Every skill tier is a choice?
Having to pick skills you dont want to get those you do? To start, thats an almost fundamental aspect of progression and applies near universally to RPGS that have more mechanics than you have fingers.
Just to clarify, i believe there is huge difference between 'choices' and choices. Hopefully the italics will portray my intent there, else its gonna get wordy. - seems like i did, below.
For the sake of this discussion, and i apologise if this has already been mentioned but i didnt read large swathes of the somewhat redundant comments, do you have examples? Of skills you dont want?
Mr noob.
Im not here to argue with everyone as I quite simply havent read everything. Even if i did, im not really compos mentis enough to hold it all in my head because reasons.
The overarching message i have is: Choice is good. I can only say we disagree on what 'meaningful' choices are. Share your definition?
ALSO, the choices are at their most basic
15 skill levels and five tiers, of debatably increasing potency.
thats three entire trees with one choice at each tier.
thats one tree with no choices made (going round twice, ill come back to this) and one tree with choices at each tier.
A mash of whetever skills.
and a mash of whatever of the above.
Theres also archetypes and sub archetypes you can base your choices around, which is also a choice!. E.g. Shortrange, long range, carrier etc etc. Its unlikely youre gonna be able to get all applicable skills to your archetype unless you sacrifice leadership or industry. Choice!
Also, if you want to go round twice on a tree to get multiple upper tier skills but theres skills you dont want on the way? that is ALSO a meaningful choice. Is that skill worth the 'dead' point?
Now compare this to previous incarnations. All those before were WHEN should i get 10% more OP fleet wide, shield expert and so on. Not IF. Just wanna say, holy crap i miss the, what was it? 30% more OP fleet wide? MENTAL. and awesome. but silly.
Im not saying the skills cant be tweaked, theres some skills in questionable locations. But really, this a great system. Power creep is a thing and the s-mods, im pretty sure, counter a LARGE chunk of any power depreciation you see, imagined or real. Its just portrayed differently and else where.
ill leave this mind vomit here. I suppose theses are just things i want people to consider before finding their pitchforks. A counterpoint is healthy? maybe?
Man... im taking so long to write this in my mind haze you people keep replying.
Mr Blade.
Seems nice quick response.
Well one of your choices is 'do i want to be a ****hot ninja pilot or do i want to be captain mother of the seven samurai' you cant be effective at both. Meaningful choice here. I cant speak as such for Alex, of course, But i dont think he wants 'Captain mother, the ninja pilot' to be the only meta worth considering.
This game shares quite a few aspects with battlebrothers.
With reference to binary choices, hah, well, i can teasingly say all choices are binary. Its either this, or not this. I dont really have an opinion on that, having more options per level would just be different i wouldnt say it it would give more overall choice as something you would have had to sacrifice at some other point, now never has to be. Which is less choice. Have to witness.
I disagree with you regarding respec. Its so cheap and once youve got your master fleet and millions rolling in you can drop all of industry. Which is more choice.