Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: Antistrikecraft options.for phase fleets?  (Read 749 times)

empirecitizen

  • Ensign
  • *
  • Posts: 5
    • View Profile
Antistrikecraft options.for phase fleets?
« on: April 08, 2021, 04:57:05 AM »

I'm enjoying the stealthy phase fleets in 0.95a but has been a bit hesitant to engage fleets with massive fighter swarms. I think AI phase ships don't do too well against the consistent fighter clouds of thes fleets. What do you do to counter fighters?

1. Shades
 
Strength: is phase ship, emp is multipurpose 2AM blaster contribute to the phase wolfpack strikes
Weakness: low sustain, needs officer , doesnt really cut down the fighter clouds so the amount of fighters they can deal with can otherwise just be safely ignored.

Obvious option but doesn't seem effective enough to be a solution.

2. Omens
Strength: emp, not that rare, good utility mods, can be built quite durable with good pds
Weakness: low sustain and story point intensive if you want to have multiple strong ones with built in mods

Seems to be an good option that works without dedicating officers, would like to see builds that ppl are using.


3.Carriers fighter escort:
Strength: long range support balances out the usual short range of phase ships
Weakness: doesn't seem to have a good options for phase fleets,  seems ineffective in small numbers

Condor doesn't seem to support fighters that well, drover are quite nerfed, mora's close range brawling mix don't gel well with phase fleets. Astrals too slow and big for phase fleets.


4. Doom
Strength: very strong in player hands when specialising in phase ships anyway
Weakness: expensive and player driven

Just nuke everything along with enemy ships but you dont always want to lug around the expensive doom especially in earlier mid game. Also you cant be everywhere and spending your attention on strikecraft defense is probably a waste.


5. Other escort focused flak destroyers/ cruisers. Not sure if it's worth it to dedicate destroyers and cruisers against fighters. Any suggestions of builds that work well with phase ships?

6. Just dont worry about it and double down on alpha strike ships. You're going in and out to strike the carrier anyway, with enough bust firepower the sustained pressure of enemy fighters dont matter anyway?
 
Logged

Fenrir

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: Antistrikecraft options.for phase fleets?
« Reply #1 on: April 08, 2021, 06:29:13 AM »

Doom is strong in both player's hand and Officer's, it's mine can easily clear large area of fighters and I left most anti-aircraft missions to it and it do perform well. I other words, Doom is the solution itself to fighters, no matter phase fleet or not.
Logged
*cough* try tossing the PK into a black hole *cough*

SapphireSage

  • Captain
  • ****
  • Posts: 257
    • View Profile
Re: Antistrikecraft options.for phase fleets?
« Reply #2 on: April 08, 2021, 10:21:23 AM »

From what I've been seeing in my current frigate/phase playthrough, as well as past experiences, fighter heavy fleets can be beaten down either by a doom mass clearing the fighters with mines, or by flying an Afflictor and blasting the controlling carriers themselves rather than focusing on the fighters. Fighters that lose their parent craft will spend a bit of time hanging out but will retreat after a little bit and leave the map.

I have a Harbinger and Afflictor for personal use in combat currently, and start the battle as one depending on the enemy comp and a bunch of carriers is one situation in which I use the afflictor. Afflictors with AMBs will be able to take down non-Mora dedicated carriers very quickly early in fights. Moras are more iffy though due to Damper fields, high armor, omni-shields, and Impact mitigation.
« Last Edit: April 08, 2021, 10:27:33 AM by SapphireSage »
Logged

Daynen

  • Captain
  • ****
  • Posts: 413
    • View Profile
Re: Antistrikecraft options.for phase fleets?
« Reply #3 on: April 08, 2021, 12:03:38 PM »

Doom mines absolutely obliterate fighters.  One mine can destroy an infinite number of fighters within a finite radius and I don't think I've ever seen a fighter survive the blast.  Catch them clumping and enjoy your popcorn.  Specialize your skills for a doom cruiser and every day is a holiday, complete with never ending pyrotechnic displays.
Logged