PM »

Edit: Where do i even find those guys? I tried looking on my red beacon, only 2 radiants and not full alpha boys. It's already cycle 230. Do I have to develop a contact or something?

Yeah develop a high importance military contact and prioritise it. I don't know if it needs to be specifically Tri-Tach, but it might be.
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Low Settings

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #22 on: April 09, 2021, 10:49:42 PM »

well thanks dude
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silfidum

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #23 on: April 09, 2021, 11:29:04 PM »

Still messing around, have quite a few mods but the fleet is mostly vanilla. Prior to conquest I could take on ~250k bounties, suppose it's now end-game capable. Apogee isn't like the combat ship but mostly there for surveying, although it does handle itself in a fight well enough. Thinking about experimenting with SO high tech ships, 15% hard flux disipation with maxed out wents should result in a upscaled monitor with decent guns, but haven't really gotten to it. Omens should be decent with officers, but it takes a while to train them so still a wip.

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« Last Edit: April 09, 2021, 11:49:21 PM by silfidum »
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bob888w

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #24 on: April 11, 2021, 02:14:30 AM »

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I made this as a meme but it absolutely stomps everything lmao (Including certain REDACTED bounty with a certain REDACTED ship on it)

I was taking a look at this trying to outfit my newly retrofitted Zigg, and I noticed that you have a lot [REDACTED] weapons on it, did you beat multiple [REDACTED(s)]? Or was that all for one drop, because I only got two from mine.

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Arcagnello

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #25 on: April 11, 2021, 04:18:09 AM »

SO builds are not truly "late game capable", they drop off hard after a certain point (hilarious in the meantime though).

my dude SO builds are 100% late game capable
These are basic sp so furies btw watch at 6:15

Got to say it is quite hilarious to see a youtube video with my name on it showing how Overridden high tech ships are very much viable late game. Low Settings did some amazing modifications to my original design and I got to say it works wonders after trying it myself

I guess I'll have to post my own first endgame fleet when I get back from lunch! It has no phase ships/frigades/carriers and it's a high octane fleet made up of a Radiant, 4 Odisseys, 4 SO Auroras and 6SO Furies.

It runs over remnant fights and it is capable of chasing down both the big phase chungus and the Dorito Bag tag team, not without losses tough.

Edit: No, I'm no a Fur(r)y damn it XD
« Last Edit: April 11, 2021, 04:52:33 AM by Arcagnello »
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Demetrious

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #26 on: April 11, 2021, 10:38:59 AM »

I wouldn't say that endgame fleets  are low variety - just the people who've posted here. There have been descriptions of several other fleet types that are endgame capable (Hiruma Kai was doing Paragon + Odyssey + Aurora I believe plus a few support ships?).

Here is my not quite endgame fleet, because I subbed out my Onslaught XIV for a Champion for better exploration ability. This fleet will take up to single Radiant full alpha core fleets, though it has trouble with doubles (I really need the Onslaught to deal with them and higher). It handles 300k bounties, though the fighter and phase ones are a bit annoying and I like to bring my Onslaught to deal with them to lower the chance of taking losses. In terms of speed, it usually either wins or loses a fight in 4-5 minutes tops, though there can sometimes be a bit of mopup required if theres a few remnant frigates running away: I took hardened subsystems off the frigates because they don't usually tick down. Missiles kill things. In terms of making the fleet better: it needs more frigates, both for ECM and just for numbers. A half dozen omens would make fighter, phase, and remnant enemies much easier. It could also use some interceptor cover, though I don't have any carrier skills.

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You're handling endgame with low-tech gunline and Gryphons? That's 1000% my jam. Maybe there's hope yet.
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Thaago

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #27 on: April 11, 2021, 11:54:00 AM »

Its def weaker than phase cheese or SO or DC... but it does work!

ECCM is key - getting that hullmod was transformational, because it allows for harpoons to hit consistently: my gryphons don't have officers but get kills (they would be better with officers, but I can't spare the officers from the other ships for fleet bonuses/battle line toughness). I set the to escort my flagship or one of the dominators each: they do the usual escort thing and cover the flank, mostly stay out of danger, and are right there to pop things with missiles. I'm considering replacing the Hurricane with a Squall on them, but I'm a bit doubtful on its ammo count... OTOH, once the shields go down the harpoons go out and things start dying, so Squalls would be the fast rush option for dealing with shield tanks (remnants).

I'm also considering swapping out my dominator harpoons for sabots... would make them weaker against most fleets, but remnants are just so nasty. 108 sabots each solves shields pretty well. So I might have 2 configurations: anti remnant with shield busters, harpoons for mass explosions vs everything else.

I'm kind of "role playing" low tech a bit because the fleet really would be better with a half dozen omens or centurions... it needs a bit of numbers to distract the enemy. I could also use some interceptor condors for a similar role if I want to stay low tech, but I suspect the omens or centurions would be better for what this fleet needs (numbers). Maybe lasher spam? They are certainly disposable...
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Null Ganymede

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #28 on: April 11, 2021, 09:00:37 PM »

DC hounds from a low-stability no-nanoforge colony. Frigates are just there to mount ECM and distract.
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altanaka

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Re: Post Your End-Game Capable Fleets! (Spoilers obviously)
« Reply #29 on: April 21, 2021, 08:53:46 AM »

Heavy blasters are amazing. Medium energy weapons in general seem really good, and so does just about anything that can equip them. Ide like to try something else on my next playthrough but I'm not convinced anything else can hold up.

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