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Author Topic: [0.95a-RC12] Hypershunt tap  (Read 796 times)

Watermonster

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[0.95a-RC12] Hypershunt tap
« on: April 06, 2021, 07:08:25 PM »

Wondering if this is working as intended or its a bugg?
Got a Hypershunt tap going and within range of a colony(5.9 light-years away), supplied with the transplutonics it needs but it does not seam to provide the planet with a extra industry slot for a size 6 colony? Expected additional industry slot, going from 4 to 5. Attached save file, tweaked settings and modlist below.

https://www.dropbox.com/sh/6lslsadwlpqx6fv/AAArJCPTJhpS7f70Jx7XNPota?dl=0


[attachment deleted by admin]
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Wyvern

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Re: [0.95a-RC12] Hypershunt tap
« Reply #1 on: April 06, 2021, 07:41:19 PM »

Known bug; the gamma core says it reduces the transplutonics needed, but it really doesn't.

I hear you can get it working via sufficient stores of transplutonics and the 'use stockpiles during shortages' tag, but have not tested this myself yet.
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Wyvern is 100% correct about the math.

Watermonster

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Re: [0.95a-RC12] Hypershunt tap
« Reply #2 on: April 06, 2021, 07:54:29 PM »

Ah ha! Can confirm, it works as intended if supplied transplutonics via stockpile in large amounts and use stockplies during shortage is ticked. Thank you for the quick reply, didnt know about the ai core bug!  :)
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