Mr Blade.
Seems nice quick response.
Well one of your choices is 'do i want to be a ****hot ninja pilot or do i want to be captain mother of the seven samurai' you cant be effective at both. Meaningful choice here. I cant speak as such for Alex, of course, But i dont think he wants 'Captain mother, the ninja pilot' to be the only meta worth considering.
This game shares quite a few aspects with battlebrothers.
With reference to binary choices, hah, well, i can teasingly say all choices are binary. Its either this, or not this. I dont really have an opinion on that, having more options per level would just be different i wouldnt say it it would give more overall choice as something you would have had to sacrifice at some other point, now never has to be. Which is less choice. Have to witness.
I disagree with you regarding respec. Its so cheap and once youve got your master fleet and millions rolling in you can drop all of industry. Which is more choice.
How many phase ships your fleet runs? because that skill is less I am a space sub wolfpack vs I am the GRAND FLEET and more a do I prioritize the handfull of phase ships or do I go for the skills that benefit most of my fleet?
And that is the thing you aren't running around a ship, you operate a fleet and that is the problem, tech and leadership skills should be about the fleet at large, with combat being the ships themselves (your ship)
And, let's be honest, the problem with binary picks is that, once the meta has been worked over, one will be the winner, it is very hard to offer a genuine tradeoff that is interesting and balanced.
It is folly to try, imho.
So, yeah, let the players having the option of picking both, regulate it with the skill points, where you put the emphasis? in combat? in your officers? in your tech? or in your logistics?
Those? those are meaningufl choices, not ones that I can redo on the flick of a storypoint
So forget every skill a choice and offer organic options, things the players will want to invest and instead of offering OR sets, manage that thru scarcity of skill points.
If you want to have your battleline to have good shields and your phase auxiliars doing their thing? your pic
if you want to have your carriers be the centerpiece or auxiliars? your pic
Hell, maybe you want to run most of your combat force with phase ships, so instead of phase auxiliary go with phase fleet
See? that is what the choices should be about, letting players have their options and be flexible.
You mention battlebrothers, but keep in mind that you customize your brothers there, not your company, so the skill system here is really not applicable. it would be if you were asked to have skill that made archers better but the shieldwall worse. that is not a pick
Affter all, it is a power fantasy game, so...